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    ArcadeFE Sewergears 0.01 Released!

    Robert
    By Robert,

    A brand new Front End for MAME making its first release!

    Current Features:

    Currently only supports M.A.M.E.

    Currently only supports 1024x768.

    Gathers game information from MAME.EXE.

    Genre information can be entered manually or by importing GENRE.INI.

    Game button information can be entered or by importing CONTROLS.INI.

    All front ends share the same data.

    Most information about the game can be edited (Ex: buttons, title, manufacturer...

    Each ROM can contain its own command line switches.

    A global command line switch can be set.

    >> Homepage / Download


    MAME32FX 0.101u3 FIX released!

    Alpha
    By Alpha,

    MAME32FX is a derivative unofficial build based on the original MAME/MAME32 source. Looks like the author made some mistakes in the first release and has released a fix update.

     

    - Removed hack in V60 CPU added in previous version. (It was buggy)

    - Updated some drivers to new V60 CPI counter.

    »» Homepage / Download


    NeoGeo CDZ v2005.10.26 Released

    Mag
    By Mag,

    The latest version of NeoGeo CDZ (WIN) emulator has been released..

     

    Here's an update:

     

    • Ver.2005.10.26 - IPL.TXT before moving to

    processing, being not to clear sound, correction

    Source: Click Here

     

    Credit: Emulation9


    bSNES WIP Updated

    Mag
    By Mag,
    "  I finally figured out how to implement offset-per-tile mode correctly. This fixes the Chrono Trigger Black Omen screen, the first boss in Contra III, and I'm sure a lot of other games as well. My old implementation was almost completely wrong. It's amazing it worked as well as it did.

     

        I also realized what the problem with Tales of Phantasia was, without even having to open up the debugger. I added the hardware-accurate HDMA sync delays, and forgot that I also added cycle-step-based interrupts, so the HDMA routine was cycle stepping the CPU instruction even though an interrupt was in the middle of being executed. Not pretty. But that's fixed now. As this is a fairly major bug, I might release the next version a little quicker than usual...

     

        The below screenshots show off the new offset-per-tile code. The effects of course don't look too good still, but they look fine while running at 60fps. "

     

    -Byuu

    bs1855fg.th.pngbs1866cf.th.pngbs1873vb.th.pngbs1884ze.th.png

    Source: Click Here


Portal by DevFuse · Based on IP.Board Portal by IPS
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