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    Atari800Win Plus 4.0 (Final) released!

    Robert
    By Robert,
    Final version of Atari800Win PLus!

    This is the final of my 1 year work on Atari800Win PLus. I would like to thank all the people who helped me in my work either by suggestions or by testing. May the force... May the Atari be with You!

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

    Credits: Official Site


    Mame v0.99u6

    James
    By James,
    Guess I blew it with the last update and forgot to initialize an important variable. Oops. Well, it just means that u6 is now available sooner than expected. It's a big update with the last of my planned renaming of core MAME types.

     

    0.99u6

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    Source Changes

    --------------

    Fixed crash that was introduced with the state saving updates last time.

    [Aaron Giles]

     

    Finished renaming. Major changes this time: [Aaron Giles]

      struct mame_bitmap -> mame_bitmap

      struct rectangle   -> rectangle

      data8_t            -> UINT8

      data16_t           -> UINT16

      data32_t           -> UINT32

      data64_t           -> UINT64

     

    Renamed pbchmp95.c driver to witch.c. [David Haywood]

     

    Fixed some bad colors in spelunkr background. [Pierpaolo Prazzoli]

     

    Fixed background position in hharry. [Pierpaolo Prazzoli]

     

    Added discrete sound effects to Spiders. [Hans Andersson, Don Maeby]

     

     

     

    New clones added

    ----------------

    Sharpshooter v1.1 [brian Troha]

    Shuffleshot (v1.40) [brian Troha]

     

     

    http://www.mamedev.com/

     

     

     

    MAME32 released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

    MAME32FX released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

    MAMEplus! released!

    »» Official Site

    »» Download it Now! [1Emulation Server]


    Mame v0.99u5

    Robert
    By Robert,
    0.99u5

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    docastle093u2ora [Corrado Tomaselli]

    sindbadm37b2gre [Pierpaolo Prazzoli]

    mgakuen094u1gra [Roberto Fresca]

    tdfeverj087u4gra [Roberto Fresca]

     

     

     

    Source Changes

    --------------

    Completed renaming of core structures. Most pervasive change was "struct tilemap" is now just "tilemap". [Aaron Giles]

     

    Added save state support to the Cinematronics vector games. [buddabing]

     

    Added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide. [David Haywood]

     

    Improvements to the Witch/Pinball Champ '95 driver: [sebasten Hegon]

    * The games now show some graphics (the palette seems OK) and play some music and sounds.

    * Since the controls are not yet figured out completely, they are still mapped as dipswitches.

    * An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this.

    * The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected.

    * As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit.

    * The coin in/out mecanism needs some work too.

     

    Some improvements to Jolly Card: [Roberto Fresca]

    * Added extra hardware info (pinouts and dips).

    * Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the nvram and reinitialize to see some changes.

    * Added almost the same dipswitch to Magic Card II (Bulgaria).

     

    Significant changes to the save state system: [Aaron Giles]

    * Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sound cores and other files to take advantage of this.

    * Made state handler registrations track like other scoped resources (timers, memory) so that registrations can occur as late as MACHINE_INIT time.

    * Added logic to detect registrations after MACHINE_INIT time and prevent saves in that case.

    * Added logic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallowed.

    * Allocated timers are now automatically saved and restored as part of the save state. The global time is now restored as well as a bunch of CPU execution state. This should produce more reliable restores.

    * Added logic to defer saves until all anonymous timers have cleared. If a driver uses many anonymous timers it may not be possible to ever successfully save, so the operation will time out after one second.

    * Before restoring, the machine is now reset. This gives a more consistent environment for the load to occur.

    * Re-enabled save state support for YM2151.

    * Added save state support to the classic Namco sound system.

    * Added save state support to the samples sound system.

    * Removed anonymous timer usage in machine/scramble.c.

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Muroge Monaco [David Haywood]

    The First Funky Fighter [Luca Elia]

     

     

     

    New clones added

    ----------------

    SAR - Search And Rescue (Japan) [Pierpaolo Prazzoli]

    American Poker II (set 4) [Roberto Fresca]

     

     

    Source

     

    http://www.mamedev.com


    CKemu's Fantabulous Guide to the PS2 BIOS

    Alpha
    By Alpha,

    Our new buddy ol' pal, CKemu, has posted the most extensive guide to the PS2 BIOS you'll ever find on this planet. Not only is he the man who brought you the newest PCSX2.NET design, but he is also a beta tester for the emulator as well.

     

    Be sure to check out his guide and welcome him to the community! :D

     

    »» Check out the guide!

    »» http://www.pcsx2.net


Portal by DevFuse · Based on IP.Board Portal by IPS
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