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Mame v0.101u1
MAME is a Multiple Arcade Machine Emulator that has been updated.
WARNING: There is a significant change to the memory system in this version. It is likely that a number of games are broken. Please report these games to http://www.mametesters.org.
MAMETesters Bugs Fixed----------------------
galpanic0100u4yel [Pierpaolo Prazzoli]
Source Changes
--------------
Integrated 53C810 into the SCSI framework. [Tomas Karlsson]
Balanced the sound in Final Tetris, Boogie Wings, B.C. Story, Metal Saver.
[sonikos]
Fixed Q*Bert knocker connection. [Kevin Jonas]
Some improvements to M37710, C352 and NamcoNA sound. [cync]
Corrected CPS1 frequencies based on measurements from a real PCB.
[Philip Bennett]
Significant change to the memory system. RAM areas are now no longer
allocated out of the memory_region for a given CPU. This means that drivers
which assume that RAM is located at some offset to the base of the memory
region will be broken. [Aaron Giles]
Added save state information for streams so that dynamic volume changes
get properly restored. Unfortunately this breaks all existing save states.
[Aaron Giles]
Added save state support to the HC55516 sound chip. Added save state support
to the Williams sound boards. Added save state support to games in the
mcr3.c and mcr68.c drivers, marking them as GAME_SUPPORTS_SAVE. [Aaron Giles]
Changed timer_alloc_ptr-style timers so that the pointer parameter is
supplied at allocation time and is not changeable. This makes these timers
more easily supported in save states. [Aaron Giles]
Fixed missing save state registrations in the m6809 CPU core. [Aaron Giles]
Deferred state loading until all anonymous timers have cleared. This fixes
issues where the timers would fire after the load and would clobber data
that was just loaded. [Aaron Giles]
Cleaned up and fully mapped the Williams sound boards. Also added save state
support to them. [Aaron Giles]
Added save state support to the classic Williams drivers, marking them as
GAME_SUPPORTS_SAVE. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Chewing Gum [f205v]
New clones added
----------------
Puzz Loop (Korea) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING
------------------------------------
Get Bass [Ville Linde, Guru]
Scud Race Plus [Ville Linde, Guru]
(NEW) Related Releases
[12-Oct-05] Hatari 0.80
An emulator of the Atari ST
>> Get it HEREVersion 0.80 of the Atari ST emulator Hatari has been released:- Hatari now supports STE hardware emulation:
STE palette, STE shifter (horizontal fine scrolling, split screen effects), DMA sound and STE joypads.
- Hatari can now emulate up to 14 MiB ST RAM instead of only 4 MiB.
- Support for parallel port joysticks.
- Improved GEMDOS HD emulation (added Fattrib() call).
- Adding and removing a GEMDOS or ACSI hard disk should now work correctly.
- Re-factoring of the screen conversion functions.
- Improved manual: Now with screenshots of the options dialogs.
Credits: Thanks to Emulation64 for the heads-up.
[12-Oct-05] Quickplay 3.8
QuickPlay is a powerful universal emulator frontend, which has support for countless emulators and systems. QuickPlay is written in Delphi 2005 Personal Edition and is released under a BSD license which means its free AND you can take the source code and do whatever you want with it, as long as you leave my name in it somewhere.
Quickplay 3.8 has, finally, been released. The list of changes for this version is quite long and can be seen in full here, but heres the highlights
Standard- Entirely re-written media panel, totally over the top customisability too..
Standard- Add in customisable ROM good codes for the GoodMerge support area.
Standard- UI Tidy up. Icons & Captions
Standard- Add in ROM specific parameters
Standard- Quickplay is slow to start due to Emu Real Icons Thread - option to disable this.
And lots more
>> Get it HERE
Credits: EmuDreams for the heads-up.
BASin r12a - for Win32 Released!
Paul Dunn released BASin r12a to the public. It is not strictly an emulator, but a Spectrum BASIC Development environment! It saves to .tap and .tzx files, so programs created in BASin can be run on emulators.
Thanks to Emulation9 and RetroGuru for the news!