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Pasofami v1.5f released
PS3 costs scaring away developers
SOFTWARE DEVELOPERS may be scared away from developing for Sony’s PS3 by the colossal investment required. And many may plumb for the Volish Xbox instead, a report suggests.
Japanese site ZakZak, translated here, muses on the upcoming battle between the PS3 and Xbox 360 and fears Sony’s demanding standards could put it at a disadvantage. Their source suggests that developing software for the PS3 from scratch requires an initial investment of at least 2 billion yen (US $17.6 million) and that’s before they start.
"There are not many software companies that can easily afford that kind of money,” he said. "This is nothing but a nightmare for many Japanese software development companies."
The sentiment is that many software developers will step towards the Xbox 360. Thanks to their inherent similarities 360 developers could also develop PC titles without incurring high R&D costs.
One developer down to work exclusively for Sony is already questioning whether this was the right decision, we hear. µ
Nintendo DS Wifi Setup ~ Screenshots Revealed!
Nintendo has unveiled the new Wi-Fi USB connector that will allow DS owners who don't have a wireless router to take their handheld online. These screenshots were taken of the interface from Mario Kart DS & Animal Crossing DS demos at the recent Digital Life trade show.
"You'll be able to construct a Friends list but there are no usernames or passwords involved. Instead, 12 digit numbers or "Friend Codes" will be used - swap your Friend Code with a mate and they'll be added to your list so you can play with them whenever. If you prefer, you can pick a random stranger who happens to be as wicked/rubbish at the game in question as you via Nintendo's skill-mapping servers." - EuroGamer.Net
"HURRAH for the USB Connector and for HURRAH for online multiplayer Mario Kart DS! Roll on November!" - EuroGamer.Net
»» Source
Mednafen 0.3.7 Released, Sources only
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx are emulated.
Modified the OpenGL code to use glTexSubImage2D() instead of glTexImage2D() every frame, resulting in a slight performance increase.
Modified the OpenGL code to use smaller texture sizes with most PC Engine games(at least those
that run at a width of 256 pixels; exceptions include Aoi Blink, R-Type 1 and 2, Yo Bros., and others).
Lynx: Moved CMikie::Update() and C65C02::Update() into c65c02.cpp and mikie.cpp, respectively.
Fixed pointer-to-integer type casting that was causing compiler errors under Ubuntu Linux AMD64.
Modified a lot of code to work around/fix various compiler warnings.
Fixed a few typos in the documentation.




