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Some Updates
A number of emulators have been upgraded recently!
SNESGT v0.200 beta 9 (SNES emulator)
- removed support for old.ini files with version prior to 0.163b;- changed savestates format: current version can read previous version's saves, but current version saves are incompatible with older versions of the emulator
»» Download it Now! [1Emulation Server]
PCSX2-0.8.1 (PS2 emulator)
* Fixed two bugs in GSsoft, one bug was added just before release (wrong textures), and fixed another triangle related prob i just noticed.* Updated GSdx9 to v0.8, fixed fullscreen issues and pixel shaders detection probs.
* SPU2null has no logging on release builds.
* Fixed logo (hi CKemu ).
* Fixed problems with languagues.
* Added spu2PeopsDSound that i forgot before.
»» Download it Now! [Without SSE]
»» Download it Now! [With SSE]
SSF Ver0.07 alpha R5 (Saturn emulator)
- Fine bug correction is almost the case.- User clipping (outside drawing) of VDP1 was not functioning.
- When this was corrected, the polygon of a movement fighter cancer dam supplementary biography came to be displayed.
- Transparent dot check processing of sprite was changed.
- The exclusive operation of CD block thread was not perfect.
- Timing is severe, and although it is rare to become a problem, it has corrected.
- Operation of a part of 68000 commands was changed.
- An out run and the space Harrier of the initial version move.
- Operation with SCSP built-in [ DSP ] was corrected.
- CDDA which did not sound until now should also be reproduced perfectly.
- Since operation of CD block is doubtful, I want to correct ahead of 68000.
- Soft most which stops at an error may come to move by correcting
»» Download it Now! [1Emulation Server]
PSPE 6 (PSP emulator)
No changelog or official site
»» Required DLL file [1Emulation Server]
IDEAS can now run Metroid Demo!
See the WIP page
Today's E3 updates
Nintendo's conference is still going right now. Gamespot will have a streamable version in a few hours AFTER the conference. GSComplete members can view it right now. Also IGN Insiders/Gamespy Founders' Club members can catch it right now also on LiveWire broadcast (Like last year) It's finish, GSC can download it tomorrow, everyone else can stream to it very soon.
-> Gamespy's Square-Enix Presentation View.
* Pictures and Information about Nintendo Revolution Thread (thanks to goose, fourm thread)
* PlayStation 3 Thread (thanks to klaw, fourm thread)
* Halo 3 vs Playstation 3 Thread (thanks to solidus, fourm thread)
* Xbox 360 Thread (thanks to bluestingerX)
-> Gametrailers has a load of trailers from Sony's and Microsoft's Conference.
-> Gamespy/IGN's DOA 4 Presskit arrived.
-> Zelda Trailer Impressions (trailer in video section) | Better resolution one at GS.
-> 1up has the big, high resolution, uncut trailer of DOA 4 (for those who care) <- Worth it
-> Quake 4 Trailer (Age Verification Needed)
-> Final Fantasy XI on Xbox and Xbox 360
-> Call of Duty 2 - The Big Red One (Console)
-> Call of Duty 2 (PC)
-> Arc The Lad
-> Prince of Persia 3 Trailer Direct Feed
-> Advance Wars: Dual Strike (Advance Wars DS)
-> Capcom Press Conference Impressions by 1up.com
-> Square-Enix Conference Impressions by 1up.com
-> Battallion Wars for Gamecube Screenshots and trailer.
-> Trace Memory, or by it's other name, Another Code, trailer.
