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    New version of EmuLinker ready for public testing!

    Alpha
    By Alpha,

    EmuLinker is a high-performance, scalable, secure, open-source re-implementation of the Kaillera network protocol SERVER. Kaillera is an emulator generic client DLL and network server that enables net-play of virtually any emulated ROM.

     

    EmuLinker version 0.97 is nearly complete and now running on the Anti3D.com Kaillera server at 82.165.178.145:27888 for public testing. Please test it and report any bugs.

    »» http://www.emulinker.org/

    »» http://www.kaillera.com/


    Arbee's (R. Belmont) MAME WIP Update!

    Alpha
    By Alpha,

    Arbee, better known as R. Belmont, has posted another update to his MAME WIP page.

    Now hear this

     

    Ace Driver is the only (Super) System 22 game without sound in current MAME. This is completely correct. It was not “something I missed” and I did not do it to fark with people. The data in that ROM is incompatible with the Prop Cycle BIOS for whatever reason (there’s a chance it could be triggering an M37710 opcode bug, but that seems fairly unlikely at this point) and MAME will crash if you attempt to hook it up.

    »» http://rbelmont.mameworld.info/


    Rebirth of DSEmu!

    Alpha
    By Alpha,

    Two9A has informed us here that he has finally decided to continue the project for DSEmu!

    It would seem that the project lives once again. I took up the idea recently of using C++ to create a massively modular plugin structure, and it seems to be pulling itself off. As of right now, I have a small amount of an ARM7 core in one plugin, a mode3/4 GPU in another plugin, and a memory plugin tying them together.

     

        Not only that, but the whole lot is portable cross-platform, thanks to the FLTK user interface plugin. And that means I can run this thing on Windows, Linux, yea even on OSX (if it would compile there).

     

        As of right now, the simplest of mode3 demos run, and mic's afire also seems to work fine. Anything else refuses to output. That may be due to missing instructions in the core, or missing graphics; either way, there's a long way to go.

     

        I am, of course, providing the source. Eventually, this'll make its way into the official DSemu repository as a (huge) patch, replacing nigh-on the whole repository with new source files. But for now, you can grab the source at the link below. (You will need fltk's includes and libraries; the Unix makefile checks for them, the Windows one doesn't.)

    »» Download files @ http://www.dsemu.org [Official Website]

    »» http://dsemu.1emulation.com [Official Forum]


    Nestopia v1.20 released!

    Robert
    By Robert,
    Some of the new features:

     

    * DirectDraw kicked out and replaced by Direct3D (DirectX 9.0c now required)

    * More video filtering options

    * More multitasking friendly

    * Configurable menu keys

    * Less cumbersome to take screenshots and no more GDI+ requirement

    * Selectable auto-fire speed

    * Recent directories

    * Ability to lock and clear the recent files and directories lists

    * Selectable LED source for FDS disk access

    * Alternative emulation speed via assignable key/button

    * Ability to change the menu color

    * Changes to brightness/saturation/hue takes effect immediately

    * More logfile (disabled by default now) diagnostics

    * Cursor gets auto-hidden

    * Many hard-coded strings now moved into the resource section

    * Image info for FDS and NSF files

    * Can make IPS files out of changes to FDS disk files

    * Can edit iNes file headers

    * Hq2x/Hq3x filter support

    * Additional GUI improvements

     

    New iNes mappers:

     

    53, 56, 142, 158, 164, 165, 193, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 217

     

    Fixed iNes mappers:

     

    *many*

     

    New UNIF boards:

     

    Mario 1 Malee 2, Novel Diamond 9999999-in-1, Super Game 8237, Super 24-in-1, WS 40-in-1

     

    New controllers:

     

    Oeka Kids Tablet, Hyper Shot, Crazy Climber, Mahjong, Exciting Boxing, Top Rider, Pokkun Moguraa

     

    Other emu core related things:

     

    * More standard conformant C++ code

    * Easier to port to other platforms using a new written API

    * Many speed optimizations (but at NO cost of emulation accuracy)

    * Save state and movie file formats rewritten, old files will no longer work

    * More accurate APU and PPU emulation thanks to RE work by Blargg, Kevtris and Quietust

    * Perfectly time-aligned sound sample output by using a common clocking rate

    * Uses new updated palette by Matrixz

    * Better (but not perfect) NTSC color generation algorithm based on tweaks by AWJ

    * ROM database fixes and additions

    * Support for phantom stereo sound output

    * More accurate FDS emulation

    * Better sound quality with the external sound chips

    * Auto-selects between Famicom and NES 4-player adapter based on game CRC

    * More accurate emulation for several controllers

    * More accurate hard/soft reset behaviour

    >> Get it HERE

     

    Credits: RetroGuru


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