- 16 replies
- 6,535 views
- Add Reply
- 4 replies
- 2,386 views
- Add Reply
- Added Japanese translation of the debugger
- Added assembly style flags (in addition to the other flags) in the CPU registry window.
- Added set breakpoint dialog that takes an address or a symbol
- Updated BiFi's breakpoints (he'll release a description about it soon after our release)
- Added BiFi's debug command (see his description that is coming)
- Made step over work with block commands (ldir, cpir, otir,....)
- Fixed ASCII SRAM mapper bug
- Fixed minor bug in debugger hotkeys
- Fixed memory address input to work with large numbers
- Fixed bug in debugger that made writing to memory and registers to fail
- Fixed bug that made dropdowns in debugger to show incorrectly on some Windows machines
- Fixed VDP bug that made the intro to the game FEEDBACK to fail (command engine now continues to execute after screensplit)
- Fixed VDP bug in the PSET command (made the stars show incorrectly in the game FEEDBACK)
- Fixed bug in fullscreen mode when using F12 (reset) if the menu is visible
- 0 replies
- 1,249 views
- Add Reply
- 0 replies
- 1,346 views
- Add Reply
MAME 0.97u3
0.97u3------
MAMETesters Bugs Fixed
----------------------
irobot058gre [MASH]
Source Changes
--------------
Added some sanity checking, and changed a printf() to logerror() to
intelfsh.c. [Nathan Woods]
Made the DRC PowerPC core compilable when HAS_PPC403 is 0. [Nathan Woods]
Improvements to Sega Model 3 [Ville Linde]
- Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega
Rally 2 work
Improvements to the PowerPC cores [Ville Linde]
- Rewrote the interrupt handling in the interpreter core so it matches
the DRC core
- Fixed MCRXR instruction
- Fixed some timebase problems, so LeMans 24 is now working.
Improvements to the MACS driver [Angelo Salese]
- Added some inputs to the MACS driver so that Yu-Jan works. Fixed the
visible area in it.
- Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by
default).
Fixed Oki frequency to match samples pitch on the pcb for Final Tetris.
[Corrado Tomaselli]
Fixed crash in the debugger when decoding instructions that were too long.
[Aaron Giles]
Fixed a number of problems with Eagle Shot Golf, removing several hacks from
the SSV driver along the way. [Luca Elia]
Decrypted tilemaps in Dark Mist and added info about missing proms.
[Tomasz Slanina]
Fixed minor bug in TIA emulation, taken from the MESS code. [Wilbert Pol]
Renamed Hollywood Action to Action Hollywood. [David Haywood]
Major video update to Taito F3 driver that amongst other things properly
implements zoom & column scroll according to how the hardware does it,
which not only fixes glitches in various games but allowed many hacks to be
removed also. Sprite & tilemap clipping is also implemented, as is
proper priority mixing and alpha-blending on the vram and pixel
layers. [bryan McPhail]
Fixed exception handling and task switching in the V60 core. [Aaron Giles]
Add preliminary sound support for Action Hollywood. [Quench]
Improvements to the PSX CPU core [smf]
- correct behaviour for a branch in a delay slot.
- added bios and syscall logging of all known functions & their parameters
(writing to file descriptor 1 or putchar will output to the console)
- fixed disassembly of gte instructions.
- fixed dismips.mak
Did another overhaul on the PPC603 counters (timebase should increment
once every four core clock cycles and decrementer should decrement once
every four bus cycles). [Ville Linde]
Namco System 2 updates [brian Troha]
- Added Final Lap road clut prom to all Final Lap sets
- Made Final Lap 3 World the parent, new clone is finalp3j
- Added Final Lap's road clut to Four Trax (marked as bad_dump)..
- Changed SWS sound rom to match the other sets (sws92 & sws93)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Animalandia Jr. [Luca Elia]
New clones added
----------------
Puzznic (Japan set 2) [Aaron Giles]
Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]
Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]
Raiden Fighters (US, Fabtek License) [Chris Hardy]
Thanks to Denzilla for the news
Jaibo 0.2 released!
Jaibo is a new Gameboy / Gameboy Color emulator.
What's JAIBO?JAIBO is GB/GBC emulator of the Java application type. Development was started based on the source of PGB and JavaBoy that were the GB-emu written in Java. ( I thanks both developers who open the source to the public. )
The changelog is written in Japanese and no translation is available.
»» Download it Now! [1Emulation Server]
Credits: News - File - Changelog
blueMSX 2.3.1 Released
blueMSX is a MSX computer emulator for Windows.
Update of the debugger:
Bugfixes:
» blueMSX homepage.
SSSPSX 0.0.19 released!
SSSPSX has been upgraded to version 0.0.19
No English changelog is available.
»» Download it Now! [1Emulation Server]
Credits: Official Site