Jump to content

    clrmamepro 3.71d/3.72 released!

    Robert
    By Robert,
    3.71d (11-Aug-2005) / 3.72

    ===================

     

    added: batcher: 'use fastscan if possible'

     

    misc: scanner: 'delete all incomplete' includes wrong-sized roms

    misc: core: some minor text changes

    misc: core: optimizations/fixes/changes to 'cleaning up data'

    misc: profiler: overwriting datfiles resets profile to 'not scanned yet'

     

    removed: dir2dat: rebuildto options. Use setsubfolder mode instead.

     

    fixed: dir2dat: singleset/setsubfolder combined drops a name subfolder

    fixed: profile Setting_Sets entries is changed by 'move profile'

    fixed: scanner: random name for existing files backup isn't random :blink:

    fixed: scanner: nodump handling options get enabled (leaving scanner adv.)

    fixed: several 'biosset' tag issues (just tag specific, not set specific)

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    Mame v0.99u1

    iq_132
    By iq_132,

    Looks like Aaron's released another update over at MAMEDev

     

    Here's the changelog:

     

    0.99u1

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    medlanes061gre [MASH]

     

     

     

    Source Changes

    --------------

    Undid a hack that was accidentally left in the MCR games in the last release. [Aaron Giles]

     

    Fixed bug in spiders that caused bad video in cocktail mode. [Hans Andersson]

     

    Fixed several problems in the H8/3002 core. Improves sound in Namco System 12 and ND-1. [cync]

     

    Fixed sound banking in Go Go! Mile Smile. [Pierpaolo Prazzoli]

     

    Major improvement to the YMF271 sound core: [Ville Linde]

    - Fixed timer A calculation

    - Fixed note pitch calculation

    - Added envelope generator

    - Added stereo panning and fixed other volume calculations

    - Added FM sound generation

     

    Fixed crash in mystwarr games. [R. Belmont]

     

    Figured out encryption key for Graplop (set 2). [MASH]

     

    Rewrote the configuration reader/writer code to be more generic and easier for other subsystems to plug into. This necessitated a rewrite of the way the existing code reads config data. As a result, your game.cfg files will be invalid after this update. Your default.cfg and existing controller-specific.cfg files should work fine. [Aaron Giles]

     

    Fixed all the mystwarr.c games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). [R. Belmont]

     

    Fixed Monster Bash (2-board version) so it works now, though the graphics are still not perfect. [David Haywood, MASH]

     

    Turned off -fomit-frame-pointer in optimized builds. It was leading to crashes when used with setjmp/longjmp on Windows builds. [Aaron Giles]

     

    Fixed tilemap priorities and sprites in Flying Tiger. [Pierpaolo Prazzoli]

     

    Added green overlay to Meadows Lanes. [MASH]

     

    Various improvements to the simple Deco 156 games: [David Haywood]

    - Modified video code to use the functions in deco16ic.c

    - Changed Osman to default to 3 buttons as per Guru's eeprom dump.

     

    Namco System 22 update: [R. Belmont]

    - Hooked up MCU/CPU communications properly

    - The MCU now reads the controls in Prop Cycle, Alpine Racer, and Cyber Cycles

    - Sound effects and music are now present in all Super System 22 games

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Lotto Fun 2 [Aaron Giles]

    Pit Boss [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]

    Trivia ? Whiz [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]

    Tic Tac Trivia [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]

    Phraze Craze [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]

    Top Gunner [Mathis Rosenhauer]

     

     

     

    New clones added

    ----------------

    Omni [Pierpaolo Prazzoli]

     

     

    MAME32 released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    MAME32FX released!

    »» Official Site

    »» Download it Now! [1Emulation Server]


    Serious Sam II multiplayer seriously set

    Wizard
    By Wizard,
    Publisher 2K Games has changed its tight-lipped status on the multiplayer features of the upcoming multiplatform shooter Serious Sam II. The company announced that both the Xbox and PC versions of the game will feature fully cooperative play of the single-player campaign. PC gamers will be able create teams of up to 16 people, while those with an Xbox will be limited to four via Xbox Live or system link.

     

    Not to be confused with Serious Sam: The Second Encounter, Serious Sam II is the full next-generation sequel to 2001's back-to-basics PC shooter. The action will take place over 40 levels with about 20 different weapons, some of which are basic action game fare while others are a bit more over-the-top, such as the kamikaze bomb-laden parrot. According to the announcement, all single-player content will be available in the multiplayer modes.

     

    Serious Sam II is set for release this fall. For more on the game, check out GameSpot's most recent preview.

    >>Gamespot

    >>GS Preview


    Metal Gear Solid 4 and Others at TGS `05

    Wizard
    By Wizard,
    August 10, 2005 - Konami has announced that Metal Gear Solid 4 will make an appearance at next month's Tokyo Game Show. The game, still confirmed for the PS3, will make an appearance in some form as part of Konami's massive lineup of titles that includes Rumble Roses XX for Xbox 360, Rhapsodia for the PS2 and Azure Dreams for the DS.

     

    It's conceivable that Konami could end up giving Japanese show-goers a chance to see the E3 MGS4 teaser trailer (TGS is, unlike E3, open to the public). However, given that the trailer has already been bundled on DVDs packaged with Japan's largest game publications, we're hoping that Kojima's development staff will give us a closer peak at this first next generation Metal Gear title.

     

    TGS will be held from September 16 to September 18.

    >>PS3.IGN

     

    Hell yeah, Azure Dreams for DS!


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...