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    Nintendo Revolution Controller Details Leaked!

    ken_cinder
    By ken_cinder,

    I came across this a short time ago, I don't know if it's been posted anywhere else.......but here it is, a 2.2MB PDF file. Supposedly leaked from a 3rd party developer.

     

    NintendoRevolution.pdf

    ##############################################

    Confirmed as a hoax.

    // credits to K`dash and JoyStiq.com

    ##############################################

     

    Or you can download the PDF file zipped and load it...

    NintendoRevolution.zip

    My personal opinion, it looks like concept designs and bears a striking resemblance to the shape of the Wavebird. Could be real, Nintendo knows most people like the feel of the Gamecube controller......but can't stand the funny shaped buttons, which appear to be returned to somewhat standard shapes. I think it's real, but not final design.

     

    EDIT: We have now added the zipped version because some have had difficulty loading the PDF file from their browser.


    Mame v0.99u4

    iq_132
    By iq_132,

    Not announced on the MAMEDev.org webpage yet, but it's online:

     

    http://mamedev.com/source.html

     

    0.99u4

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    quarth37b1gre [Pierpaolo Prazzoli]

    devilw36b10yel [Pierpaolo Prazzoli]

    vulcan137b1gre, part 7 [Pierpaolo Prazzoli]

     

     

     

    Source Changes

    --------------

    Added memory card and cheat menus back into the system. [Aaron Giles]

     

    Fixed MNG recording problem that was introduced in u3. [Aaron Giles]

     

    Fixed crash when running vector games that was introduced in u3. [Aaron Giles]

     

    Cleaned up/normalized the naming of several core structures in an attempt to impose some order on coding conventions in the core code:

      struct InputPortDefinition   -> input_port_default_entry

      struct InputPort             -> input_port_entry

      struct RegionInfo            -> region_info

      struct RunningMachine        -> running_machine

      struct GameOptions           -> global_options

      struct GameDriver            -> game_driver

      struct InternalMachineDriver -> machine_config

      struct MachineCPU            -> cpu_config

      struct MachineSoundRoute     -> sound_route

      struct MachineSound          -> sound_config

      struct MachineSpeaker        -> speaker_config

      struct RomModule             -> rom_entry

      struct SystemBios            -> bios_entry

      struct GfxLayout             -> gfx_layout

      struct GfxElement            -> gfx_element

      struct GfxDecodeInfo         -> gfx_decode

    Plus many others along the same lines (follow the pattern). Note that this work is not yet complete. In addition, a few of the more pervasive structs (mame_bitmap, rectangle) will be left until a non-diff release (0.100). [Aaron Giles]

     

    Removed -skip_disclaimer since it automatically goes away after the first time execution. [Aaron Giles]

     

    Created new NMK112 ROM banking module and connected it up to a number of drivers that made use of it. Affected games are in cave.c, nmk16.c, powerins.c, quizpani.c, toaplan2.c. [Alex W. Jackson]

     

    Added missing buttons to Showdown. [David Widel]

     

    Fixed the PULUW instruction on the 6309 disassembler. [Nathan Woods]

     

    Fixed the state save facility play better on multisession ports if initialization fails. [Tim Lindner]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Tetris the Absolute The Grand Master 2 [Guru]

     

     

    New clones added

    ----------------

    Plotting (US) [David Haywood]

     

    MAME32 released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    MAME32FX released!

    »» Official Site

    »» Download it Now! [1Emulation Server]


    Squarenixaito

    Wizard
    By Wizard,
    Today, Square Enix made the surprise announcement that it is moving to acquire Taito, best known for games such as Puzzle Bobble and Graffiti Kingdom. Square Enix currently plans to buy 247,900 shares, or about 67%, of the company. Regarding the stock there is no set limit to how many shares one corporation can buy, but 67% is the maximum currently being publicly traded. So if possible, Square Enix will continue to buy all the stocks that they can until they hold 100%, or whatever maximum Taito allows. If for some reason they are not able to purchase all 247,900 shares Square Enix has stated that they will not go through with the buyout.

     

    However, both companies have expressed a desire for this acquisition so if everything goes as planned, Taito will become a subsidiary of Square Enix.

     

    What does this mean for gamers? Well, maybe if we're lucky we'll be able to play as Vaan and Ashe in the next Puzzle Bobble!

    >>Sauce

    ZSNES WIP2 released!

    Robert
    By Robert,

    Thanks to Keith of Emufanatics.

     

    Whats New:

     

    GUI: The Scanlines option should now show up in the DOS port. [ipher]

    GUI: Video filters that do not work without MMX are now hidden in the Video menu when MMX is disabled or not available [ipher]

    SRC: Updated makefiles. Minor src cleanup. [Jonas Quinn]

     

     

    Get it from the official site here.

     

     

     

     

    Credits: News - Changelog


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