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    SNESGT 0.202 beta 1 released!

    Robert
    By Robert,

    Gigo has released SNESGT 0.202 beta 1

     

    There are no release notes.

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File


    MAME 0.97u3

    iq_132
    By iq_132,
    0.97u3

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    irobot058gre [MASH]

     

     

     

    Source Changes

    --------------

    Added some sanity checking, and changed a printf() to logerror() to

    intelfsh.c. [Nathan Woods]

     

    Made the DRC PowerPC core compilable when HAS_PPC403 is 0. [Nathan Woods]

     

    Improvements to Sega Model 3 [Ville Linde]

    - Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega

    Rally 2 work

     

    Improvements to the PowerPC cores [Ville Linde]

    - Rewrote the interrupt handling in the interpreter core so it matches

    the DRC core

    - Fixed MCRXR instruction

    - Fixed some timebase problems, so LeMans 24 is now working.

     

    Improvements to the MACS driver [Angelo Salese]

    - Added some inputs to the MACS driver so that Yu-Jan works. Fixed the

    visible area in it.

    - Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by

    default).

     

    Fixed Oki frequency to match samples pitch on the pcb for Final Tetris.

    [Corrado Tomaselli]

     

    Fixed crash in the debugger when decoding instructions that were too long.

    [Aaron Giles]

     

    Fixed a number of problems with Eagle Shot Golf, removing several hacks from

    the SSV driver along the way. [Luca Elia]

     

    Decrypted tilemaps in Dark Mist and added info about missing proms.

    [Tomasz Slanina]

     

    Fixed minor bug in TIA emulation, taken from the MESS code. [Wilbert Pol]

     

    Renamed Hollywood Action to Action Hollywood. [David Haywood]

     

    Major video update to Taito F3 driver that amongst other things properly

    implements zoom & column scroll according to how the hardware does it,

    which not only fixes glitches in various games but allowed many hacks to be

    removed also. Sprite & tilemap clipping is also implemented, as is

    proper priority mixing and alpha-blending on the vram and pixel

    layers. [bryan McPhail]

     

    Fixed exception handling and task switching in the V60 core. [Aaron Giles]

     

    Add preliminary sound support for Action Hollywood. [Quench]

     

    Improvements to the PSX CPU core [smf]

    - correct behaviour for a branch in a delay slot.

    - added bios and syscall logging of all known functions & their parameters

    (writing to file descriptor 1 or putchar will output to the console)

    - fixed disassembly of gte instructions.

    - fixed dismips.mak

     

    Did another overhaul on the PPC603 counters (timebase should increment

    once every four core clock cycles and decrementer should decrement once

    every four bus cycles). [Ville Linde]

     

    Namco System 2 updates [brian Troha]

    - Added Final Lap road clut prom to all Final Lap sets

    - Made Final Lap 3 World the parent, new clone is finalp3j

    - Added Final Lap's road clut to Four Trax (marked as bad_dump)..

    - Changed SWS sound rom to match the other sets (sws92 & sws93)

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Animalandia Jr. [Luca Elia]

     

     

     

    New clones added

    ----------------

    Puzznic (Japan set 2) [Aaron Giles]

    Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]

    Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]

    Raiden Fighters (US, Fabtek License) [Chris Hardy]

     

    http://www.mamedev.org

     

    Thanks to Denzilla for the news :thumbsup:


    Jaibo 0.2 released!

    Robert
    By Robert,

    Jaibo is a new Gameboy / Gameboy Color emulator.

     

     

     

    What's JAIBO?

    JAIBO is GB/GBC emulator of the Java application type. Development was started based on the source of PGB and JavaBoy that were the GB-emu written in Java. ( I thanks both developers who open the source to the public. )

     

     

     

    The changelog is written in Japanese and no translation is available.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


    blueMSX 2.3.1 Released

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    blueMSX is a MSX computer emulator for Windows.

     

    Update of the debugger:

    • Added Japanese translation of the debugger
       
    • Added assembly style flags (in addition to the other flags) in the CPU registry window.
       
    • Added set breakpoint dialog that takes an address or a symbol
       
    • Updated BiFi's breakpoints (he'll release a description about it soon after our release)
       
    • Added BiFi's debug command (see his description that is coming)
       
    • Made step over work with block commands (ldir, cpir, otir,....)

    Bugfixes:

    • Fixed ASCII SRAM mapper bug
       
    • Fixed minor bug in debugger hotkeys
       
    • Fixed memory address input to work with large numbers
       
    • Fixed bug in debugger that made writing to memory and registers to fail
       
    • Fixed bug that made dropdowns in debugger to show incorrectly on some Windows machines
       
    • Fixed VDP bug that made the intro to the game FEEDBACK to fail (command engine now continues to execute after screensplit)
       
    • Fixed VDP bug in the PSET command (made the stars show incorrectly in the game FEEDBACK)
       
    • Fixed bug in fullscreen mode when using F12 (reset) if the menu is visible

    » blueMSX homepage.


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