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    Project 64 Site Re-Design

    oshisama
    By oshisama,
    Welcome to the new Project64 site

    Written by zilmar

    Tuesday, 11 October 2005

     

    The new site has been built so we can better support our user base and provide more news. You can get the latest public version of Project64 (v1.6) from the download section. Any problems, have a good look around the support section - still under development as we launch - and the public forum, where we'd also like to hear your responses. We are also giving access to the beta versions and more development news, read more about this here.

     

    Enjoy!!!!

    The Project64 team.

    »» Homepage

     

    Thanks to Emulation64 for the news!


    Agemame WIP Oct 20th

    oshisama
    By oshisama,
    Seeing as I’ve had a bit of time to play with the source, I’ve been looking at the save state system, to see if I can get it to work.

     

    This has always been a low priority, due to most games using the NVRAM to save their own states, but with the lvpoker.c games converted, it seems sensible to work through the rest.

     

    Problem is, I don’t know much about how the system works, if any MAME coders are reading this, an explanation would be nice, so that I can fix up the more compicated drivers like the BFM ones.

     

    PS. Someone pointed out that on certain browsers, the top link bar can’t be read, so the relevant content is now duplicated on the side of the page. I hope this helps.

    »» Homepage


    Nestopia v1.21 released!

    oshisama
    By oshisama,
    Changes:

    - Adjusted PPU cold reset timing, fixes Time Lord.

    - Removed $4017.7 check for DMC IRQ, fixes Silent Service and Time Lord.

    - Added an option for preserving the window size and position after exit.

    - Added A12 hook for $2007(R/W).

    - Added a newer version of ZLib.

    - Fixed a window focus bug.

    - Fixed a window size on startup bug.

    - Fixed two minor APU save/load state bugs.

    - Fixed a minor PPU sprite overflow bug.

    - Corrected a VS palette entry, VS.Goonies looks better now.

    - Options in the machine section in the menu are now saved on exit.

    - Improved compatibility with DirectInput devices.

    »» Download/SF Project Page

    PAMOD 1.0 Released!

    oshisama
    By oshisama,

    So, what is it you ask? Well its a lightweight and simple, yet fully customizable MOD player. Featuring skinsupport, so that you can make your own 100% custom MOD player! All your friends will be jealous as hell... thats guaranteed!

     

    I wrote a pretty big readme that i hope you all read before you try it out, as it tells you all there is to know about operation. The skin configfile also has explanations on how the commands work.

     

    Since this beauty doesnt work in emu (GBFS, that bastard!) i have no awesome pixel perfect screens to show off. Instead however, i took one with my digicam, it doesnt really do it justice, but hey, it'll do...

     

    Features:  

    # Plays good ol' MODs!

    # Custom skin support

    # Very easy to manage files

     

    Too-do List:

    [] Smoother fadein at boot.

    [] Smooth scrolling when holding down up/down on the pad.

    [] Use custom fontmap (if VRAM allows it.)

    [] Fix sscanf parserbug and make a bit more dynamic parsercode.

    [] Add more options too the configfile

    [] Add support for.raw in filesystem (?)

    pamod16fr.th.png

     

    »» Homepage

    »» Download

     

    *Apologies for the late news. :D


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