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    PSP emulation updates

    Robert
    By Robert,

    PSPE, the emulator that runs PSP demos on your PC, has been updated to v0.9

     

    Fixes Include:

     

    change menu font

    fix sceKernelLibcClock and sceCtrlRead clock tick

    add unaligned access check

    »» No official site

    »» Download it Now! [1Emulation Server]

     

    SNES9X, an emulator that run SNES games on your PSP has been updated to v0.02

     

    This version is said to be a bit faster, some background bugs are fixed, as well as higher compatibility and runs much better on PSPE.

    »» No official site

    »» Download it Now! [1Emulation Server]

     

    A new NES emulator for the PSP has been released. It is called NesterJ. The rom selector interface looks the same as that used in RIN. This is version 0.50

     

    »» No official site

    »» Download it Now! [1Emulation Server]

     

    Credits: Everything was obtained from http://www.psphacker.com


    Gens32 2.26 SE released

    Robert
    By Robert,

    Gens32 is an emulator for the SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X systems. The SE version appears to be a bugfix of the Feeling.

     

    What's New:

     

    1) Replaced 1:1 Scan lines with TV Scan lines, based on my Konka television.

     

    2) Rewrote some graphics filter.

     

    3) Rewrote sound mixer.

     

    4) New sound mixer called AV OUT was added.

     

    5) Restored Rom Info option.

     

    6) Repaired Screen shot system, and you can take a shot with your joypad now.

     

    7) Freely update option was added.

     

    8) Load/Save GG Code option was added.

     

    9) Redesigned joypad system.

     

    10) Fixed some bugs.

     

    11) 16 bpp Hq2x in full screen mode was repaired. Based on Steven Snake's render plugin.

     

    Note: I have done some modifications on the Menu, and the NULL language.dat was included in tools folder.

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


    A very nice PCSX2 update

    Gryph
    By Gryph,

    I just read this at NGemu by CKemu. They have Final Fantasy X running ingame but it is still "not 'fully' playable." Whether you like the game or not, this is a pretty nice milestone even though it's not running at playable speeds. Here is a screenshot:

    ffx0283bs.jpg

     

    You can check out more at the official PCSX2 web site and this thread over at NGemu.

     

    There are also two videos. You can download the first here and the second here (this is a torrent graciously seeded by a fellow named Gorxon).

     

     

     

    Credits: News


    MAME 0.96u4 Diff !

    Gryph
    By Gryph,

    MAME has been updated again. Here are the changes:

    0.96u4

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    peggle096u2gre

    exidyc096u3gre

    spiders096u3red

    renegade096u2gre

     

     

     

    Source Changes

    --------------

    Added 4 different crosshair styles to differentiate different players'

    crosshairs. [Aaron Giles]

     

    Rewrote vidhrdw/wecleman.c to make the code more readable. [Aaron Giles]

     

    Fixed game reset in galaxian due to running out of timers. [Aaron Giles]

     

    Added thrash protection emulation to the NVRAM in coolpool.c. [Aaron Giles]

     

    Improved Windows-specific memory debugging to track file/line numbers for

    allocations. This required a couple of changes to the core makefile.

    [Aaron Giles]

     

    Fixed remaining memory leaks in the new debugger code, and one in the

    artwork system. [Aaron Giles]

     

    Cleaned up several video drivers that were using non-auto memory allocation

    functions for bitmaps and memory. [Aaron Giles]

     

    Rewrote the RF5C68 sound emulator from the specs, improving sound in the

    System 18 games. [Aaron Giles]

     

    Replaced some logerror()/exit(), printf()/exit() and fprintf()/exit()

    combinations against an osd_die() call. [Firewave]

     

    Added logerror and memdump commands to the new debugger. [Nathan Woods]

     

    In the PowerPC core, implemented the SMI input line, and added a placeholder

    for the TLBISYNC input line (doesn't do anything yet). Also implemented the

    TBU special variable on the 603. [Nathan Woods]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Super Bishi Bashi Championship [David Haywood]

     

    »» Official Site: http://mamedev.com/

    »» Download it Now! [1Emulation Server]

     

    Credits: News - File - Change Log


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