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    History.dat 1.04 Released!

    iq_132
    By iq_132,

    http://www.arcade-history.com/history_database.php

     

    2005-10-04 : '2x zoom' added for the cabinet pictures. 

    2005-10-05  History.dat 1.04 released! (1,528.33 Ko) 

     

    :D


    Arculator 0.35 Released!

    Alpha
    By Alpha,

    Arculator, a freeware Acorn Archimedes emulator for Windows, has been updated!

    # Fixed reading of R15 in some instructions - Nebulus now works.

    # Sound improved a bit.

    # Fixed RSC instruction (don't think it affects anything though).

    # Altered ARM timing.

    # Beginnings of new-style Arc emulation (HD floppies + IDE hard discs in theory, not working yet though).

    # Palette splits slightly more stable (Lotus 2).

    »» Homepage / Download

     

    ||| WE GOT NOOBED!!! -> http://emunoobs.blogspot.com/2005/10/artic...-next-time.html ||


    iDeaS playing commercial roms?

    oshisama
    By oshisama,

    If you check out the offcial page for iDeaS they have screenshots claiming they are running Castlevania: Dawn of Sorrow at 32fps. screenshots:

     

    castlevania14jh1tq.th.jpg|castlevania25sg1xt.th.jpg

     

    The current version of iDeaS runs the intro but it's laggy and eats up a lot of ram.

    My own screenshot:

    ideas3eu0ul.th.jpg

     

    »» Homepage


    DoomDS News and Progress Update!

    Alpha
    By Alpha,

    The author of DoomDS, which allows you to play the classic game "Doom" on the NintendoDS, has posted an update on his website.

    Well, its been too long since my last update, but I've been very busy. Lots of design work has been done over the past few weeks, lots of progress with Doom level editing, but sadly, not alot of progress with the engine.

     

    I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned into DS development. Its going to take a while to get to a decent skill level, but i'm pretty determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine myself, I am still relying on outside help for that. I am playing around with the source to some engines already, and its good fun.

     

    There has not been a media update for quite some time, I did post some pictures of the levels over on the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until some hardware testing begins and then show some better stuff. The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random equipment have also been modeled. Levels are progressing well too, but there will most likely be changes once testing begins. Textures are also being pumped out at a nice rate too!

     

    In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code. He's progress is fantastic and he looks set to claim the bounty, he deserves it. No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and check out the progress. http://akkit.org/dswifi/

     

    When not working, modeling, mapping, playing games, or sleeping, I've been designing a very simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS engine takes shape, this project may serve as a good stepping stone for it, but we shall see.

     

    I will be sure to keep you posted though, no more delayed updates.

    Thanks again to everyone who's emailed me, your kind words and suggestions are much appreciated. Keep them coming.

     

    Thanks,

    Defect.


Portal by DevFuse · Based on IP.Board Portal by IPS
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