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PSPGBA Copying Code from VisualBoy Advance!


PSPGBA is a new Game Boy Advance emulator for the Sony PSP. Forgotten from NGEmu has found that the source code from PSPGBA uses code from Visual Boy Advance which violates the GPL. So what we of course did was look for it, and unfortunately we found it!
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
EDIT: Apparently, this may be invalid until we get the author's response.
"Unsupported VisualBoyAdvance save game version %d"
This can be out of context so it uses the same format for save-games as VBA does.
»» General Public License (GPL) Information
Thanks to moomoo on #ngemu and AEP-Emu for notifying me about this.
ScummVM 0.8.0 Released!

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. Most outstanding amongst these are:
* New improved launcher and in-game GUI
* Support for Inherit the Earth and Gobliiins
* Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
* CGA and Hercules rendering modes for some games
* Preliminary support for NES and C64 LucasArts games
* Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)
You may find a more detailed list of changes as well as files to download at our downloads page. We encourage you to update to this latest and best ScummVM version as soon as possible.
Along with this release, we are also pleased to announce the launch of our new forums. Located at the easy to remember address of http://forums.scummvm.org/, the new forums feature individual sub-forums for Ports, and many new functions for both the users and moderators alike.
Please note that the SourceForge.net forums will be closed and archived within the next 48 hours. These archives will be available from the bottom of the forums' Main Index page.
Thanks to Mike Haggar for the news on IRC!
NEOGEO CDZ Emulator ver.2005.10.30 Released!


The latest version of NeoGeo CDZ (WIN) emulator has been released. We caught it a little late, we apologize.
Here's an update (it's a big one):
NOTE: Changes were translated from Japanese to English using an Online Translator.
- Ver.2005.10.30 -- Quiz king of Fighters' load picture correspondence
- load picture correspondence of the foot monkey
- load picture correspondence of ダンクドリーム
- part load picture correspondence of big tournament golf
- in the load picture of ファイヤースープレックス provisionally correspondence
- in the load picture of piquant GANGAN march correspondence
- in the load picture of king of Fighters '96 NEOGEO Collection correspondence
- it took a second look the character arrangement of the load picture once more in the load picture of true samurai spirits and by mistake it was fundamentally
- in regard to the sound playback at the time of CD-ROM reading. As for the problem where the same sound repeatedly is played back being repaired expectation.
- It reached the point where it can start from the picture of the CD player.
- When EXIT is selected with the game, it tried to return to the picture of the CD prayer.
- All functions of the CD player became enabled. (Is only Japanese indication) That the picture the right is the apparatus, while indicatory message, just time of data amount plays back, it is, but the っ which we assume that it is the MCI of Windows, flying the stripe bearing, it goes out at instant, (crying)
- Function below the CD player is apparatus similar restriction. (Being there is no bug, because of sense) loop playback (only at the time of program playback rewinds) fast forward, (only the usual playback time)
- Because the tray opening and closing and media recognition of CD are done in the picture of the CD player, a little processing has become heavy. Because it is 1 time in 5 seconds, particularly as for problem you think that it is not, but. After game starting so far completely it is the same.
Thanks to Emulation9 for the news!
MAME 0.101u4 Released and Related!


MAME 0.101u4 has been released. The related releases for it are below the changelog.
MAMETesters Bugs Fixed----------------------
flstory0101u3red [Aaron Giles]
gottlieb0101u2yel [HobbesAtPlay]
lelandsound0101u3yel [Aaron Giles]
kamikcab101u2yel [Aaron Giles]
segac0101u3red [Mathis Rosenhauer]
spiders0101u3yel [Aaron Giles]
drgnmst067gre1 [Pierpaolo Prazzoli]
memoryupdate0101u1red [Aaron Giles & others]
missile0101u3red [Aaron Giles]
Source Changes
--------------
Fixed more games broken by the u1 changes. There are only a very small number
of games that are still known to have issues. [Aaron Giles with contributions
from Mathis Rosenhauer]
Improved video rendering and fixed graphics corruption on the final level of
Fairyland Story. [Nicola Salmoria]
Updated the h6280 CPU to use the new address translation system. [Aaron Giles]
Added MAME build information to the listxml output, and updated xml2info to
handle the save state tag. [cutebutwrong]
Updated PSX core to new save state and disassembler interfaces. Updated
dismips to handle the new disassemblers. [smf]
Removed code that reset the timer when reading/writing on the mk48t08
timekeeper chip. Updated the save state interfaces. Added new macro
state_save_register_item_pointer() for dynamically allocated arrays. [smf]
Updated R3000 core to the new disassembler interfaces. [Aaron Giles]
Added coin counter/lockout and rowscroll banking to the drgnmst driver.
[Pierpaolo Prazzoli]
Added missing SC/LL opcodes to the MIPS3 interpreter. [R. Belmont]
Updated Konami and R3000 disassemblers to new format. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
The J. League [Anonymous]
New clones added
----------------
Kosmo Killer [David Haywood]
Splash 1.0 [Corrado Tomaselli]
Glass 1.1 [Corrado Tomaselli]
Match It II [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------
Dwarfs Den [David Haywood]
Trivia Quest [Pierpaolo Prazzoli]
Wheels & Fire [David Haywood]
Related Releases
-> ThunderMAME32jp v068 Released! (Link removed because it breaks MAME License for containing the Kaillera Client)