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    clrmamepro 3.70a released!

    Robert
    By Robert,

    Looks like a few bugs crept into the works...

     

     

     

    3.70a (15-Jul-2005)

    ===================

     

    fixed: animation area collides with % progress text

    fixed: rare progress window crash when reading xml dats

    fixed: hiding treebranches (red/green/grey hiding) doesn't work in all cases

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    clrmamepro 3.70 released!

    Robert
    By Robert,

    clrmamepro has been upgraded to version 3.70, here are the changes

     

     

     

    3.70 (14-Jul-2005)

    ==================

     

    misc:  fixdats: rewrote generation routine (much faster now)

    misc:  fixdats: changed the way fixdatfile saving works:

     

          As long as you use auto-save-fixdatfile, they will be stored in cmpro's

          fixdatfolder, using a profiler-related subfolder scheme.

          Any popupmenu->save fixdatfile option will always show a prompt for a

          destination file. You won't be asked for the datheader name anymore.

          Autofixdats will be updated/deleted/moved/etc when the belonging

          profiler option is used.

     

    misc:  profiler: you can directly select a datfile subfolder when adding dats

    misc:  profiler: profiler tree selector (the move/add one) fully expands tree

    misc:  profiler: empty folders after 'hide green/red/grey' aren't shown

    misc:  profiler: moved settings->'datfile errors' to profiler options

    misc:  profiler: zipfile datpicker got a header control now

     

    misc:  core: datfiles can have zero rom sizes (is handled as a nodump)

     

    misc:  gui: saving mainwindow position

    misc:  gui: replaced animation (big thanks to Nicole Schmitz for providing it)

    misc:  gui: countless menu/text/gui/etc changes

    misc:  gui: centering window when no/illegal pos was saved (instead of 0/0)

     

    misc:  batchrun: no 'no rom/samplepath warning' prompt in batchmode

     

    added: batchrun: 'always use default' option

     

    added: profiler: popup menu: copy datfilename to clipboard

     

    fixed: profiler: drag&drop folders with datfiles/more subfolders doesn't pickup files from subfolders.

    fixed: profiler: zipfile datpicker doesn't import zip's subfolder structure

    fixed: profiler: a lot of garbage collection issues

     

    fixed: core: zlib buffer overflow issue

     

    fixed: about: drag&drop shows hashes for 0-sized bytes

     

    removed: profiler: "default settings created successfully" prompt

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

     

    Credits: Official Site


    Kega Fusion 3.4 released!

    Robert
    By Robert,

    Kega Fusion has been upgraded to version 3.4

     

    * Emulates the Sega SG-1000, SC-3000, Master System, and GameGear with a high degree of accuracy.

    * Emulates the Sega MegaDrive/Genesis more accurately than any other emulator.

    * Emulates the Sega MegaCD/SegaCD more accurately than any other emulator.

    * Emulates the Sega 32X more accurately than any other emulator.

    * Emulates the Sega CD+32X together.

     

     

    * Split this file into README.TXT and HISTORY.TXT and basically redid README.TXT. Some of the info in there was very out of date, and there is some very important info I needed to add for this version.

     

    * Fixed a minor sound issue I forgot to take care of last time.

     

    * Rewrote High Priority stuff, now sets the priority differently.

     

    * Added Keyboard Shortcut for CVBS TV Mode that I forgot to add before.

     

    * Fixed GameGear Zoom with Render Plugins.

     

    * Added option (set via ini file only) to disable the TV static effect. There isn't really any need to do this because it takes close to zero

    CPU time anyway. Still - StaticDisabled=1 turns it off.

     

    * Fusion now remembers it's window coordinates between sessions.

     

    * Added selectable (via ini file only) refresh rates for PAL and NTSC. See the section in README.TXT on EXPERT OPTIONS for more info.

     

    * Added the ability to specify what video modes etc. are used, and to have the mode switched automatically. See the section in README.TXT on EXPERT OPTIONS for more info.

     

    * Improved Command Line support. You can still specify which console to start up, as before, but now it should not be neccessary, as Fusion will try to detect this automatically. You can now specify options and filename in any order. You can now start Fusion without a file if you really want to.

