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    Tai-Squenix Merger (almost) Done

    Wizard
    By Wizard,
    September 22, 2005 - Square Enix's surprise buyout of Japanese amusement giant Taito is nearing completion, with the company announcing today that it has completed a stock purchase program and now has enough shares in Taito to finish the buyout. Over a period of one month starting 8/22 and ending 9/22, Square Enix was able to purchase 346,689 shares of Taito, well above its goal of 247,900 shares. As a result, Taito will become a full Square Enix subsidiary starting on the 28th.

     

    This most recent industry shake up met with a mixed response following Square Enix's declaration of its intentions back on August 22. However, it was Square Enix shareholders that questioned the deal, citing that the offer price for each share of Taito stock was too high. Clearly, Taito share owners didn't have such objections.

     

    Despite the quick change of guard, don't expect to see Space Invaders under the Square Enix name any time soon. Square Enix representatives have stated that they plan on keeping the two brand names separate.

    >>PS2.ign

     

    By next thursday, Taito will be completely owned by Squeenix.


    clrmamepro 3.80 released!

    Robert
    By Robert,
    3.80 (23-Sep-2005)

     

    Sick of searching new datfiles? Not knowing which are up2date? Tired of visiting dozens of www sites to get new dats? Don't know how many new dats which don't have yet are out there....well....that's over....Happily introduce to you: The WWW PROFILER

    For more information read the wwwprofiler.txt file.

     

    Some further stuff:

     

    added: save set-list options added as copy to clipboard options too

    added: delete options added as move (to a selectable folder) options too

    added: rebuilder adv. lets you set the cache size for no-recompress rebuilds (8-128MB)

    misc: optimized rebuilder's additional sha1/md5 checks

    misc: profiler window and progresswindow shows correct icon :freakbounce:

    misc: better remebering of last used profile

    misc: readded some custom treecontrol functions (speeding up tree)

    misc: rebuilder log gives some more detailed information for 'skip' events

    misc: don't show number of received bytes anymore when importing data (reporting the size fluently could be the cause for some broken imports)

    fixed: some rare exception in the 3rd party zipclass library

    fixed: nodump handling controls can get enabled for some non-nodump dats

    fixed: pressing progress window cancel in batchrun mode doesn't let you stop the batchrun optionally as well in all cases

    fixed: since the zipscanner detects zips by structures and not by fileextension.zip it may run into trouble with file which are renamed zips.

    Official Site


    Nintencer 0.1.2 released!

    Robert
    By Robert,
    Nintencer 0.1.2 changes:

     

    * Removed the unused internal 8x13 font.

     

    * Removed stupid debugging code left over in the OpenGL code that could cause massive unnecessary frameskipping under common situations.

     

    * Fixed a nasty bug in the iNES loading code that could cause segmentation faults on startup in some situations.

    Official Site

    Mednafen 0.3.2 released!

    Robert
    By Robert,
    Mednafen 0.3.2 changes:

     

    0.3.2:

     

    * GB:  CGB-specific emulated RAM is no longer saved in save-states.

    * GB:  Fixed a bug in sound sweep emulation.

    * GBC:  The palette is now saved in save states.  This fixes a major problem with save states with most GBC games...

    * Fixed the SF*N() save state macros to not put quotes around names in save state files, and added a workaround for compatibility with old save states.  This is an embarrassing bug. :b

    * PCE:  Made major optimizations to the VDC emulation code.

    * PCE:  Rewrote the PSG emulation to use Blip_Synth and Blip_Buffer.

    * PCE:  Altered the noise channel emulation frequency calculation and LFSR emulation.  I'm still not sure if it's correct.

    Official Site


Portal by DevFuse · Based on IP.Board Portal by IPS
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