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PA_lib Updates
PA_lib is a Nintendo DS library using Libnds especially designed for easy use. No need to know much about the DS hardware, just use the prebuilt functions to set up sprites, backgrounds, use the stylus and pad, etc..
0.60c
- Fixed the speed problem
- Fixed another problem in the sound init
- Adapted the makefile, now just put the mod in the data directory, and put #include modfile.h"
- Fixed upper/lower case problems for linux systems
The downloads have been totally migrated to sourceforge, in 3 packages :
- Examples... (zip)
- PAlib without the examples, a bit smaller (zip)
- Complete package (will include examples and the doc when I update it), in 7z format, though, to take up less space. I'll add a documentation package next time I update it
0.60d
- Library (when compiled) and rom sizes reduced by 150kb
- Optimised the Astar memory usage, now has an init function...
- Added a function to load mod files from GBFS (too large files will kill your DS, though, as it copies them into RAM)
- Added a LargeMap Ex function, in which you chose the tileset size
DS Text Editor
DragonMinded has released a working beta of a text editor/viewer for the Nintendo DS. Here's what he has to say.
I'm posting a working beta of the DS Text editor. No longer is it a viewer with an annoying cursor, but a text editor! There are some bugs, such as horrid things going wrong when it can't wrap a line properly, and I'm sure there's other stuff out there. Please comment! Get it here.
TO DO:
- Real Ins/Ovr button.
- Caps/Shift indicators.
- Proper wrapping of really long lines.
- Repeating characters.
- Touch buttons for the cursor functions.
- Left hand/right hand mode.
- Credits screen.
»» Homepage
NPlayers(32) 0.101 Released!
NPlayers is a multiplayer description file for MAME. It is a MAME frontend which lets you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive once downloaded.
- Guess what... Both files updated to MAME 0.101!
MAME GP32 (Ghosts'n Goblins) Update Release!
MAME GP32 has made a special update to optimize the Ghosts'n Goblins game.
12-10-2005:
I have been done some experiments with Reesy DrZ80 core and GCC 4.01. This is a specific version of MAME GP32 optimized to run only one game: Ghosts'n Goblins. These improvements will be used in the next MAME GP32 version.