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    ZSNES WIP 7/24/2005

    Agozer
    By Agozer,

    Here's what's new:

     

    ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
    ALL: Improved loading of small ROMs. [Nach]
    SDL: New resolutions for SDL port. [Aerdan]
    SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
    SDL: Optimized pagefault's draw frame code. [Nach]
    SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
    SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
    SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
    SRC: Removed duplicate code. [Nach]
    SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
    SRC: Fixed looking for data all over the place on files which are too small. [Nach]
    SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
    SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
    SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
    SRC: New tool used. Also, silly variable names removed from source. [grinvader]
    SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
    SRC: Fixed the rampant GCC4 warnings. [Nach]
    SRC: Made generated files use proper signs. [Nach]

     

    Not available from 1Emulation server yet, in the mean time head to http://www.ipherswipsite.com/zsnes


    Project 64 1.6 beta 12 released!

    Robert
    By Robert,
    Blast Corps/Dozer (Added note about menu texture errors)

    Gex & Gex 3 (Added note about Water rendering error)

    Bass Tsuri No.1 (Added note to use v1.5.2 video plugin, Access Violaton in v1.6)

    Micro Machines (Added note about menu errros (OK in v1.5.2 but in game worse?))

    Superman (Added note about fog missing from sky)

    Twisted Edge/King Hill... (Added note about minor menu snowflake problem)

    Duke Nukem 64 (Added note about video depth problem)

    Neon Genesis Evangelion (Added D3D Clear Mode only per frame, no negative effects?)

    Snow Speeder (J ver of Big Mountain, clarified note about menu text errors (thanks Gent))

    Spider-man (Added GameFAQ entry about background/shadow depth/system issues)

    Paperboy (Added note about missing map details (thanks Speedfreak69))

    City Tour GP (Changed SMCM CheckM&C>CMA in line with (U)&(E). May fix occasional freezes. Improved GameFAQ entry.)

    Bomberman64/2nd Attack/Baku... (Changed status Compatible>Issues (plugin). Many video plugin issues.)

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

     

     

    Credits: Official Beta Thread


    The Phantom Still Exists

    Wizard
    By Wizard,
    The much-delayed Phantom Game Service and PC hardware based Phantom Game Receiver are still in the works despite the recent silence from would-be platform holder Infinium Labs.

     

    The first news from the company in several months has emerged over the past few weeks, with Infinium announcing that it has appointed The Mauretania Import Export Company (TMIEC), a firm specialising in developing multimedia brands for games, film and TV, to expand its content acquisition efforts.

     

    [...]

     

    As to when that launch will be, sources close to the company have indicated that a new round of funding is being closed at the moment, with a view to bringing the console to market - finally - in early 2006.

     

    [...]

     

    Less positive news for Infinium, however, came as the company's stock hit investment headlines this week for being linked to a scam that has seen the Securities and Exchange Commission charging three men for around $600,000 of fraudulent actions.

     

    [...]

    Eurogamer / GameIndustry

    Existance is futile Infinium Labs!


    Xbox 360 News

    Wizard
    By Wizard,

    The recent issue of Famitsu showed off Ninety-Nine Nights and eNCHANTED arM. Both going to hit the Xbox 360 sometime.

     

    Ninety-Nine Nights

    11221539588281xp.th.jpg

     

    eNCHANTED arM

    enchantarm19wz.th.jpg enchantarm21ol.th.jpg

     

    No translation at the moment.

    Scans were posted on 2ch. Then followed to 4ch.

     

    (Forgot to add Sakaguchi's interview)

     

    Final Fantasy creator Hironobu Sakaguchi has hinted that neither of his forthcoming Xbox 360 RPGs will be playable at the Tokyo Game Show in September.

     

    However, that doesn't mean work on Blue Dragon and Lost Odyssey isn't going according to plan. Referring to the former title, Sakaguchi told Famitsu magazine: "The screen is starting to get developed, and we've been able to decide on the orientation of its graphics, and what kind of lighting and effects we want.

     

    "We're currently in the process of making tons of [additional graphics]."

     

    Lost Odyssey is "progressing about the same," Sakaguchi said.

     

    "The characters are starting to move in the game screen little by little, and we're figuring out where we want to go with its graphics."

    Catch the rest of the article at Eurogamer. (Yes, right now this is my source, theres others, but I don't feel like reading french).

     

    (forgot this one too)

    Xbox 360 to have Parental Controls for software.


Portal by DevFuse · Based on IP.Board Portal by IPS
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