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    Zinc WIP

    Robert
    By Robert,
    The once and future ZiNc

    ZiNc is undergoing a fairly major reconstruction and cleanup at the moment. Thus far I’ve gotten it to compile with no warnings on GCC’s strictest settings (smf can explain how that’s a miracle) and reworked a bunch of type-unsafeness that would cause problems if I wanted to compile a 64-bit version. I’m now reorganizing the source a little so there are folders for logical groupings, and the next step is to rip out all of the non-SPU sound support and replace it with a stripped down version of M1. That will have multiple benefits, including making it both possible and easy to support things like the music in Brave Blade and Beastorizer.

    Source


    Burnout Legends Hitting the NDS!

    Wizard
    By Wizard,
    September 13, 2005 - Though the company hinted at the game's existence in retail material and release date lists, Electronic Arts today officially made it official: Burnout Legends is coming to the Nintendo DS. And we have the first screenshots.

     

    No details have been revealed about the dual screen version of the Criterion-designed racer aside from a November 2005 release date. The game will be based upon the just-released PlayStation Portable production, which takes elements, such as cars, tracks, and gameplay features, from past Burnout games on the console and combines them into one racing design.

     

    Hit the link below to see the game in action on the Nintendo DS system. We'll have more on Burnout Legends for the handheld as we get closer to its November release.

    >>NDS.IGN screenies

    >>NDS.IGN

     

    burnoutlegends2005091206323403.th.jpg burnoutlegends2005091206323642.th.jpg


    ESRB Lays Down the Law

    Wizard
    By Wizard,
    September 13, 2005 - In the wake of GTA San Andreas being re-rated to AO following the exposure of content not intended to be accessible, the Entertainment Software Rating Board (ESRB) has sent out an email to all major publishers that they must perform internal audits of their products to determine if their titles contain similar elements, dating back to September 1, 2004. Disclosure of hidden content is regular practice, if it is deemed to be eventually accessible by the user through conventional means (the controversial content in GTA:SA was exposed through an unauthorized, third-party hack). A complicating factor is that many games have content cut out but not removed from the programming code, for one reason or another. Additionally, the ESRB mandates that this industry-wide, internal audit must be finished by January 6th, 2006.

     

    According to industry publication Gamasutra, the email further states: ""If you fail to notify us of previously undisclosed, non-playable, pertinent content by January 9, and such content becomes playable through a subsequent authorized or unauthorized release of code to unlock it, rendering the original rating assignment inaccurate, punitive in addition to corrective actions may result."

     

    Lastly, the ESRB also addresses third-party modifications (of which Counter-Strike, BF1942: Desert Combat, and GTA: Multi-Theft Auto are a few examples), with specific attention to violent and/or sexual content. The email continues, "ESRB remains concerned about third party modifications that undermine the accuracy of the original rating, and we are exploring ways to maintain the credibility of the rating system with consumers in light of modifications of this nature."

     

    We'll have more as the story develops.

    >>Xbox.IGN

    MAME GP32 1.8 released!

    Robert
    By Robert,

    MAME for the GamePark32 has been upgraded.

     

    12-09-2005:

     

    New MAME GP32 1.8:

     

    - TheGrimReaper: Frontend improvements. Access to new options screen pressing START+SELECT simultaneously: Delete ROMs, reset configuration and high scores files, re-assign controls, adjust analog controls sensitivity, update available game list, etc.

    - TheGrimReaper: Improvements in the game options screen. All options are changed with the joypad.

    - TheGrimReaper: New options are available to change underclock/overclocking for emulated processors and audio CPUs. Depending on the game, decreasing more CPU clocks gives a nice speed improvement. Play with these options :fish:.

    - TheGrimReaper: Control improvements in Battle Zone.

    - TheGrimReaper: Sprites corrected in Nibbler and Fantasy.

    - Franxis: Accurate sound option added. Sound is better but emulation is slowed. It disables some speed hacks in the sound library.

    - Franxis: Minor optimizations and source code cleaned up.

     

    IMPORTANT NOTES:

    - Please delete old configuration files, because the format has changed again!. I won't touch it again, sorry :unsure:. Emulator won't work ok if it is not done!.

    - Joystick configuration settings are saved in GPMM\MAMEGP32\KEY (new directory).

     

    »» Official Site

     

    Credits: Official Site


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