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    DSemu 0.4.2 released!

    Robert
    By Robert,

    Lots of fixes to interrupt handling!

     

     

    * The interrupt registers have been split so a seperate register is kept for the ARM7 and ARM9. Even though they have the same register address, each CPU actually has a different register. This affects IME, IE and IF. Interrupts were pretty much broken in the previous version of DSEmu without this fix.

    * Added the 'ARM7 specific IWRAM' memory area from 0x03800000 with a size of 64K. Thanks to DSTek for providing this information. Previously only the 32K Shared IWRAM area at 0x03000000 was implemented and ARM7 binaries greater than 32K were crashing the emulator as well as trashing the shared IWRAM.

    * A few signed/unsigned comparision issues was causing the emulator to enter infinite loops.

    * The VCOUNT register is now a single register rather than having one per lcd screen. Demo's that checked for the VCOUNT being in the VBlank area would hang due to this never being updated. Unfortunately these demos still run very very slowly due to the 'busy loop' polling this register. I hope to have this fixed in the next release.

    * The SWI values were wrong in the switch statement that handled these calls. This resulted in the wrong SWI call being made. The main result of this was the ARM7 code would do a 'halt' instead of an SWI Delay which meant any ndslib based code would have no ARM7 support.

    * Fixed a problem with ARM7 interrupts meaning most IRQ code should work fine now.

    * ndslib Console output would display incorrect characters. This has been fixed.

    * With the exception of Space Invaders, all my demo programs run under this version of the emulator in some form or another. Sound doesn't play but the touch screen values are updated and directional keys are processed, etc.

    * Using 'animated step' in the debugger now updates the display. Previously no graphics would be displayed while stepping.

    * Using 'debug run', followed by pausing, then stepping, would not work. The stepper would be broken from then on. Fixed.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    FCEUXD SP v1.0 released!

    Robert
    By Robert,

    A new (redeveloped) NES emulator is now available!

     

     

     

    Initial release of FCEUXD SP 1.0

     

    I've decided to fork FCE Ultra eXtended-Debug 1.0a under the name FCEUXD SP with the hope to make significant contributions and improvements to the NES debugging experience. My main reason for this was the sorry state of NES debugging today. Even with the best NES emulator debuggers today barely anything is possible. If I had to guess where NES debugging today is I'd estimate it's somewhere between debug.com and Borland's Turbo Debugger. That's an unacceptable situation in my opinion.

    Here's where I come into play. As the original FCE Ultra was thankfully released under GPL I was able to get the source code of one of it's former forks FCE Ultra eXtended-Debug 1.0a from Zophar's Domain. The code is very well written so I had absolutely no problems with adding new functionality. It was not even necessary to change the interface of one, single pre-existing function.

     

    In this first release of FCEUXD SP 1.0 I've added two features which were at the very top of my list: A simple form of symbolic debugging and conditional breakpoints.

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


    More fantastic Ville Linde Model 3 WIP

    iq_132
    By iq_132,

    Looks like Ville's on fire lately!!

     

    Check out the goods here:

     

    http://www.mameworld.net/vlinde/


    NESCafe 0.60 Released

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    NESCafe is NES emulator written in Java for any platform.

     

    • New Menu System (improved and common across Applet and Standalone)
       
    • Intermittent Rendering Engine Exception when GIF images are loaded fixed
       
    • ROM List Download can be against dynamic content, not just fixed-length
       
    • Applet can now Download ROMs from Server when Applet hosted on ROM Server
       
    • Compatible with newer versions of Java, such as Java 1.5
       
    • Fixed bug with Emulation Speed Message staying up for 5000 seconds
       
    • Muted Distributions available for Applet and Standalone for slower PCs

    » NESCafe homepage.


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