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clrmamepro 3.80 released!


3.80 (23-Sep-2005)
Sick of searching new datfiles? Not knowing which are up2date? Tired of visiting dozens of www sites to get new dats? Don't know how many new dats which don't have yet are out there....well....that's over....Happily introduce to you: The WWW PROFILER
For more information read the wwwprofiler.txt file.
Some further stuff:
added: save set-list options added as copy to clipboard options too
added: delete options added as move (to a selectable folder) options too
added: rebuilder adv. lets you set the cache size for no-recompress rebuilds (8-128MB)
misc: optimized rebuilder's additional sha1/md5 checks
misc: profiler window and progresswindow shows correct icon
misc: better remebering of last used profile
misc: readded some custom treecontrol functions (speeding up tree)
misc: rebuilder log gives some more detailed information for 'skip' events
misc: don't show number of received bytes anymore when importing data (reporting the size fluently could be the cause for some broken imports)
fixed: some rare exception in the 3rd party zipclass library
fixed: nodump handling controls can get enabled for some non-nodump dats
fixed: pressing progress window cancel in batchrun mode doesn't let you stop the batchrun optionally as well in all cases
fixed: since the zipscanner detects zips by structures and not by fileextension.zip it may run into trouble with file which are renamed zips.
Nintencer 0.1.2 released!

Official SiteNintencer 0.1.2 changes:
* Removed the unused internal 8x13 font.
* Removed stupid debugging code left over in the OpenGL code that could cause massive unnecessary frameskipping under common situations.
* Fixed a nasty bug in the iNES loading code that could cause segmentation faults on startup in some situations.
Mednafen 0.3.2 released!

Mednafen 0.3.2 changes:
0.3.2:
* GB: CGB-specific emulated RAM is no longer saved in save-states.
* GB: Fixed a bug in sound sweep emulation.
* GBC: The palette is now saved in save states. This fixes a major problem with save states with most GBC games...
* Fixed the SF*N() save state macros to not put quotes around names in save state files, and added a workaround for compatibility with old save states. This is an embarrassing bug. :b
* PCE: Made major optimizations to the VDC emulation code.
* PCE: Rewrote the PSG emulation to use Blip_Synth and Blip_Buffer.
* PCE: Altered the noise channel emulation frequency calculation and LFSR emulation. I'm still not sure if it's correct.
MAME v0.100u2

Source0.100u2---------
MAMETesters Bugs Fixed
---------------------------
pepper20100u1red [Aaron Giles]
exidy440c0100u1red [Aaron Giles]
ldrun0100u1gre [Pierpaolo Prazzoli]
orld105k079yel [Mamesick]
fromanc4099u2gre [Mamesick]
Source Changes
------------------
Fixed bug that caused VIDEO_EOF routines to be called while paused. This led to weird graphics and out of timers messages in some games. [Aaron Giles]
Improved redhawkb DIP switches. [Roberto Fresca]
Separated Sega C2 driver into several other pieces. [David Haywood]
Changed m72 video updating to use partial updates. [Aaron Giles]
Replaced old Prop Cycle input hacks with proper analog control. For best results, delete your propcycl.nv file and calibrate (same procedure as Cyber Cycles and Final Lap R) before playing. [R. Belmont]
Fixed error message when auditing optional files. [smf]
Bumped interleave in the elecyoyo driver to avoid attract mode hang. [MASH]
Flipped solarq overlay. [MASH]
Updates to the Sega C2 driver: [Aaron Giles]
* got Twin Squash working
* fixed column scroll with a line scroll of 8
* cleaned up input ports
* cleaned up Ribbit protection implementation
* fixed protection for Print Club games
* filled out memory map according to cgfm's documentation
* hooked up protection for Print Club v.2, 4, 5
Implemented raster split interrupt in System FL games, making Final Lap R work fully. [El Semi]
Cleaned up driver flags and parent/child relationships in the funworld driver. [Roberto Fresca]
Small NSS update: [R. Belmont]
* Fixed disassembly of 2 SPC700 instructions
* Fixed behavior of the APU port clear flag to not clobber the output
ports - games now can boot and run without the "APU skipper"
* Fixed SPC700 CMP instruction flags
Some under-the-hood debugger changes: [Olivier Galibert]
* Added an osd-private void * to debug_views
* Made view sizing more dynamic
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Lup Lup Puzzle [Pierpaolo Prazzoli]
Twin Squash [Aaron Giles]
Cool Minigame Collection [Pierpaolo Prazzoli]
Golden Axe - The Duel [Mariusz Wojcieszek]
New clones added
--------------------
Moon Light [Roberto Fresca]
Final Crash (World, bootleg) [David Haywood]
Golden Tee Supreme Edition Tournament (v5.10) [brian Troha]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
NBA Play By Play [Ville Linde]
Top Shooter [David Haywood]
MAME32 released!
MAME32FX released!