Jump to content

    MAME 0.101u4 Released and Related!

    Alpha
    By Alpha,

    mame0pj.jpg

     

    MAME 0.101u4 has been released. The related releases for it are below the changelog.

     

    MAMETesters Bugs Fixed

    ----------------------

    flstory0101u3red [Aaron Giles]

    gottlieb0101u2yel [HobbesAtPlay]

    lelandsound0101u3yel [Aaron Giles]

    kamikcab101u2yel [Aaron Giles]

    segac0101u3red [Mathis Rosenhauer]

    spiders0101u3yel [Aaron Giles]

    drgnmst067gre1 [Pierpaolo Prazzoli]

    memoryupdate0101u1red  [Aaron Giles & others]

    missile0101u3red [Aaron Giles]

     

    Source Changes

    --------------

    Fixed more games broken by the u1 changes. There are only a very small number

    of games that are still known to have issues. [Aaron Giles with contributions

    from Mathis Rosenhauer]

     

    Improved video rendering and fixed graphics corruption on the final level of

    Fairyland Story. [Nicola Salmoria]

     

    Updated the h6280 CPU to use the new address translation system. [Aaron Giles]

     

    Added MAME build information to the listxml output, and updated xml2info to

    handle the save state tag. [cutebutwrong]

     

    Updated PSX core to new save state and disassembler interfaces. Updated

    dismips to handle the new disassemblers. [smf]

     

    Removed code that reset the timer when reading/writing on the mk48t08

    timekeeper chip. Updated the save state interfaces. Added new macro

    state_save_register_item_pointer() for dynamically allocated arrays. [smf]

     

    Updated R3000 core to the new disassembler interfaces. [Aaron Giles]

     

    Added coin counter/lockout and rowscroll banking to the drgnmst driver.

    [Pierpaolo Prazzoli]

     

    Added missing SC/LL opcodes to the MIPS3 interpreter. [R. Belmont]

     

    Updated Konami and R3000 disassemblers to new format. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    The J. League [Anonymous]

     

    New clones added

    ----------------

    Kosmo Killer [David Haywood]

    Splash 1.0 [Corrado Tomaselli]

    Glass 1.1 [Corrado Tomaselli]

    Match It II [brian Troha]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Dwarfs Den [David Haywood]

    Trivia Quest [Pierpaolo Prazzoli]

    Wheels & Fire [David Haywood]

    »» Homepage / Download

     

    Related Releases

    -> MAME32 0.101u4 Released!

    -> ThunderMAME32jp v068 Released! (Link removed because it breaks MAME License for containing the Kaillera Client)


    Ville Linde's MAME WIP Update: Polygons!

    Alpha
    By Alpha,

    Straight from the mouth of Ville Linde!

     

    Let there be polygons

     

    I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level.

     

    grad00033kc.th.png||grad00048pq.th.png


    JEmu2 Version 1.8 Released!

    Alpha
    By Alpha,

    jemu29cz.png

     

    JEmu2 is an arcade emulator for many arcade games of the 80's and 90's which allows you to play those exact original games. No remakes, the real thing! Relive the good old days of those addictive coin swallowing arcades!

     

    - New version 1.8 released! The MC68000 cpu core has been replaced, and a new game (Snow Bros.) has been added (available in using the 'Click here to start JEmu2 (16bit games)' link). Other news worth noting is that I just released CottAGE version 1.6, complete with sources. The release is not yet available on the official site, but you can already download it from the link below which includes the sources. Please note that this release hasn't been tested extensively, so if you have a site which hosts CottAGE I suggest to first test your games with this version before you replace your online binaries. This release is an extraction from JEmu2 v1.6 without the closed source components and without online high scores.

    »» Homepage / Download


    Official DSEmu Update!

    Alpha
    By Alpha,

    DSEmu is a Nintendo DS Emulator for Windows that was originally made by Two9A.

     

        While I was hacking on the ARM9 extensions to the ARM core, I thought there was an awful lot of duplicated code (indeed, the whole of the ARM7 was a subset of the new ARM9 source). So I decided to seperate out the common components. I now have data-processing, load-store and the ARM9-specific extensions, each within a seperate source file. It makes compilation so much quicker.

     

        The ARM9 currently supports most of the Enhanced DSP: double-word load/stores, saturated word addition and subtraction, and saturated halfword multiplication. 48-bit multiply is yet to come. However, something that's a glaring omission right now is the coprocessor facility; it's entirely missing.

     

        In testing, the new ARM9 core simply swaps out with the ARM7 by changing a line in plugins.ini; plugins rock. ARMwrestler9 reports all green (apart, of course, from that pesky coprocessor operation). So, I'll probably pick up copros, and the system copro #15, very soon.

     

        As ever, you can grab the source to the current build from the link below.

     

        In other news, well done to Stephen Stair on accomplishing milestone 1 of the DS Wifi Bounty; we all hope to see not just the completion of the other milestones, but a wifi driver for that newfangled DSLinux toy, real soon now.

    »» Homepage / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...