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    Bsnes v0.010 released!

    Robert
    By Robert,
    08/03/2005 - bsnes v0.010 released

          bsnes now supports SPC700 emulation (no DSP or sound support, however), and has greatly improved compatibility. It also now contains a keyboard-only joypad configuration tool.

          Since the last news update, I finished the APU core and fixed a lot of bugs (incw/decw writing to the wrong locations, movw ya, dp not setting n/z flags, and a couple others), and ended up getting pretty much every game I had working, including DQ5 and Tekkaman Blade. I modified the OAM renderer to maintain a list of sprite information for all 128 sprites all the time, rather than loading all of that info 128 times a scanline (the PPU runs a little faster now), removed the HDMA base init timing and rewrote the DMA timing, greatly improved the IRQ timing, slightly improved the NMI timing, fixed the ExHiROM memory mapping to what Overload specified, and did a few other misc. things I can't recall at the moment.

        Of course, that's only in the last few days. There's been probably a hundred or so changes/fixes since the last release, but unfortunately I didn't keep a list this time. Sorry about that.

        I tried to make sure nothing major was broken, but I always seem to miss something. The only thing I'm aware of at the moment is that frameskipping can sometimes cause slightly corrupt graphics to appear on screen (or maybe I've since fixed it?), but everything works fine otherwise. This release is also substantially slower than the last release, almost entirely due to proper DMA timing. But that's a neccesity as it will be needed for HDMA timing, and possibly NMI/IRQ timing as well in the future. I'll work on speeding things up later.

        Oh, as a sidenote: the 'Enable APU' option requires the emulator to be restarted before it takes effect.

        This version also works on Linux/BSD (or any little endian platform with SDL, really). To use this, you have to compile it yourself. I only have FreeBSD, so releasing a binary image probably wouldn't help many people. To compile bsnes, go to src/sdl, and edit sdlmain.cpp. Comment out #define _WIN32_, and then edit the Makefile, set the path to your SDL config tool (it is sdl11-config on FreeBSD, I believe it is just sdl-config on Linux), and then run make. It will generate the binary which can be run via 'bsnes_sdl '. It generates bsnes_sdl.cfg which can be used to configure the emulator somewhat. I am only able to test this release on FreeBSD, so if anyone uses the Linux port and has trouble getting it to work, and bothers to fix the problem, please tell me what to do to fix it.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    clrmamepro 3.71c released!

    Robert
    By Robert,
    3.71c (03-Aug-2005)

    ===================

     

    fixed: backup doesn't remove a temporary backupfolder when > 1 files were used in the current backup operation

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    Outrun Coast 2 Coast

    Wizard
    By Wizard,
    Sega registered the trademark "Outrun Coast 2 Coast " at the USPTO on July 26, 2005. This definitely means that Sega has plans to bring another outrun title to the U.S.

     

    But it doesnt state which system. It could be for Next generation consoles or it could be for handhelds. Whatever the case... knowing that there is a new outrun title is enough to get excited.

     

    Here is the patent:

    Word Mark OUTRUN COAST 2 COAST

     

    Goods and Services IC 009. US 021 023 026 036 038. G & S: Video game software; computer game software

     

    Standard Characters Claimed

    Mark Drawing Code (4) STANDARD CHARACTER MARK

     

    Serial Number 78678431

     

    Filing Date July 26, 2005

     

    Current Filing Basis 1B

    Original Filing Basis 1B

     

    Owner (APPLICANT) Kabushiki Kaisha Sega d/b/a Sega Corporation CORPORATION JAPAN 2-12, Haneda 1-Chome Ohta-ku, Tokyo 144-0043 JAPAN

     

    Attorney of Record David Ehrlich

     

    Prior Registrations 2972723

     

    Type of Mark TRADEMARK

     

    Register PRINCIPAL

     

    Live/Dead Indicator LIVE

     

    >>S-C.com Thread.


    SNESGT 0.203 beta 1 released!

    Robert
    By Robert,

    Gigo has released SNESGT 0.203 beta 1

     

     

    Badly translated quote:

    * An updating point

    * Unify the option which uses Flip to the option which takes a synchronization.

    * In case it updates by taking a synchronization, change so that ON/OFF [ the option which excuses him from CPU ].

    * Add the option which keeps an aspect ratio at 4:3 to the arrangement method of a screen.

    * Multi-tap correspondence

    * Add the shortcut which performs the increment/decrement of a save slot.

    * Filter recently side method resizing correction

    * Mouse input partial correction

    * Correct various BS relations.

    * Correct that operation becomes amusing in the combination of keys, such as Alt+PrintScreen.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


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