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PSP 1.50 no more swapping!
I just noticed on psphacker, that the guys that brought us Swaploit have created a newer version called KXploit. The difference is NO MORE SWAPPING. Comments from readers indicates that it works!
Just when your fingers are getting sore and your friends keep asking 'Why do you have to switch memory sticks?' Killer-X and the PSP-Dev team have answered our prayers with KXploit, a way to run homebrew on 1.5’s… Minus the memory stick swap!
The predecessor of Swaploit, users will now enjoy no more jammed fingers or broken nails with the introduction of “Direct Loader”, and 1.5 users can now pretend they own a 1.0.
Detailed instructions and more to come soon!
NOTE: It doesn't run on 1.51 or 1.52
»» Download it Now! [1Emulation Server]
BSNES v0.008 released!
The SNES emulator BSNES has been upgraded to v0.008
06/21/2005 - bsnes v0.008 releasedBy moving the window + main color window clipping into the bg/oam/mode7 rendering routines themselves, I was able to greatly simplify the most complicated part of rendering: the final pass where color add/sub effects are applied. As a result, the new PPU core is not only ~35% faster (on graphics intensive screens, even faster on simpler screens), but more accurate as well. Awesome.
In celebration, I'm releasing bsnes v0.008. I can actually run all games I have at >60fps on my Athlon 1.67ghz PC. Probably not something to brag about, though...
Oh, and I also updated the keyboard polling code to only capture keypresses if the main window has focus. I've been meaning to do this for the better part of a year now, but never got around to it.
If, for some reason, you still want to use the old renderer, you can uncomment the first line in src/ppu/bppu/bppu.h and recompile the emulator yourself. Or you can use v0.007a.
»» Download it Now! [1Emulation Server]
Credits: Official Site
Great MAME Wip
Check out Ville's WIP log for amazing screenshots of Star Wars Trilogy running in MAME!
http://www.mameworld.net/vlinde/
(Thanks to Ooga from the MAME forums)
Also see Luca's cutesey screenshots of the Spanish Taito game Animalandia Jr.
http://www.lucaelia.com/mame.php
(Thanks to R00n5t3r from the MAME forums)
And last but not least, look at Haze's... interesting... Final Tetris WIP.
DSemu 0.4.0 released!
20th June 2005:DSEmu is an open source Nintendo DS Emulator written by Imran Nazar and released under the BSD License. Unfortunately Imran hasn't been able to continue development of it and on the DSEmu forums he welcomed other people adding to it.
Although DSEmu is not very complete it does have at least two things going for it. The first is the source is available. And the second is it has a debugger and stepper built in. So you can step through the ARM7 and ARM9 disassembly which is quite useful.
I got the latest source and made a few changes to get it working with some demo programs. It has quite a few limitations still, but being able to step through the code, examine the ARM registers, etc has prove quite educational to me. I've made that release, with source, available for anyone who wants to use it.
Monday, 20th June 2005It seems the project is not quite dead. Chris Double of New Zealand has put together a set of patches that seem to fix a lot of bugs and add new functionality to DSemu. He's amalgamated them into a new version, 0.4.0; maybe he has skipped a few major version numbers, but I don't mind. I'm going to try to obtain the source, and flick through to see what the salient modifications are.
Please note: This release does NOT run any known software. It is provided for educational purposes only.
»» Download it Now! [1Emulation Server]
Credits: News - More News - File