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bSnes WIP Update!
bSNES is a Super Nintendo Emulator that was not derived from any existing emulator source code, such as snes9x. It was written from scratch by Byuu.
I'm pretty sure I've improved NMI / IRQ timing even more since the last update, but I really don't remember anymore... I also cleaned up a few parts of the code.
I also did a lot of work on the HDMA code. Now HDMA init and per-scanline HDMA transfers have (mostly) correct hardware timing. I even went so far as to emulate the differences between CPUv1 and CPUv2 HDMA init timing. I then went ahead and improved the actual HDMA transfer process itself, and along with some help from anomie, I was able to fix the weird bug in SFA2's status bar, and get Energy Breaker looking a lot better than it was. It's not perfect though, EB flickers really badly when text windows are onscreen, and the map is still beyond screwed. There's an issue with Charlie's stage in SFA2 as well. Little by little...
Various MAME-Related updates!
MAME32
http://www.classicgaming.com/mame32qa/
MAME32 Plus!
* updated to MAME 0.101u2* added 'Support Save' folder to TreeView
* fixed crash on win9x/win2k, which is caused by a binutil bug
http://mameplus.emu-france.com/
MASH's Mameinfo.dat 0.101u2 DIFF-Update & Version and Alltime inifiles
Mame v0.101u2
0.101u2-------
MAMETesters Bugs Fixed
----------------------
mgcrystl093u3gre [Pierpaolo Prazzoli]
lastmisn096u3gre, part 1 [Pierpaolo Prazzoli]
Source Changes
--------------
Fixed time stamp counter in the Pentium core. [Ville Linde]
Fixed Z80 behavior on cold versus warm reset. [Frank Palazzolo]
Fixed a number of games that were broken due to the recent memory system
changes. There are still more problems to fix; continue reporting them.
[Aaron Giles]
Added support for logical mapping to the CPU interfaces and debugger. CPUs
that have an MMU now need to support several new interface bits, including
a logical address mask and page size for each address space, as well as a
new translate function. There is also a new disassembler interface that
should be used going forward, which will make it much simpler to keep the
disassemblers standalone and not dependent on MAME functions for opcode
accesses. Converted the i386 core to use the new interfaces. [Aaron Giles]
Added MMU support to the non-drc MIPS3 emulator. Converted the Killer
Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical
memory layout. Disabled the drc MIPS3 core until MMU support is added there
as well. [Aaron Giles]
Added save state support to the S2650 CPU. [Aaron Giles]
Got rid of gross banking hack in the T11 core. Updated Atari System 2 drivers
to accommodate the lack of the hack. [Aaron Giles]
Imported a number of memory handler conversion helpers from MESS, placed
them in memconv.h. [Aaron Giles]
Cleaned up i386 disassembler to produce Intel-standard output. [Aaron Giles]
New clones added
----------------
Gouketsuji Ichizoku (Japan, bootleg) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Surfer [R. Belmont]
Area 51: Site 4 [Ville Linde]
Psychic Force 2012 [Ville Linde]
Reminesce v1.1.0 Released!
Reminsece is an a cross platform Nintendo Entertainment System (nes) emulator which features many different debugging tools and has great mappers support. Reminesce also support the ‘Blue Hawk Suite’ which allows external program become tools which can be mixed and matched.
Thanks to AEP-EMU for the news!

