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    WinUAE 1.1 WIP #1

    Robert
    By Robert,
    WinUAE 1.1 WIP #1 (07.09.2005)

    ==============================

     

    Estimated release date: end of september (?)

     

    Major bugs introduced in 1.0 fixed:

     

    - Picasso96 graphics corruption after ALT-TAB

    - Zipped Amiga Forever Kickstart ROM image decryption problem

    - JIT FPU ACOS bug (incorrect result if argument was

     

    Other bugs fixed:

     

    - More stable on the fly configuration loading

    - In windowed mode Amiga window height was sometimes slightly

      larger than requested size

    - AHI recording mode memory leak

    - Monitor drivers work now properly (for example Euro36)

    - Incorrect paths if WinUAE was run from networked drive

    - Copper emulation bug (Obliterator intro)

     

    New features:

     

    - Configurable Catweasel joystick support, MK4 mouse support added

    - MMKeyboard support added

    - Transparent "drive led status bar"

    - SPTI (Windows 2K/XP) SCSI emulation includes non-CDROM SCSI devices

    - Improved uaescsi.device SCSI interface selection

    - Custom emulation updates (Death Trap, Loons Docs, Spanish Rose by

      Creed, Filled Perspective by Zero Defects, Himalaya by Avalanche..)

    - Improved default path setting, Amiga Forever 2005 paths supported

    - More missing keycodes added to input-panel

     

    and more..

     

     

    Source: here


    Xbox 360 Retail Chain?

    Wizard
    By Wizard,
    TOKYO--A mysterious construction site draped with a huge Xbox 360 logo has appeared on the streets of Tokyo. On Omotesando Road, just a few minutes away from the popular fashion district of Harajuku, Microsoft is erecting a new building that will apparently be used for some operation related to its next-generation gaming console. The structure is covered by a huge sheet imprinted with the overlapping green circles of the Xbox 360 logo on its front and side, which serves both as an advertisement and a shield to prevent pedestrians from peeking into the construction. By checking the building from the back, the entirety of the construction can be viewed, though there isn't much to see yet. The building looks to be three stories high, but only its outer framework is currently complete. There is about another two to three months of construction left, which should be just enough time to make it for the Japanese launch of the Xbox 360.

     

    The building will be no small operation. Its construction permit showed that the structure has been declared a "specified construction work," which means that a minimum of 45 million yen ($410,000) is being spent on its creation. The project is under development by Code Five Corporation, a promotion firm located within walking distance of the Omotesando area. While rumors say that the building might be used as an Xbox 360 showroom or office, it's definitely too huge to be used for just a one-time promotion.

    ----

    Similar setting is being built in NYC fyi.

    Gamespot


    VBA smooth 6.2 Released

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    VBA smooth is a custom VisualBoy Advance build.

     

    • new features:
       
    • add Kode54's PCM interpolation module (still can't contact with Kode54. If he against, this feature will remove in future release)
       
      bug fix:
       
    • Suggests me to reference Gens when playing music synchronized based on audio playback speed to avoid sound crackling. DarkDancer
       
    • Suggests me to reference Aaron Giles's new timer system design to handle audio synchronization problem.neoragex2002
       
    • remove multi-thread audio synchronization mechanism (new mechanism not implement yet)
       
    • Can't open Rom Select window since v6.0 sjyune
       
    • When try to change a "all gameboy advance" to "gameboy advance" in filetypes emu crashes. Drain
       
    • fix bug in open gba file dialog that make VBA crashed.
       
    • Once you do delete the file and create a new one, VBA Smooth only runs in 16 bit color mode now (which means refreshing the desktop and whatnots). Kirby
       
    • adjust settings for VBA.ini of other version of VBA
       
    • use Direct3D, filter plugin, scale2x as default settings
       
    • remove VBA.ini from replease zip file
       
    • when run VBA smooth v6.1, OS report lack of mfc71.dll, msvcp71.dll, msvcr71.dll many people
       
    • use static link with MFC intead of dynamic link
       
    • can't run VBA smooth v6 in non-intel CPU computers. many people
       
    • change the optimization option of ICC 9.0 for non-intel CPUs

    » VBA smooth homepage.

     

    Credits: The Emulation64 Network


    FCEUXD SP v1.05 released!

    Robert
    By Robert,

    FCEUXD SP has been upgraded to v1.05

     

    FCEUXD SP 1.05

    The motto of this update of FCEUXD SP is definitely "This happens when you don't have unit tests for your code". I think each and every bug fixed in this version could have been picked up by even the most basic test framework.

     

    - New: Added range options for freezing / unfreezing addresses

    - New: Added dump RAM to file option

    - New: Added dump PPU memory to file option

    - New: Readme file fceuxd.txt from FCE Ultra Extended Debugger is now included (read this if you want to learn about the debugger)

    - Change: Increased the maximum number of frozen addresses

    - Bugfix: NL files for banks at 0x8000 work again

    - Bugfix: Empty comments work properly again

    - Bugfix: Fixed a breakpoint persistence problem

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

    Credits: Official Site


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