Jump to content

    WinUAE 1.1 released!

    Robert
    By Robert,
    WinUAE 1.1 (02.10.2005)

    =======================

     

    Major bugs introduced in 1.0 fixed:

     

    - Picasso96 graphics corruption after ALT-TAB

    - Zipped Amiga Forever Kickstart ROM image decryption problem

    - JIT FPU ACOS bug (incorrect result if argument was negative)

     

    Older bugs fixed:

     

    - More stable on the fly configuration loading

    - In windowed mode Amiga window height was sometimes slightly

      larger than requested size

    - "the desktop is too small for the specified window size"-check

      was not completely correct

    - AHI recording mode memory leak

    - Some Amiga monitor drivers work now properly (for example Euro36)

    - Incorrect paths if WinUAE was run from networked drive

    - Some custom chipset emulation bugs (Obliterator intro, Elfmania

      scoreboard, Warp and others)

    - Directory filesystem directory modification date bug if comment

      or protection flags were modified

    - Improved directory filesystem compatibility

    - Rare disk emulation bug introduced in 0.9.90

    - Action Replay statefile restore bug introduced in 0.9.90

    - OCS/ECS color translation to native colors fixed. (this was bug

      since the beginning of UAE..) Colors are now slightly brighter.

      No effect on AGA-mode colors.

     

    New features:

     

    - Configurable Catweasel joystick support, MK4 mouse support added

      (NOTE: Right and middle mouse button may not work with all mice,

      requires Catweasel driver/firmware update)

    - MMKeyboard support added

    - Transparent "drive led status bar"

    - SPTI (Windows 2K/XP) SCSI emulation includes non-CDROM SCSI devices

    - Improved uaescsi.device SCSI interface selection

    - Custom emulation updates (Death Trap, Loons Docs, Spanish Rose by

      Creed, Filled Perspective by Zero Defects, Himalaya by Avalanche..)

    - Improved default path setting, Amiga Forever 2005 paths supported

    - More missing keycodes added to input-panel

    - Copper debugger: tracing, single step and breakpoint

    - Disk swapper: right button doubleclick in "Disk image"-column:

      removes disk in disk swapper panel. right button singleclick in

      "Drive"-column: remove disk in drive

    - New-style ROM config entries

    - Compressed hardfiles supported (limitations: max 100MB, all written

      data will be lost after reset or exit, hardfile file name extension

      must be either hdz, zip, rar or 7z)

    - Hardfile drag&drop to harddisk-panel

     

    and more..

    >> Get it HERE


    BSNES v0.012 released!

    Robert
    By Robert,
    10/02/2005 - bsnes v0.012 released

          The main features of this release are sound support and improved NMI / IRQ timing.

     

        Changelog:

    * Added S-DSP emulation

    * Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default

    * Added option to record raw sound output to WAV files

    * Added multiple color adjustment filters to the video output

    * Added mode3/4 direct color support

    * Added mode7 direct color and mosaic support

    * Greatly improved mode7 rendering algorithm thanks to anomie

    * Fixed mode7 screen repitition and EXTBG effects

    * Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two

    * A few speed improvements courtesy of Nach for profiling the code for me.

    >> Get it HERE


    VBA 1.8.0 beta 3 released

    Robert
    By Robert,

    Not much to say...

     

    You can now try version 1.8.0 beta 3 (long time ?).

    >> Get it HERE


    Mednafen 0.3.5 released!

    Robert
    By Robert,
    October 01, 2005 - Mednafen 0.3.5 Released

    Changes:

     

    * Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".

      -vdriver 0 = OpenGL

      -vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available).

     

    * Lynx:  Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.

     

    * PCE:  Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.

     

    * PCE:  Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).

     

    * PCE:  Altered VDC timing agaaaain.

     

    * PCE:  Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6.  Fixes "Wonder Momo".

     

    * PCE:  Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).

     

    * PCE:  Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.

     

    * PCE:  Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.

     

    * GB/GBC:  A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.

     

    * Lynx:  Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.

     

    * The mouse cursor is now hidden.

    >> Get it HERE


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...