Jump to content

    MAME GP32 1.5 released!

    Robert
    By Robert,

    MAME for the GP32 platform has been upgraded.

     

     

     

    - TheGrimReaper: General frontend working !!!. Only a FXE file is needed in \GPMM\ subfolder (mamegp32.fxe). All other FXE's are placed in \GPMM\MAMEGP32\. Please delete old FXE's from \GPMM\ folder. NOTE: It is NOT mandatory to use the general frontend, FXE's can be copied to \GPMM\ and use the emulator like in previous MAME GP32 versions.

    - TheGrimReaper: Source code: Microsoft Visual Studio 2003 support.

    - Franxis: Sound core rewritten to be faster. Please, report possible bugs...

    - Franxis: Corrected slowdowns in Psycho Nicks Oscar.

     

     

     

     

    »» Official Site

     

     

     

     

    Credits: Official Site


    Mame v0.99u2

    iq_132
    By iq_132,
    0.99u2

    ------

     

    Prior versions of MAME have excluded some drivers (primarily gambling-related) for philosophical reasons. Since these games are legitimately at risk of being lost to the ages, and many of them have strong similarities to the other sorts of games MAME emulates, it has been decided to allow their inclusion going forward. The criteria for inclusion in MAME is now simply "any primarily video based arcade machine, driven by one or more CPUs," and should relieve any confusion surrounding this issue going forward.

     

     

     

    MAMETesters Bugs Fixed

    ----------------------

    namcos1099u1red [Aaron Giles]

    mcr3099u1yel [Aaron Giles]

    zaxxon088u2gre [Derrick Renaud]

    sprint1097gre [Derrick Renaud]

    sdgndmps058gre [Pierpaolo Prazzoli]

    gunforc2058gre [Pierpaolo Prazzoli]

     

     

     

    Source Changes

    --------------

    More input port cleanup: [Aaron Giles]

    - Fixed input port handlers that used the port_tag_to_handler calls.

    - Simplified the reading/writing of input ports so they work more reliably.

    - Only write changed settings to the.cfg files.

    - Fixed saving of analog port configurations.

     

    Updated to the latest zlib. [Atari Ace]

     

    Added flipscreen to Pop Bingo. Added some disable registers for tilemaps/sprites (fixing the bug in lastday demo). [Pierpaolo Prazzoli]

     

    Fixed some video bugs in Party Time. [David Haywood]

     

    Adjusted Namco CUS30 noise frequency. [bUT]

     

    Fixed input ports in djmain. [bUT]

     

    Several Konami improvements: [R. Belmont]

    - Added support for "external memory address" registers on the YMZ280B, which can be used to read the contents of attached ROM or RAM.

    - Hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested.

    - Added secondary control register.

    - Hooked up IRQ control.

    - Renamed ROMs for both games to include PCB location information.

     

    Some improvements to the DECO cassette games: [Juergen Buchmueller]

    - Treasure Island graphics ROMs (overlay board) mapped according to

    findings by debugging the game code.

    - Swapped image names for ctislnd2 and ctislnd3 to match the driver names; ctislnd3 is the not yet working set; removed IMPERFECT_GRAPHICS flag.

    - Found bitswap for Zeroize type #3 dongle; found hack to get it running w/o the dongle ROM by debugging the game code; changed year to 1983; removed NOT_WORKING flag.

     

    SHARC/Model 2 updates: [Ville Linde]

    - Reworked the SHARC internal ram implementation so that multiple instances of the core work.

    - Added data address space

    - Added coprocessor input and output FIFO's to Model 2.

    - Updated Konami zr107, gticlub, nwk-tr, hornet to work with the SHARC changes

     

    Seibu SPI improvements: [Ville Linde]

    - Fixed sprite priority issues

    - Added support for pen-based alpha to sprites and tilemaps. It's currently using fixed alpha table for all games, but this seems to break some games, so it probably isn't correct.

     

    Fixed the discrete sound 555 timer modules when using actual DC mode. [Derrick Renaud]

     

    Added low-frequency oscillator (LFO) to YMF271 emulator. [Ville Linde]

     

    Improvements to the dcon driver: [Pierpaolo Prazzoli]

    - Fixed sprites - sprites priorities

    - Fixed sprites - tilemaps priorities

    - Added wrap around and flipy in sprites

     

    Added MNG recording support (shift+F12 by default). [Mathis Rosenhauer]

     

    Fixed 6309 division instructions overflow behavior on the HD6309. [Tim Lindner]

     

    Fixed more YMF271 issues: [Ville Linde]

    - The mix buffer pointer was not being reset between two 2-operator FM sounds, causing missing sounds.

    - Fixed some bugs in the phase modulation of FM sounds

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Super Derby [David Haywood]

    Champion Skill [Mirko Buffoni]

    Pontoon (Tehkan) [Zsolt Vasvari]

    Lovely Poker [uki/El Condor]

    Golden Star [Mirko Buffoni]

    Jolly Card/Jolly Poker [Curt Coder, Peter Trauner]

    Inter Game Poker [Curt Coder, Peter Trauner]

    Magic Card II [Curt Coder, Peter Trauner]

    Zeroize (casette) [Juergen Buchmueller]

    Lucky Today [Curt Coder]

    Chewing Gum [Curt Coder]

    Royal Casino [Curt Coder]

    Vegas Roulette [Curt Coder]

    Jin [David Haywood]

    Attack Ufo [Tomasz Slanina]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Roulette (Playmark) [David Haywood]

    Bubble Trouble [David Haywood]

    American Poker II [Curt Coder]

    Cherry Master [Curt Coder]

    Cherry Master II v8.41 [Curt Coder]

    Lucky 8 Lines [Curt Coder]

    Starspinner [Curt Coder]

    906III Video Poker [Curt Coder]

     

    It seems they've done a lot in this release to make the end users of MAME happy.

     

    Certainly the addition of Gambling games and MNG recording have been begged for by users for quite some time.

     

    Source http://mamedev.com/source.html

     

     

     

    MAME32 released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    MAME32FX released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    MAME released!

    »» Download it Now! [1Emulation Server]

     

     

     

    MAMEplus! released!

    »» Official Site

    »» Download it Now! [1Emulation Server]


    WarDevil for Xbox 360

    Wizard
    By Wizard,

    wd3601mk.png

    Digi-Guys unveiled today the latest WarDevil website featuring all new material on the WarDevil project and a new Teaser Trailer and screenshots. The website focus is now based upon the WarDevil Real Time Engine (RTE1080) - which has been in development at the studio for some time.

     

    The first RTE1080 teaser demonstrates the engine's cinematic look & feel - the aim is to create movie like in game material (in real time & in the highest HD resolution 1920x1080).

     

    WarDevil is the premiere project for the Digi-Guys Studio. Currently in production, WarDevil is both a motion picture project and a videogame. The project is designed to be at the cutting technological edge - in terms of storytelling, cinematic feel & gameplay.

    >>TeamXbox

    >>Wardevil Offical Site

    >>HD Trailer


    AgeMAME 26u1 released!

    Robert
    By Robert,
    This is only a soft release for testing, if nobody can find anything wrong with the inputs in working games, I’ll make this more formal.

     

     

     

    »» Official Site


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...