Note: Gametrailers isn't totally realible at the moment because their getting hammered by users (HA) and broken downloads will happen if you decide to download trailers. This will be updated when ever I pass by/
MAME 0.96u2
0.96u2------
MAMETesters Bugs Fixed
----------------------
starforc095u5gre
fghtbskt095u2red
ncv1095gre
paperboy095gre
garyoret095u2yel
alpine37b4gre
bioatack080u1yel (this was already fixed)
hwrace37b10gre
piratpet060yel
waterski37b5yel
Source Changes
--------------
Added the ability to specify internal read/write handlers for CPUs so
that the new debugger can view internal RAM. Hooked this up for the
TMS32025 core. [Aaron Giles]
Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented
misaligned stack accesses from working and a bug that didn't force the
PC to be 16-bit aligned. [Aaron Giles]
Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle
counting
problems that led to inaccurate internal timers. [Aaron Giles]
Fixed end-of-sprite list and flip screen in Hollywood Action.
[Pierpaolo Prazzoli]
Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]
Several Taito SJ sprite fixes:
- Fixed sprite priorites. This fixes several priority issues in Tin Star,
Elevator Action, High Way Race, and the car wrapping around in Elevator
Action at the end of a level.
- Added sprite clipping at the sides of the screen. This was verified to
happen on the real board, and it affects bullets wrapping around in
Elevator Action. I'm only 99% sure that the clipping is correct this
way
- Fixed sprite hardware collision detection. This fixes the last round in
Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.
[Nicola Salmoria]
Fixed DIP switches in Rohga. [Yasuhiro Ogawa]
Several Volfied fixes:
- Fixed visible area.
- Fixed rom names.
- Improved c-chip simulation - accurate timing and correct colour data
for all levels.
[bryan McPhail]
Added the ability to clear an input configure via the delete key.
[Curt Coder]
Added cocktail flip support to the Qix driver. [Nicola Salmoria]
Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]
Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.
[Nathan Woods]
Fixed a number of bugs and added support for more SCSI commands and
modes. [R. Belmont, Ville Linde]
Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it
doesn't sound too good yet. [Pierpaolo Prazzoli]
Cleaned up the decryption in the Epos games. [Nicola Salmoria]
Changed xday2 to use default namcona1 joystick inputs. With those, if
you wait the initial test to finish, you can play it. [sonikos]
Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]
Added support for Single monitor Playchoice 10 BIOS. Since the core
doesn't allow you to change aspect ratio or remove dual monitor flag at
run-time, the game always runs in the upper part of the screen.
[Pierpaolo Prazzoli]
Added a -debugscript command line parameter that invokes a debugger
script on startup [Nathan Woods]
Modified the MIPS DRC core to disable optimizations when mame_debug is
on. This makes it easier to run comparative traces when running both
with and without MIPS DRC enabled. [Nathan Woods]
Simplified the decryption code in the sun8 driver, and made some
improvements to the Brick Zone main set. [Nicola Salmoria]
Patched the non-DRC PPC core to compile properly when not all PPC
cores (403, 602, 603) are enabled. Implemented fcmpo instruction.
[Nathan Woods]
Swapped On Screen Display and Config Menu items so that accidental
key configuration changes don't kill your ability to get to the menu
by default. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cool Pool [Aaron Giles]
9 Ball Shootout [Aaron Giles]
Hot Mind [Pierpaolo Prazzoli]
Hyper Crash [Pierpaolo Prazzoli]
Multi Champ Deluxe [David Haywood]
New clones added
----------------
Yellow Cab (bootleg) [Pierpaolo Prazzoli]
Atomic Punk (US) [Pierpaolo Prazzoli]
Gaiapolis (US) [Corrado Tomaselli]
Rock 'n Rage (Prototype?) [brian Troha]
Cosmic Monsters 2 [David Widel]
Varia Metal (New Ways Trading Co.) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Revenger [Pierpaolo Prazzoli]
Mobile Suit Gundam Final Shooting [David Haywood]
As always, get it at http://mamedev.com/
InfoNES r03 released
InfoNES is a NES emulator that runs on the PSP with firmware 1.0
Here is a screendump of it running Konami World on PSPE 5
The author, home page, and change log are unknown.
»» Download it Now! [1Emulation Server]
EDIT: The version on the above link has been upgraded to r03.
As usual, the differences, if any, are unknown.