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WinUAE 1.1 released!

WinUAE 1.1 (02.10.2005)=======================
Major bugs introduced in 1.0 fixed:
- Picasso96 graphics corruption after ALT-TAB
- Zipped Amiga Forever Kickstart ROM image decryption problem
- JIT FPU ACOS bug (incorrect result if argument was negative)
Older bugs fixed:
- More stable on the fly configuration loading
- In windowed mode Amiga window height was sometimes slightly
larger than requested size
- "the desktop is too small for the specified window size"-check
was not completely correct
- AHI recording mode memory leak
- Some Amiga monitor drivers work now properly (for example Euro36)
- Incorrect paths if WinUAE was run from networked drive
- Some custom chipset emulation bugs (Obliterator intro, Elfmania
scoreboard, Warp and others)
- Directory filesystem directory modification date bug if comment
or protection flags were modified
- Improved directory filesystem compatibility
- Rare disk emulation bug introduced in 0.9.90
- Action Replay statefile restore bug introduced in 0.9.90
- OCS/ECS color translation to native colors fixed. (this was bug
since the beginning of UAE..) Colors are now slightly brighter.
No effect on AGA-mode colors.
New features:
- Configurable Catweasel joystick support, MK4 mouse support added
(NOTE: Right and middle mouse button may not work with all mice,
requires Catweasel driver/firmware update)
- MMKeyboard support added
- Transparent "drive led status bar"
- SPTI (Windows 2K/XP) SCSI emulation includes non-CDROM SCSI devices
- Improved uaescsi.device SCSI interface selection
- Custom emulation updates (Death Trap, Loons Docs, Spanish Rose by
Creed, Filled Perspective by Zero Defects, Himalaya by Avalanche..)
- Improved default path setting, Amiga Forever 2005 paths supported
- More missing keycodes added to input-panel
- Copper debugger: tracing, single step and breakpoint
- Disk swapper: right button doubleclick in "Disk image"-column:
removes disk in disk swapper panel. right button singleclick in
"Drive"-column: remove disk in drive
- New-style ROM config entries
- Compressed hardfiles supported (limitations: max 100MB, all written
data will be lost after reset or exit, hardfile file name extension
must be either hdz, zip, rar or 7z)
- Hardfile drag&drop to harddisk-panel
and more..
>> Get it HERE
BSNES v0.012 released!

10/02/2005 - bsnes v0.012 releasedThe main features of this release are sound support and improved NMI / IRQ timing.
Changelog:
* Added S-DSP emulation
* Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default
* Added option to record raw sound output to WAV files
* Added multiple color adjustment filters to the video output
* Added mode3/4 direct color support
* Added mode7 direct color and mosaic support
* Greatly improved mode7 rendering algorithm thanks to anomie
* Fixed mode7 screen repitition and EXTBG effects
* Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two
* A few speed improvements courtesy of Nach for profiling the code for me.
>> Get it HERE
VBA 1.8.0 beta 3 released
Mednafen 0.3.5 released!

October 01, 2005 - Mednafen 0.3.5 ReleasedChanges:
* Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".
-vdriver 0 = OpenGL
-vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available).
* Lynx: Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.
* PCE: Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.
* PCE: Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).
* PCE: Altered VDC timing agaaaain.
* PCE: Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6. Fixes "Wonder Momo".
* PCE: Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).
* PCE: Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.
* PCE: Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.
* GB/GBC: A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.
* Lynx: Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.
* The mouse cursor is now hidden.
>> Get it HERE