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    MAME v0.101

    Robert
    By Robert,

    Source

    0.101

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    Source Changes

    ------------------

    Wired up save state support for all the games in pacman.c, jrpacman.c, and pengo.c. Marked all games as GAME_SUPPORTS_SAVE. [Aaron Giles]

     

    Added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME. [Aaron Giles]

     

    Added save state support to the 8255 PPI, 7474 TTL, and the TMS5110 sound chip. Added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c, and amidar.c as GAME_SUPPORTS_SAVE. [Aaron Giles]

     

    Changed the timing of save state bank registration so that dynamically installed banks will work properly. [Aaron Giles]

     

    Added validity check to ensure driver names are 8 characters or less. [Aaron Giles]

    >> Thanks to MAMEDEV as always.

     

    MAME32 released!

    »» Official Site

     

    MAMEplus released!

    »» Official Site

     

    MAME32FX released!

    »» Official Site


    MagicEngineFX WIP

    Robert
    By Robert,
    2005-10-08

     

    We spent all this week to test our PC-FX games with the latest version of MagicEngineFX (spent two whole months before that to enhance the emulation), we didn't want to release the emulator until at least 75% of our games were working correctly but after this round of testing it looks like we have reached this goal : 80% of our games work now! :unsure:

     

    That doesn't mean that we can release the emulator right now though, ^^; but at least now the compatibility rate is not holding back the release anymore, which is a good news.

     

    We still have to complete :

     

    * the PC-FX BIOS emulation (90% done)

    * the Direct-X driver (it's almost complete, are missing only the new features that MagicEngineFX requires compared to MagicEngine)

    * the localized GUI (40% done)

    * an installer and small external setup program

     

    No release date yet but we will keep you informed of progress. Meanwhile we have prepared a little compatibility list for those who want to go shopping while waiting for the release. :) It does not contain all the PC-FX games yet (only those we have) but we are planning to test the others soon.

     

    A lot of the games that are marked 'GOOD' seem to work perfectly but some still have minor glitches, don't expect 100% perfect emulation in all the working games for the first release of MagicEngineFX, but you can expect very good quality emulation.

    >> Compatibility list HERE

     

    Credits: Thanks to AEP emulation for the heads-up.


    Easymame 5.2.3

    Robert
    By Robert,

    Easymame 5.2.3

    EasyMame 5.2.3 release info:

    - New : Added mameoption 'Autosave'. (introduced in mame 0.100u4)

    - Fixed : Some memoryleaks.

    - Improved : Enhanced searchbox.

    - Improved : Removed the Mame option 'Skip Validity checks'. (removed in mame 0.100u3)

    >> Get it HERE


    Gens32 Surreal v1.28 Seelama

    Robert
    By Robert,

    Gens32 Surreal v1.28 Seelama

    What's New:

     

    What is LDU technology? This handy bit of code can identify the text and pictures on the screen and then do a lot of crazy stuff for you such as Force Feedback or translating roms into your language! Note that it will take a few hours to do.

     

    This update:

     

    1) Fixed some bugs.

     

    2) Update Sound System.52000,96000,192000 sample rate supported.24bit,32bit playback supported.

     

    Maybe this is an End,Maybe this is a new start,who knows?I must leave now,see you...

    >> Get it HERE


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