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    Xbox Summit 2005

    Wizard
    By Wizard,

    Microsoft's Xbox Summit is today and they gave out a developer's list of games going to be released. Possibly some as launch titles and others to follow afterwards.

     

    List of games.

     

    Some games include SNK's King of Fighters: Maximum Impact 2, Konami's Rumble Roses XX and Capcom's Biohazard 5.


    1up has Calibur of Souls

    Wizard
    By Wizard,

    1upsc37wv.png

     

    On 1up.com this week it's all about the Soul Calibur. They deliver exclusive screens and details on Namco's scedualed for a fall release title.

     

    It will be updated daily until the end of this week, so if you want you dose of SCIII information, thats the place to hit.

     

    First issue is good, explaining character-specfic stories, your created fighter and various mini-games found.

     

    While your at it. Check out The Offical Site for Watcher-tan interviews and developer interview videos.


    Xbox 360 To Ship with Pre-loaded Content

    Wizard
    By Wizard,

    At least in Europe.

    The Xbox 360 will ship in the UK with over 100 minutes of audio and video already on the system's hard drive, it has emerged, after Microsoft submitted the planned content to the British Board of Film Certification to be rated.

     

    The content, which has been passed without cuts by the BBFC, consists of 22 separate files - the majority of which are between three and five minutes long, and appear to be music videos or movie clips, with titles such as "PUNK ROCK SUPERSTAR.WMA" and "1ST_TITANICTESTSEQUENCE_SINKING_8MBPS.WMV".

    Full Details (GameIndustry.biz)


    ZSNES WIP 7/24/2005

    Agozer
    By Agozer,

    Here's what's new:

     

    ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
    ALL: Improved loading of small ROMs. [Nach]
    SDL: New resolutions for SDL port. [Aerdan]
    SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
    SDL: Optimized pagefault's draw frame code. [Nach]
    SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
    SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
    SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
    SRC: Removed duplicate code. [Nach]
    SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
    SRC: Fixed looking for data all over the place on files which are too small. [Nach]
    SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
    SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
    SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
    SRC: New tool used. Also, silly variable names removed from source. [grinvader]
    SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
    SRC: Fixed the rampant GCC4 warnings. [Nach]
    SRC: Made generated files use proper signs. [Nach]

     

    Not available from 1Emulation server yet, in the mean time head to http://www.ipherswipsite.com/zsnes


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