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Mame 0.98u1
0.98u1------
MAMETesters Bugs Fixed
----------------------
slither094u1red [Aaron Giles, with a hint from MASH]
sf2accp2070u5red [Aaron Giles]
nemesis097u1gre1 [Mamesick]
nemesis097u1gre2 [Mamesick]
karatblz137b4gre [Pierpaolo Prazzoli]
mystwarr098gre [Mamesick]
esckids076yel [David Haywood]
spyhunt097gre1 [Aaron Giles]
spyhunt097gre2 [Aaron Giles]
turbotag097u3gra [Aaron Giles]
Source Changes
--------------
Changed how perodic timers are defined. Previously, you would specify a
number which was interpreted either as Hz (if less than 50000) or as
nanoseconds (if greater than 50000). Now, the time is specified as a period
and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
Turned on address error checking in the 68000 core. This slows things down a
bit but is more accurate and allows correct behavior of a couple of badly-
programmed games. [Aaron Giles]
Fixed several issues with address error checking in the 68000 core.
[Aaron Giles]
Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal,
rather than allowing them and generating an address error. [Aaron Giles]
Created a new header file mamecore.h, which contains the core common useful
macros and typedefs that were scattered throughout the header files. Also
added endian swapping macros from MESS. [Aaron Giles]
Fully deprecated the use of cpu_setbank(), which was long ago replaced with
memory_set_bankptr(). [Aaron Giles]
Did some major cleanup on the MCR drivers [Aaron Giles]
- Implemented Super Sound I/O interrupts properly.
- Filled out all memory maps according to schematics.
- Fixed sound sync with various sound boards, allowing for kludges to be
removed from Power Drive and Star Guards.
- Re-verified all connections from wiring diagrams.
- Documented various lamp and driver boards from the games.
Some makefile tweaks to hopefully catch variable declaration problems that
kept creeping into builds. Switched gcc compiler standard to gnu89.
[Atari Ace]
Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian
Storm. All other games still have old visible area that is correct for them.
[Mamesick]
Fixed crash in Volfied and Operation Wolf due to improper timer usage.
[Nicola Salmoria]
Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and
Liquids Kids attract mode). [bryan McPhail]
Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]
PowerPC core update: [Nathan Woods]
- Added infrastructure to generate DSI and ISI exceptions
- Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the
high 24 bits in the results
- Added SRR0 and SRR1 to the debug view
Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
Fixed speedbal again, after breaking it in the last update.
[Pierpaolo Prazzoli]
Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function
Bryan added some time ago. [Pierpaolo Prazzoli]
Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
Added sound to Dragon Bowl. [Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Born To Fight [Luca Elia]
Lethal Enforcers [David Haywood]
Koro Koro Quest (Japan) [Luca Elia]
New clones added
----------------
Night Slashers (Japan) [Corrado Tomaselli]
Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
Sand Scorpion (set 2) [Aaron Giles]
New games marked as GAME_NOT_WORKING
------------------------------------
Wink [Pierpaolo Prazzoli]
MAME32 released!
»» Download it Now! [1Emulation Server]
MAME32FX released!
»» Download it Now! [1Emulation Server]
MAMEplus! released!
»» Download it Now! [1Emulation Server]
PSPeMag Presents: Min-e Mag for the Sony PSP!
Our good friend, Khaoz, who helps us in both the #1emu and #1emulation channels on EFNET has told us about the latest release of his new magazine. His team is closely affiliated with all the top brand companies such as Konami, Sony itself, and more! Take a look at their magazine which is completely free and made to view on the Sony PSP. (viewable with any image software too)
PSP E Mag is pleased to debut Min-E Mag! In doing so, it means you are guaranteed TWO magazines a month to feed your PSP E Mag fix. Min-E Mag is PSP E Mag’s illicit love child! He may be smaller, but he still delivers all the news, rumors and PSP related stuff you’d expect. While PSP E Mag releases the 1st of every month, look for Min-E Mag two weeks after each new issue. Help us welcome the little guy and download Min-E Mag issue 003.5.
clrmamepro 3.70b released!
one more bug was found and resolved
3.70b (15-Jul-2005)===================
fixed: progress window gets a bit messy when resizing.
»» Download it Now! [1Emulation Server]
Credits: Official Site
clrmamepro 3.70a released!
Looks like a few bugs crept into the works...
3.70a (15-Jul-2005)===================
fixed: animation area collides with % progress text
fixed: rare progress window crash when reading xml dats
fixed: hiding treebranches (red/green/grey hiding) doesn't work in all cases
»» Download it Now! [1Emulation Server]
Credits: Official Site