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    Dualis 11 released!

    Robert
    By Robert,

    MIC has released the next version of Dualis. As an added bonus, he has kindly made the source code available too!

     

    2005-09-18

    CPU: Fixed a bug in Thumb STRH with register offset

    MMU: Fixed accesses to DTCM when it has been mapped within main RAM

    MMU: Added ITCM

    GPU: Fixed a bug that closed the emulator when a BG was enabled before the VRAM banks were set up

    GPU: Fixed a bug where the wrong screen base block would be used in some cases

    GPU: Fixed some OBJ priority issues

    GPU: Fixed some luma increase/decrease issues

    GPU: Added support for extended palettes on text BGs

    GUI: Memory viewer and disassembler now accept arbitrary addresses

    GUI: Added an edit function to the memory viewer (click on a memory cell, enter a new value and hit "Set")

    GUI: Fixed a few bugs in the palette and tile viewer dialogs

     

    And for the curious types, the full source code of Dualis is now available in the download section.

     

    »» Official Site

     

    »» Results of Testing


    DOA 4 To Launch with 360 In Japan

    Wizard
    By Wizard,
    Tecmo has announced at the Tokyo Game Show that Dead or Alive 4 will arrive in Japanese stores with the launch of the Xbox 360 on December 10.

     

    This dispels any rumors that the next game in Team Ninja’s Xbox-moving series will be released sometime after launch, but still within the loosely-defined launch window that still troubles some first-generation titles for the 360.

     

    Whether this translates into a perfectly timed Western release with the 360 hardware or not has unfortunately not been confirmed. That, of course, hasn’t stopped most retailers from posting their best guesses as to when the game will be released online. Considering the increased sales numbers that should result from having such a beautiful title available at launch (see Dead or Alive 3 for the original Xbox), we expect DOA4 to be on U.S. store shelves bright and early come November 22.

    Joystiq

    PCSX2 WIP and Video

    Robert
    By Robert,
    Video Playback! [ Posted by CKemu @ 10:09 on 16 09 05 ] 

     

    Saqib fixed a large portion of IPU (Image Processing Unit) support in PCSX2, whilst this work is highly WIP and only just happened, it is giving impressive results.

     

    Videos (FMV's, cutscenes etc) had previously required patches to skip past them, otherwise the emulator would hang, now many games are playing videos (all be it very broken looking in many cases!), examples of games now showing FMV playback would include: Onimusha 2, Onimusha 3, R: Racing, Project Zero, Soul Calibur II, Final Fantasy X and Final Fantasy X-2 etc.

     

    Video support will greatly increase the compatibility of PCSX2 and open up even more games for testing and viewing pleasure.

     

    To show you this good news our tester Rudy_X produced a video from Final Fantasy X DEMO to show you video playback and how it allows you to progress further into the game!

     

      NOT SUITABLE IF YOU SUFFER FROM EPILEPSY 

     

    This video is divX and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as Azureus to get this video!

     

    Final Fantasy X - Video Playback!

    2 Minutes 46 Seconds | 29.8MB


    Mame v0.100u1

    James
    By James,
    0.100u1

    -------

     

     

    Source Changes

    --------------

    Fixed incorrect voices in the NB-1 games. [R. Belmont]

     

    Namco FL system updates: [R. Belmont, El Semi]

    * complete MCU simulation including controls and coinage (see important note

        about calibrating the steering at the top of the driver)

    * hooked up sprite banking

    * added sound/music

    * fixed palette bank selection

    * fixed road in both games

    * fixed rotation sign

     

    Namco System 22 improvements: [R. Belmont]

    * added real MCU-managed controls and coinage for Time Crisis

    * fixed reversed stereo channels for Super System 22

    * Fixed RAM test failure in Ridge Racer 2, but it still won't start up

    * Fixed analog controls for Cyber Cycles and Ace Driver

    * MCU now reads the controls for Air Combat 22

    * Added coinage for all (non-Super) System 22 games - don't use '9' to

      coin up Ridge Racer anymore :P

     

    Fixed Truco Clemente colors [David Haywood, Pierpaolo Prazzoli]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Quiz Syukudai wo Wasuremashita [brian Troha, Guru]

    Cookie & Bibi 3 [David Haywood, Corrado Tomaselli]

    Rough Racer [David Haywood, Team Japump]

    Final Lap R [R. Belmont, El Semi]

    Speed Racer [R. Belmont, El Semi]

    Dragonball Z V.R.V.S. [Anonymous]

     

     

     

    New clones added

    ----------------

    Crack Down (Japan) [David Haywood, Team Japump]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Thunder Hurricane (ver UAA) [R. Belmont, Guru]

    Quizmaster [Pierpaolo Prazzoli]

    Trail Blazer [Pierpaolo Prazzoli]

    Super Nudger II [Pierpaolo Prazzoli]

     

    http://mamedev.com/source.html


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