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- New Menu System (improved and common across Applet and Standalone)
- Intermittent Rendering Engine Exception when GIF images are loaded fixed
- ROM List Download can be against dynamic content, not just fixed-length
- Applet can now Download ROMs from Server when Applet hosted on ROM Server
- Compatible with newer versions of Java, such as Java 1.5
- Fixed bug with Emulation Speed Message staying up for 5000 seconds
- Muted Distributions available for Applet and Standalone for slower PCs
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- Sound: Fixed a flaw in the order of operations in sample volume multiplication, causing a slight improvement in sound accuracy
- SPC700: Fixed a bug in the MUL YA opcode which caused it to not update flags
- SPC700: Fixed a bug in the POP PSW which caused the direct page base address to not be updated
- Render: Corrected handling of writes to BG offset registers and mode 7 matrix registers, thanks to anomie for research
- Sound: Improved timing accuracy of direct envelope height setting mode
- SPC700: Corrected POP PSW to allow changing of B flag, and PUSH PSW to reflect its current state
- SPC700: Corrected a bug in updating of H flag by SBC, and some bugs in updating of flags in ADDW and SUBW, and potentially in INCW and
- DECW: thanks to Overload for some of the related research
- Sound: Fixed a bug which caused attack rate 15 to be far too slow
- Sound: Fixed bugs in sustain and release which could cause ENVX to underflow
- Source: Fixed some issues in the source which caused problems building on Linux, thanks to Jonathan Gevaryahu for pointing this out
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FCEUXD SP v1.0 released!
A new (redeveloped) NES emulator is now available!
Initial release of FCEUXD SP 1.0
I've decided to fork FCE Ultra eXtended-Debug 1.0a under the name FCEUXD SP with the hope to make significant contributions and improvements to the NES debugging experience. My main reason for this was the sorry state of NES debugging today. Even with the best NES emulator debuggers today barely anything is possible. If I had to guess where NES debugging today is I'd estimate it's somewhere between debug.com and Borland's Turbo Debugger. That's an unacceptable situation in my opinion.
Here's where I come into play. As the original FCE Ultra was thankfully released under GPL I was able to get the source code of one of it's former forks FCE Ultra eXtended-Debug 1.0a from Zophar's Domain. The code is very well written so I had absolutely no problems with adding new functionality. It was not even necessary to change the interface of one, single pre-existing function.
In this first release of FCEUXD SP 1.0 I've added two features which were at the very top of my list: A simple form of symbolic debugging and conditional breakpoints.
»» Download it Now! [1Emulation Server]
Credits: News - File - Changelog
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