     

    * Changed all references to the SegaCD "Internal RAM" to "Built-In RAM" to match what the BIOS calls it. This will probably be less confusing to people trying to understand the following feature... I did not alter the filename used for "Per BIOS" saves, for compatibility reasons.

     

    * Added new functionality to the Load RAM Cart option - now it is valid to load a Gens-style file here. You will be given the option to load the Built-In RAM or the Cartridge RAM part of this file. The part you select will be converted into Cartridge RAM and loaded, the original file will not be altered. Now it is much easier for you to copy data from either or both parts of a Gens save into your normal Built-In RAM file.

     

    * Added File History. CTRL-ALT-L will load the most recently used file. (be sure to disable key shortcuts if you're likely to use these three keys while playing :rolleyes:) There is another (ini file only) option related to the File History - ShortenHistoryNames=1 will show just the file name rather than the full path name in the History.

     

    * Fusion now supports the 'Illegal' 32X video mode correctly.

     

    * Fixed crash bug that could occur if you tried to load some invalid file as a SegaCD image.

     

    * Fixed occasional crash bug with The Incredible Hulk.

     

    * Fixed a couple of problems I found with SMS/GG emulation - Terminator 2 The Arcade Game (GameGear) no longer has palette problems as a result, this probably fixed other games too.

     

    * Fixed Counter problem with Samurai Showdown.

     

    * Fixed strange problem that could occur when loading certain games after Sonic 3.

     

    * Fixed problem I seem to have introduced last year sometime with Sonic CD.

     

    * Fixed excessive music slowdown issue with the Thunderforce games. Fusion now behaves exactly like the real hardware - meaning it still slows down sometimes, but only very slightly.

     

    * Fixed problem that occurs when you die on the second level of SoulStar (SegaCD). The music and the game will now continue as normal.

     

    * I also made a lot of other changes to try to resolve certain other issues, but the details of all that is unimportant.

     

    * New Event System that allows me to trigger certain events on a cycle accurate basis, WITHOUT making any noticable performance hit. This code is still very experimental, and so far is enabled for Genesis/MegaDrive games only (its disabled when the 32X is in use.) I still need to refine this and make sure it doesn't break anything before I consider it done. The upshot of all this is basically that Sesame Street Counting Cafe now runs exactly as on a real console, for the first time. A lot of work for one (not very good) game? Hell yes ;) I don't think it will affect any other game but I guess we'll see.

     

    * Altered some other video related timings in order to make the above stuff work. This affects all consoles, hopefully in a positive way ;)

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

     

    Credits: Official Site


    Further PCSX2 0.9 W.I.P

    Alpha
    By Alpha,

    CKEmu told me about this today or should I say yesterday (I've been slow lately :D) and it's remarkable news. The screenshots are simply amazing and I recommend everyone to download the video!

    Recent work on PCSX2, a Playstation 2 emulator, has allowed Guilty Gear Isuka to not only be fully playable, but at 'reasonable' speeds. By reasonable, I am talking about 15-25 FPS (apx half real speed) in battles, and 40-50 FPS in menus (practically full speed!).

     

    Alot of this is thanks to Gabest's remarkable DirectX9 GPU plugin (GSdx), and continuing work on various aspects of PCSX2. Gabest's plugin was used to produce these shots, and the video below!

     

    gg1t1ah.jpggg2t0vx.jpg

     

    gg3t6ku.jpg

     

    To demonstrate how 'accurate' PCSX2 is getting, I have produced a video showing from character selection to a full battle.The video is faster than actual emulated speeds.

     

    Video Format: divX 5

    File Size: 33.0 MB (34,610,176 bytes)

    Video size: 640x480

    Length: 0:03:09

     

    Download the Video here

    This is a torrent, so you will need either Azureus or some other client to download the video.

     

    PLEASE seed this for aslong as possible!! (Special thanks to the Emulation 64 Tracker)

    Credits

    »» http://www.ckemu.com

    »» http://www.ngemu.com

    »» http://www.emulation64.com


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