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    DSemu 0.4.0 released!

    Robert
    By Robert,
    20th June 2005:

    DSEmu is an open source Nintendo DS Emulator written by Imran Nazar and released under the BSD License. Unfortunately Imran hasn't been able to continue development of it and on the DSEmu forums he welcomed other people adding to it.

     

    Although DSEmu is not very complete it does have at least two things going for it. The first is the source is available. And the second is it has a debugger and stepper built in. So you can step through the ARM7 and ARM9 disassembly which is quite useful.

     

    I got the latest source and made a few changes to get it working with some demo programs. It has quite a few limitations still, but being able to step through the code, examine the ARM registers, etc has prove quite educational to me. I've made that release, with source, available for anyone who wants to use it.

     

     

    Monday, 20th June 2005

    It seems the project is not quite dead. Chris Double of New Zealand has put together a set of patches that seem to fix a lot of bugs and add new functionality to DSemu. He's amalgamated them into a new version, 0.4.0; maybe he has skipped a few major version numbers, but I don't mind. I'm going to try to obtain the source, and flick through to see what the salient modifications are.

     

     

    Please note: This release does NOT run any known software. It is provided for educational purposes only.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - More News - File


    MAME 0.97u2

    Robert
    By Robert,

    MAME 0.97u2 has been released. Here are the changes:

     

     

    0.97u2

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    intrepi237b13gre [Pierpaolo Prazzoli]

    robokid37b15gre [Pierpaolo Prazzoli]

    azurian060gre [MASH]

    gradius3094u5gra [Mamesick]

     

     

     

    Source Changes

    --------------

     

    * System 32 games are seriously under construction now. Do not report any bugs against them. The Multi-32 games are even more broken. [Aaron Giles]

     

    * Fixed Windows build so it works again on Windows 95. [Krick]

     

    * Added priorities, fixing 3rd level in The Combatribes. [Pierpaolo Prazzoli]

     

    * Updated the sound balancing in donpachi, manzinger, metmqstr and pwrinst2. [sonikos]

     

    * Fixed video problems in ninjaw, which broke with the new colscroll addition. [Pierpaolo Prazzoli]

     

    * Changed OKI volume in midres to match real pcb. [Corrado Tomaselli]

     

    * Fixed protection in World Class Bowling v1.40 Tournament. [brian Troha]

     

    * Fixed NES PPU video timing. [Andrew Church]

     

    * Fixed usage of change_pc() in PowerPC core. [Nathan Woods]

     

    * Improvements to the SHARC CPU core [Ville Linde]

      - Correct IRQ handling

      - Many more opcodes, including floating-point

     

    * Improvements to the Konami PPC games [Ville Linde]

      - Fixed Gradius 4 data ROM mapping

      - Fixed PPC/SHARC communications

      - Fixed NVRAM protection on some games

      - Stubbed out LAN interface

     

    * Fixed Space Raider graphics 100%. [Frank Palazzolo]

     

    * Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]

     

    * Cleaned up starfield code and fixed/added starfields to Space Raider, Zero Hour, and Red Clash. [Frank Palazzolo]

     

    * Reapplied fix for bad shadows in Dyna Gears. [Mamesick]

     

    * Fixed the way the VIA 6522 shift register was implemented to get rid of the previous hacky way. [Mathis Rosenhauer]

     

    * Fixed the remaining gfx problems in Championship Bowling. [Pierpaolo Prazzoli]

     

    * Added code to flush error.log every time the debugger is entered. [Nathan Woods]

     

    * Implemented the MCRXR instruction in the PowerPC core. [Nathan Woods]

     

    * Added step in/out support to the v60 disassembler. [Aaron Giles]

     

    * Added support for character constants in the expression engine. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Final Tetris [David Haywood]

     

     

     

    New clones added

    ----------------

    Turtle Ship (Japan) [brian Troha]

    Ladybug (bootleg set 2) [sonikos]

    Mr. Kougar (bootleg Set 2) [sonikos]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    LeMans 24 [R. Belmont]

     

     

     

    »» Official Site

    »» Download MAME Now!

    »» Download MAME32 Now!

    »» Download MAME32Plus Now!

    »» Download MAME32FX Now! [1Emulation Server]

     

     

     

    Credits: News - Changelog

    MAME: News - File

    MAME32: News - File

    MAME32FX: News - File

    MAME32Plus: News - File


    Unofficial RDB 4.03b released!

    Robert
    By Robert,

    The Unofficial RDB 4.03b (based on the official RDB 1.6), has been released.

     

     

     

    2005-6-18 4.03a -> 4.03b

    *Added Game:

      [CD7559AC-B26CF5AE-C:45] Banjo-Kazooie (U) (V1.1)

      [bAE8E871-35FF944E-C:59] International Superstar Soccer 2000 (FI) (Thanks olivieryuyu;))

     

    *Changed Good Name:

      Good>

      N:"Yakouchuu II - Satsujin Kouro (J) [!]" O:"Yakouchuu II - Satsujin Kouru (J) [!]"

     

    *Other:

      RDB Optimizer v0.03

      N64 Rom Info Viewer V1.9

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


    Dualis 10 released!

    Robert
    By Robert,

    What a weekend for DS emulation! Two great emulators released in a day! Here is version 10 of Dualis.

     

     

     

    2005-06-18

    MMU: Added support for new IPC format (memory tab, IPC version, v2)

    MMU: Fixed incorrect size for VRAM bank I

    MMU: Fixed accesses to VRAM bank I while in LCDC mode

    MMU: Mirrored RTC data to new IPC location (0x23FFxxx)

    GPU: Added support for extended OBJ palettes

    GPU: Added support for extended 1D character OBJ mapping

    GPU: Added support for OBJ vertical flipping

    GPU: Fixed a bug where screen offsets would be doubled

    GUI: Added VRAM bank I to the palette viewer

    GUI: Layers can now be enabled/disabled on a per-core basis

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


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