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    Nintencer 0.1.2 released!

    Robert
    By Robert,
    Nintencer 0.1.2 changes:

     

    * Removed the unused internal 8x13 font.

     

    * Removed stupid debugging code left over in the OpenGL code that could cause massive unnecessary frameskipping under common situations.

     

    * Fixed a nasty bug in the iNES loading code that could cause segmentation faults on startup in some situations.

    Official Site

    Mednafen 0.3.2 released!

    Robert
    By Robert,
    Mednafen 0.3.2 changes:

     

    0.3.2:

     

    * GB:  CGB-specific emulated RAM is no longer saved in save-states.

    * GB:  Fixed a bug in sound sweep emulation.

    * GBC:  The palette is now saved in save states.  This fixes a major problem with save states with most GBC games...

    * Fixed the SF*N() save state macros to not put quotes around names in save state files, and added a workaround for compatibility with old save states.  This is an embarrassing bug. :b

    * PCE:  Made major optimizations to the VDC emulation code.

    * PCE:  Rewrote the PSG emulation to use Blip_Synth and Blip_Buffer.

    * PCE:  Altered the noise channel emulation frequency calculation and LFSR emulation.  I'm still not sure if it's correct.

    Official Site


    MAME v0.100u2

    Robert
    By Robert,

    http://www.mamedev.com

     

    0.100u2

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    pepper20100u1red [Aaron Giles]

    exidy440c0100u1red [Aaron Giles]

    ldrun0100u1gre [Pierpaolo Prazzoli]

    orld105k079yel [Mamesick]

    fromanc4099u2gre [Mamesick]

     

     

    Source Changes

    ------------------

    Fixed bug that caused VIDEO_EOF routines to be called while paused. This led to weird graphics and out of timers messages in some games. [Aaron Giles]

     

    Improved redhawkb DIP switches. [Roberto Fresca]

     

    Separated Sega C2 driver into several other pieces. [David Haywood]

     

    Changed m72 video updating to use partial updates. [Aaron Giles]

     

    Replaced old Prop Cycle input hacks with proper analog control.  For best results, delete your propcycl.nv file and calibrate (same procedure as Cyber Cycles and Final Lap R) before playing. [R. Belmont]

     

    Fixed error message when auditing optional files. [smf]

     

    Bumped interleave in the elecyoyo driver to avoid attract mode hang. [MASH]

     

    Flipped solarq overlay. [MASH]

     

    Updates to the Sega C2 driver: [Aaron Giles]

    * got Twin Squash working

    * fixed column scroll with a line scroll of 8

    * cleaned up input ports

    * cleaned up Ribbit protection implementation

    * fixed protection for Print Club games

    * filled out memory map according to cgfm's documentation

    * hooked up protection for Print Club v.2, 4, 5

     

    Implemented raster split interrupt in System FL games, making Final Lap R work fully. [El Semi]

     

    Cleaned up driver flags and parent/child relationships in the funworld driver. [Roberto Fresca]

     

    Small NSS update: [R. Belmont]

    * Fixed disassembly of 2 SPC700 instructions

    * Fixed behavior of the APU port clear flag to not clobber the output

        ports - games now can boot and run without the "APU skipper"

    * Fixed SPC700 CMP instruction flags

     

    Some under-the-hood debugger changes: [Olivier Galibert]

    * Added an osd-private void * to debug_views

    * Made view sizing more dynamic

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Lup Lup Puzzle [Pierpaolo Prazzoli]

    Twin Squash [Aaron Giles]

    Cool Minigame Collection [Pierpaolo Prazzoli]

    Golden Axe - The Duel [Mariusz Wojcieszek]

     

     

    New clones added

    --------------------

    Moon Light [Roberto Fresca]

    Final Crash (World, bootleg) [David Haywood]

    Golden Tee Supreme Edition Tournament (v5.10) [brian Troha]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    NBA Play By Play [Ville Linde]

    Top Shooter [David Haywood]

    Source

     

    MAME32 released!

    »» Official Site

     

    MAME32FX released!

    »» Official Site


    New DS Bundles Coming Out!

    Wizard
    By Wizard,
    Given the success of Nintendo's new puppy simulator Nintendogs and the company's focus on its DS handheld system this holiday season, it was only a matter of time before prospective DS owners were offered a bundle deal. However, Nintendo's doing the conventional wisdom one better by creating a limited edition bundle with DS colors and a variant version of Nintendogs, neither of which will be available separately.

     

    The bundle hits stores October 24 with a $149.99 price tag, and includes either a pearl pink or teal-colored system, and a "Best Friends" version of Nintendogs that lets gamers start the title with the six most popular breeds from the three existing Nintendogs games: Labrador retriever, golden retriever, German shepherd, beagle, Yorkshire terrier, and miniature dachshund. As with the other versions of the game, all 18 breeds are unlockable in the "Best Friends" edition. Other bonuses in the package include a Nintendogs-branded, bone-shaped screen cleaner and a paw-print-riddled Nintendogs skin for the system.

    >>Gamespot

     

    Just in time for all those waiting out for Nintendogs and don't have a DS.


Portal by DevFuse · Based on IP.Board Portal by IPS
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