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SSSPSX 0.0.22 released!
SSSPSX has been upgraded to version 0.0.22
No English changelog is available.
»» Download it Now! [1Emulation Server]
Credits: Official Site
FCEUXD SP 1.02 released!
FCEUXD SP has been upgraded to v1.02
Description:
FCEUXD SP is a NES Emulator based on the source code of FCE Ultra eXtended-Debug 1.0a.Its only goal is to improve the debugging experience of NES roms.
Changes:
FCEUXD SP 1.02
July 17, 2005: Version 1.02
- New: Added hotkey F6 to open hex window.
- New: Added bookmarks to the hex window.
- New: Debugging data like breakpoints or bookmarks are automatically saved and restored when games are closed / opened.
- New: Increased the size of the mouse-over information area below the diassembly window
- New: Added name list file information for addresses to the mouse-over information area
- New: It's now possible to give breakpoints a brief description/name.
- Bugfix: Inline Assembler works for all lines again.
- Bugfix: Deleting breakpoints correctly updates breakpoint conditions now.
»» Download it Now! [1Emulation Server]
Credits: Official Site
SSF 0.07 alpha R8 released!
The Saturn emulator SSF has been upgraded to the next Alpha version, R8
No English changelog is available
»» Download it Now! [1Emulation Server]
Credits: Official Site
Mame 0.98u1
0.98u1------
MAMETesters Bugs Fixed
----------------------
slither094u1red [Aaron Giles, with a hint from MASH]
sf2accp2070u5red [Aaron Giles]
nemesis097u1gre1 [Mamesick]
nemesis097u1gre2 [Mamesick]
karatblz137b4gre [Pierpaolo Prazzoli]
mystwarr098gre [Mamesick]
esckids076yel [David Haywood]
spyhunt097gre1 [Aaron Giles]
spyhunt097gre2 [Aaron Giles]
turbotag097u3gra [Aaron Giles]
Source Changes
--------------
Changed how perodic timers are defined. Previously, you would specify a
number which was interpreted either as Hz (if less than 50000) or as
nanoseconds (if greater than 50000). Now, the time is specified as a period
and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
Turned on address error checking in the 68000 core. This slows things down a
bit but is more accurate and allows correct behavior of a couple of badly-
programmed games. [Aaron Giles]
Fixed several issues with address error checking in the 68000 core.
[Aaron Giles]
Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal,
rather than allowing them and generating an address error. [Aaron Giles]
Created a new header file mamecore.h, which contains the core common useful
macros and typedefs that were scattered throughout the header files. Also
added endian swapping macros from MESS. [Aaron Giles]
Fully deprecated the use of cpu_setbank(), which was long ago replaced with
memory_set_bankptr(). [Aaron Giles]
Did some major cleanup on the MCR drivers [Aaron Giles]
- Implemented Super Sound I/O interrupts properly.
- Filled out all memory maps according to schematics.
- Fixed sound sync with various sound boards, allowing for kludges to be
removed from Power Drive and Star Guards.
- Re-verified all connections from wiring diagrams.
- Documented various lamp and driver boards from the games.
Some makefile tweaks to hopefully catch variable declaration problems that
kept creeping into builds. Switched gcc compiler standard to gnu89.
[Atari Ace]
Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian
Storm. All other games still have old visible area that is correct for them.
[Mamesick]
Fixed crash in Volfied and Operation Wolf due to improper timer usage.
[Nicola Salmoria]
Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and
Liquids Kids attract mode). [bryan McPhail]
Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]
PowerPC core update: [Nathan Woods]
- Added infrastructure to generate DSI and ISI exceptions
- Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the
high 24 bits in the results
- Added SRR0 and SRR1 to the debug view
Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
Fixed speedbal again, after breaking it in the last update.
[Pierpaolo Prazzoli]
Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function
Bryan added some time ago. [Pierpaolo Prazzoli]
Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
Added sound to Dragon Bowl. [Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Born To Fight [Luca Elia]
Lethal Enforcers [David Haywood]
Koro Koro Quest (Japan) [Luca Elia]
New clones added
----------------
Night Slashers (Japan) [Corrado Tomaselli]
Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
Sand Scorpion (set 2) [Aaron Giles]
New games marked as GAME_NOT_WORKING
------------------------------------
Wink [Pierpaolo Prazzoli]
MAME32 released!
»» Download it Now! [1Emulation Server]
MAME32FX released!
»» Download it Now! [1Emulation Server]
MAMEplus! released!
»» Download it Now! [1Emulation Server]
