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Haze’s Mame WIP


Magic Sticks
I haven’t had much time for MAME the past few weeks. There are a couple of things I’d like to look at but require fairly significant chunks of time which I just don’t have.
I did take a quick look at Magic Sticks by Playmark, but it’s incredibly boring to work on and I think I’ll spend my time on working on things I find more interesting than fixing the remaining problems in this..
Gens32 Surreal v1.28 Seelama Released!


What's New:
1) Fixed some bugs.
2) Update to the Sound System. 52,000, 96,000 and 192,000 Khz sample rates are supported now. 24bit and 32bit playback is also newly supported.
3)3D Surround playback supported.
Other Messages and News:
Just a small update: added 3D Surround playback to v1.28 Seelama.A close frined of mine,called A Teng was died.A Teng was the debuger and art design of Gens32.You can find some of his works here.
-DarkDancer
From the folks here at 1Emulation, it is always a tragedy to see any emulation contributors pass away. Our condolences to A Teng and his family. Rest in Peace.
Electroplankton Coming To US with a catch

>>1up.comImporters have been debating the merits of Nintendo's Electroplankton art slash music 'game' released earlier this year in Japan. On one hand, it's not much of a game. You don't experience progress whatsoever. On the other, those who put in the time to immerse themselves in the game's possibilities as a musical device come away happier.
Either way, you'll have a chance to find out for yourself when Nintendo brings Electroplankton to the US early next year. On January 9, Nintendo will start offering the game through their website, at the Nintendo World Store in New York and online retailers. For whatever reason, the company has decided to hold back the marketing flood gates on this one.
Electroplankton was developed by artist Toshio Iwai, known for his array of music-related art over the years. Iwai is also responsible for developing SimTunes back in the 1990s. "Electroplankton represents just one of the many ways that Nintendo is developing new kinds of software to reach new audiences," said George Harrison, Nintendo of America's senior VP of marketing and corporate communications
This could be a new way for Nintendo to sell awesome but rather risky unique games to gamers in outside of Japan.
Official DSEmu Update!
DSEmu (Nintendo DS) has been updated. The current codebase has some sort of sound support as well as fixes some bugs.
Wednesday, 26th October 2005
Since I've pushed ahead of what DSemu used to have, I thought why not go the whole hog; why not make a start on sound? And so I did make a start. I've had to pick SDL with the mixer extension as the sound library I'll be using, since it's probably the best of the cross-platform libs out there.
However, it's currently in the process of giving me immense pain. I've been able to generate some kind of square wave from DMG channel 2, but outputting it causes SDL to overlap itself or something silly, which means double free()s, segmentation faults, all sorts of fun stuff. And I've no idea why it's doing what it's doing.
Therefore, I've thrown the towel in on sound for now. Instead, in a few days perhaps, I'll start looking into the DS side of things, and perhaps making a start on the ARM9.
As mentioned on the forums, I've also fixed a bug that caused MMIO registers to be byte-flipped twice on big-endian machines, rendering the register useless. You can get the current code at the link below.
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