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PS2 | Pcsx2 0.8 Released!
Recently Shadow from Pcsx2.net has released its newest release 0.8! Here is what shadow has to say as well as a Great deal of changes into this release.
Today is the day for pcsx2 0.8 version. D/l it and enjoyThe versions for the other O.S will be release shorty
General
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Compatibility has been increased since last release. More games go ingame now and 3d is okay in most of
them. Vurecs improved and speeded up a lot (buggy in many causes so use the simple rec for compatibility)
and IPU should work in some cases.(e.g VF4)
CPUs
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Fixed QFSRV/MTSAH/MTSAB
Fixed SBUS IRQ at iop
Fix for end chain mode at vif
Fixed SPR0 chain mode
Fixed intc/dmac interrupts that gets cleared right away
Added offset/difference UNPACK modes in vif
VIF irq by vifcode seems ok now
Added interleave mode for SPR
Fixed UNPACK V4_5 with mask
Fixed small bug over VIF1 dma FIFO
VIF1 doens't clears str on MFIFO
Fixed some MFIFO bugs in both GS/VIF1
Fixed bug in REF/REFS dma at VIF1/GS MFIFO
IPU
---
Finally fixed IPU. Mpegs and IPU streams run so do PSS files
Quality of ipu playback improved
PLUGINS
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Added GSsetCSR
added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd
CDVD
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Added some more debug info to CDVD
Fixed cdReadKey function to emulate correctly.
Modified GetToc stuff in cdvd to support dvds
cdvdTD uses lsn now
Fixed NVM (eeprom) access from cdvd stuff
Added reading of mecha version from an external file
Fixed raw dvd sector readng for dvd9 discs (otp and ptp)
Added hw-reg read/write for DecSet register 0x1f40203A
Made cdSeek change the current cdvd sector
Fixed NReady busy stuff
Memory
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Added more memRead/Write funcs for speed
VUS
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Fixed bug in branch address in vus
Implemented MFLAG for VU0
Fixed some iVUmicro bugs
Fixed some VPU-STAT related issues
Fixed vu flushing over vuExecMicro
Fixed some pipelines bug within VU1,VU0
Reworked MAX/MINI
Fixed VU's JR/JALR/BAL,ISUBIU
Added EFU pipeline to VUmicro
Fixed DIV/RSQRT exceptions
GUI
---
Some improvements on interface.
Added placetopatch == 1, which means patches will be applied every vsync
--------------------------------------------------------------------------------
» pcsx2 0.8 translations part 3 posted on 13 May 2005 by shadow
New translations came
italian "Gattomanzo" carlogioventu@hotmail.com
Greek "crushtest" crushtested@yahoo.gr
German "Paul Schattenberg" schattenberg88@gmail.com
JAPANESE "?Λ?±?©?Τ" nekokabu@post.html.ne.jp
Hebrew "ilya tovbin" acidsniffer@cannabismail.com
Dutch "Frank Kooistra" frankkooistra22@hotmail.com
Seems that response from public was huge
I wanna apologize if i did not aswer all my mails cause honestly i received over 120 mails and it takes time to response to all that..
»» Official Homepage - http://www.pcsx2.net/
»» Download PCSX2 0.8 for processors without SSE support here! [1Emulation Server]
»» Download PCSX2 0.8 for processors with SSE support here! [1Emulation Server]
CCS64 V3.0 Beta 1.6 released
CCS64 emulates a Commodore 64, and is written by Per Hakan Sundell of Sweden.
- SID emulation optimized- Cartridge emulation improved
- Support for the Magic Formel cartridge
»» Download it Now! [1Emulation Server]
BSNES v006 released
BSNES is a Snes emulator written by Byuu
- fixed the BRK/COP interrupt vector locations;- added the load/unload ROM commands;
- added a hard reset option;
- added several new video mode options;
- added a lot of changes to the debugger.
»» http://setsuna.the2d.com/?page=bsnes [Homepage]
»» Download it Now! [1Emulation Server]
Project64 RDB 1.6x Beta 5 Released!
Beta5 upped.this is mainly a GameFAQ update. (got some difficulties doing this ATM 'cos Gent is away).
also added a readme in case this file gets around.
How To Test:
Use only Project64 v1.6, Jabo D3D8 1.6, Dsound 1.6, Dinput 1.6, included 1.6 RSP.
default settings.
See where the browser info and your experience don't match.
Post in this thread with as much detail as possible please.
Screenshots and states may be useful.
Make sure you can recreate the issue please.
»» Download it Now! [1Emulation Server]
Credits: http://www.emufanatics.com