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MAME GP32 1.9 released!
29-09-2005:
New MAME GP32 1.9:
- Added DrZ80 Z80 ASM ARM core v0.001. Thanks to Reesy for letting me to release this preview version of his core, and also thanks a lot for the help during the integration and also for adding specific code needed by MAME.
- Updated Cyclone M68000 ASM ARM core v0.0082. Thanks to Dave, Reesy and Notaz.
- New centering screen code by new colaborator Pepe_Faruk.
- Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff and Denis Evans.
IMPORTANT NOTES:
- Compatibility of DrZ80 core is still limited. I recommend to use this core only for games running slowly with old C core.
- Black Tiger with DrZ80: To play Black Tiger, use bootleg version of the game.
- 1943 with DrZ80: To play 1943, use japanese version of the game instead of US version
>> Get it HERE
MAME v0.100u3
0.100u3---------
Source Changes
------------------
More Sega C2/Genesis-based games cleanup: [Aaron Giles]
* fixed crashes introduced in last version
* centralized interrupt generation for all Genesis-based games
* implemented protection correctly for Puyo Puyo 2
Changed validity checks to use hashes for speed. Also changed them to only run on the drivers in the source file of the current game, rather than on all games, in non-debug builds. And fixed the coinage sorting check so that it doesn't depend on the linker to order the strings in a particular way. [Paul Priest]
Removed -skip_validitychecks option now that the time to execute the checks is not as bad. [Aaron Giles]
Improved speed in Top Gunner by pre-decoding the vector processor microcode. Also added a shift register to produce the LCD-like look of the score and other numbers. [Mathis Rosenhauer]
Nintendo Super System sound update: [R. Belmont]
* Fixed bugs in SPC700 ADC, SBC, ADDW, SUBW, MUL, DIV, & CLRV opcodes
* Fixed several APU hardware/timer issues
* Added accurate sound DSP emulation from the latest OpenSPC
* Fixed some timing issues that prevented ActRaiser from syncing up
Result: generally accurate sound in the working NSS games, and in many SNES games over in MESS as well.
Added missing vertical movement to Gatsbee. [Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Laser Battle [Pierpaolo Prazzoli]
Water Balls [David Haywood]
Pop's Pop's [David Haywood]
Egg Hunt [David Haywood]
Zip & Zip [David Haywood]
Power Balls [Pierpaolo Prazzoli]
New clones added
--------------------
Escape Kids (Asia, 4 Players) [David Haywood]
Gigandes (Japan) [Chack'n]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
NFL Football [Aaron Giles]
Cat'N Mouse [Pierpaolo Prazzoli]
Metal Saver [David Haywood]
As always, get the diff update at mamedev.com
MAME32 released!
MAME32FX released!
MAME32HP4 released!
MAMEplus released!
ScumMVM DS v0.4 released!
28/09/05 - ScumMVM DS v0.4 released!
Changes in this version:
* The top screen now shows a zoomed in view of the action, scrolled to the character who's speaking
* Large speed increase for Adlib music emulation
* Large speed increase for GBAMP CF card loading
* Closing the lid now puts the DS in sleep mode
* Screens are now the right way round on the latest firmware for the M3 player
* Savegames now save in the selected folder rather than the root
* Dialog no longer skips when you scroll the screen down as it's playing
* The console no longer appears during gameplay by default, toggle it using the Y button.
* Implemented screen shake function
Get it HERE
PSP Downgrader Final version
Downgrader Final version
Here is the Final Downgrader Version, Enjoy !
Since mph has decided to release the source, We released
the source code from version 1.0
We hope talentuous dev teams can work to improve it
Changes:
- More stability
- Added text infos
- No need for index.dat file anymore
- Easier for noobs
Enjoy !!!!!!!!!!
>> Official Site: http://www.sonyxteam.com