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    MAME 0.96u2

    iq_132
    By iq_132,
    0.96u2

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    starforc095u5gre

    fghtbskt095u2red

    ncv1095gre

    paperboy095gre

    garyoret095u2yel

    alpine37b4gre

    bioatack080u1yel (this was already fixed)

    hwrace37b10gre

    piratpet060yel

    waterski37b5yel

     

     

     

    Source Changes

    --------------

    Added the ability to specify internal read/write handlers for CPUs so

    that the new debugger can view internal RAM. Hooked this up for the

    TMS32025 core. [Aaron Giles]

     

    Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented

    misaligned stack accesses from working and a bug that didn't force the

    PC to be 16-bit aligned. [Aaron Giles]

     

    Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle

    counting

    problems that led to inaccurate internal timers. [Aaron Giles]

     

    Fixed end-of-sprite list and flip screen in Hollywood Action.

    [Pierpaolo Prazzoli]

     

    Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]

     

    Several Taito SJ sprite fixes:

    - Fixed sprite priorites. This fixes several priority issues in Tin Star,

      Elevator Action, High Way Race, and the car wrapping around in Elevator

      Action at the end of a level.

    - Added sprite clipping at the sides of the screen. This was verified to

      happen on the real board, and it affects bullets wrapping around in

      Elevator Action. I'm only 99% sure that the clipping is correct this

      way :rofl:

    - Fixed sprite hardware collision detection. This fixes the last round in

      Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.

    [Nicola Salmoria]

     

    Fixed DIP switches in Rohga. [Yasuhiro Ogawa]

     

    Several Volfied fixes:

    - Fixed visible area.

    - Fixed rom names.

    - Improved c-chip simulation - accurate timing and correct colour data

      for all levels.

    [bryan McPhail]

     

    Added the ability to clear an input configure via the delete key.

    [Curt Coder]

     

    Added cocktail flip support to the Qix driver. [Nicola Salmoria]

     

    Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]

     

    Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.

    [Nathan Woods]

     

    Fixed a number of bugs and added support for more SCSI commands and

    modes. [R. Belmont, Ville Linde]

     

    Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it

    doesn't sound too good yet. [Pierpaolo Prazzoli]

     

    Cleaned up the decryption in the Epos games. [Nicola Salmoria]

     

    Changed xday2 to use default namcona1 joystick inputs. With those, if

    you wait the initial test to finish, you can play it. [sonikos]

     

    Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]

     

    Added support for Single monitor Playchoice 10 BIOS. Since the core

    doesn't allow you to change aspect ratio or remove dual monitor flag at

    run-time, the game always runs in the upper part of the screen.

    [Pierpaolo Prazzoli]

     

    Added a -debugscript command line parameter that invokes a debugger

    script on startup [Nathan Woods]

     

    Modified the MIPS DRC core to disable optimizations when mame_debug is

    on. This makes it easier to run comparative traces when running both

    with and without MIPS DRC enabled. [Nathan Woods]

     

    Simplified the decryption code in the sun8 driver, and made some

    improvements to the Brick Zone main set. [Nicola Salmoria]

     

    Patched the non-DRC PPC core to compile properly when not all PPC

    cores (403, 602, 603) are enabled. Implemented fcmpo instruction.

    [Nathan Woods]

     

    Swapped On Screen Display and Config Menu items so that accidental

    key configuration changes don't kill your ability to get to the menu

    by default. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Cool Pool [Aaron Giles]

    9 Ball Shootout [Aaron Giles]

    Hot Mind [Pierpaolo Prazzoli]

    Hyper Crash [Pierpaolo Prazzoli]

    Multi Champ Deluxe [David Haywood]

     

     

     

    New clones added

    ----------------

    Yellow Cab (bootleg) [Pierpaolo Prazzoli]

    Atomic Punk (US) [Pierpaolo Prazzoli]

    Gaiapolis (US) [Corrado Tomaselli]

    Rock 'n Rage (Prototype?) [brian Troha]

    Cosmic Monsters 2 [David Widel]

    Varia Metal (New Ways Trading Co.) [David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Revenger [Pierpaolo Prazzoli]

    Mobile Suit Gundam Final Shooting [David Haywood]

     

    As always, get it at http://mamedev.com/


    InfoNES r03 released

    Robert
    By Robert,

    InfoNES is a NES emulator that runs on the PSP with firmware 1.0

     

    Here is a screendump of it running Konami World on PSPE 5

     

    pspemu10du.png

     

    The author, home page, and change log are unknown.

     

    »» Download it Now! [1Emulation Server]

     

     

    EDIT: The version on the above link has been upgraded to r03.

    As usual, the differences, if any, are unknown.


    PSPE v0.5 released

    Robert
    By Robert,

    PSPE is a PSP emulator that runs ELF-compiled programs only.

    RIN v1.0 is an example that works.

     

    There is no known official page or change log.

     

    It has been noticed that the menu has been upgraded to include icons and program names.

     

    Here is a snapshot of the GBC demo, Road Rash, running in RIN v1.0, which itself is running in PSPE

     

    pspemu31fc.png

     

    »» Download it Now! [1Emulation Server]


    RIN v1.0 released

    Robert
    By Robert,

    RIN is a Gameboy and Gameboy Color emulator for the PSP.

    I've tidied up the Japanese translation and hopefully it makes sense...

     

     

    This is a GB/GBC emulator which runs on the PSP.  It can be run from a memory stick.  The sound isn't working yet.  In addition, it only works with PSP firmware v1.00.  As for emulation core "TGB Dual", there are some software bugs.

     

    »» Official Site: http://mirakichi.hp.infoseek.co.jp/software/RIN.html

    »» Download it Now! [1Emulation Server]


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