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    Glide64 WIP

    Robert
    By Robert,

    Glide64 Wonder v0.8 is a graphics plugin for many N64 emulators.

     

    Few words about upcoming release: I’m preparing an update for ver. 0.8 “Wonder” – general clean up, fix up, speed up, tune up etc. I have published screen shots with some nice results on the forum. As usual, some features were never seen before with emulators. I’m also especially glad to announce that all frame buffer effects in Paper Mario are now supported in hardware, so this popular game finally runs as good as on real N64 (on proper hardware of course). Screen shot section is already updated with new Paper Mario screens. Beta testing will be started soon, preliminary release date – someday in November.
    >> Visit the homepage

    BSNES v0.013 released!

    Robert
    By Robert,

    bSnes is a Super-Nintendo emulator.

     

    10/23/2005 - bsnes v0.013 released

     

    * Greatly improved HDMA timing and accuracy with help from anomie and DMV27 -- fixes bugs in Energy Breaker and Street Fighter Alpha 2

    * Fixed a problem with color add/sub code -- fixes opening battle in Tales of Phantasia and clouds in Energy Breaker

    * Temporarily added DMV27's bugfix for the DSP KON register -- fixes sound in Der Langrisser, but this is not a hardware-accurate fix

    * Disabled VRAM writes outside of vblank -- fixes Hook, but breaks many PD ROMs and fan translations (Roto's BS Zelda hack, Gideon Zhi's Ys 4 translation, etc). I might add an option in the future to toggle this behavior, but for now these games will no longer work. Please keep in mind these games will not run properly on real SNES hardware, either.

    * Improved frameskipping code thanks to a suggestion from Richard Bannister

    * Misc. other code cleanups and improvements (notably in the color table generation code)

    * bsnes is now endian-safe and runs on Mac OS X

    * Added caching support for window clipping tables resulting in a slight speedup. Please let me know if you spot any errors as a result of this change.

    >> Visit the Homepage or Download bsnes.


    Ville Linde's MAME WIP Update: Gradius 4!

    Matt
    By Matt,

    Straight from the mouth of Ville Linde!

     

    Fixed some stupid mistakes and added a few more SHARC opcodes and now Gradius 4  gets ingame. Most of the graphics are still missing as they are done with the 3dfx chips.

    grad00007df.th.png grad00011vb.th.png

    »» Homepage


    Official DSEmu News Update!

    Alpha
    By Alpha,

    DSEmu is a Nintendo DS Emulator for Windows that was originally made by Two9A.

          It's been a little while since I last posted, that's true. Fact of the matter is that other matters have pressed their attention on me, which has forced DSemu-ng temporarily out of the foreground. However, a little more progress has been made. Plugins are now able to generate their own subwindows, and draw to them in any manner they choose, just so long as it all ends up as a simple framebuffer. That makes perfect sense for all my subwindows, since all they were in DSemu of old was framebuffers dumped to a DC.

     

        One of the major problems with having a subwindow that's merely a framebuffer dump is that it can't have any controls within it. I've tried to maintain cross-platform compatibility in the superstructure as much as possible, and that means making the GUI plugin API-neutral. That entails that no subwindows created by plugins can even talk about widgets or controls, since they'd have to refer to a specific toolkit. Instead, options are added to the main application menu, which pass their values on to the plugins. It's a change to the interface, I know, but that's the price one pays for cross-platform code.

     

        Furthermore, I've finally hit that fateful point at which I've made more progress in -ng than I did before. That point came at the implementation of timers. As of this moment, I have the simple prescalar timers tested as working fine; IRQ triggers and countup are present, but not tested as of right now, and their implementation is very likely to be wrong.

     

        In summary, progress is slow, but progress exists.

    »» Homepage


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