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    iDeaS v1.0.0.3 Released!

    Alpha
    By Alpha,

    iDeaS is a current work in progress to be a Nintendo DS emulator.

     

        * Added Display List Management (GXFIFO)

        * Added DMA Management

        * Fixed some errors in the touchscreen management

        * Added TEXGEN_NORMAL. (Mike260 demo)

        * Added TOON effect (it works but I think there are still problems)

        * Added screen capture features.

        * And more changes..

    »» Download Now!

    »» http://ideasemu.altervista.org


    MAME 0.95u4. 0.95u5

    iq_132
    By iq_132,
    0.95u5

    ------

     

    Fixed Windows-specific input bug introduced in u4. [Aaron Giles]

     

    Fixed OKI frequency in Gal's Hustler. [sonikos]

     

    Figured out decryption of remaining DECO102 games. [Nicola Salmoria]

     

     

    0.95u4

    ------

     

    Changes from Aaron Giles

    ------------------------

    * removed CPU_16BIT_PORT hack; this means that all Z80 drivers must explicitly

      clamp their I/O space address space to 8-bits via ADDRESS_MAP_FLAGS(AMEF_ABITS(:lol:)

    * removed CPU_AUDIO_CPU; it was no longer having any effect, and it was a poor

      substitution for documentation since it wasn't used consistently across all games

    * added 'emulator' target to the makefile to make it easier to build just mame.exe

    * removed obsolete targets from the main makefile

    * added Pentium-M optimization target to the makefile

     

     

     

    Other changes

    -------------

    Fixed gsword descriptions and added documentation on the 8741s. [Nicola Salmoria]

     

    Fixed C140 sound routing in the Namco games. [Mamesick]

     

    Added proper sprite ROMs to G-Loc. [Mike Coates]

     

    Fixed game logic bug in mslider. [Phil B, Dox, David Haywood]

     

    Added hack to v60 for srmp7, though this needs a real fix eventually. [David Haywood]

     

    Fixed DIP switches in Survival Arts and Dyna Gear. [brian Troha]

     

    Added several TMS9900 enhancements and variants from MESS. [Raphael Nabet]

     

    Fixed backgrounds in Nitro Ball/Gun Ball. [Pierpaolo Prazzoli]

     

    Added preliminary decryption to Deco 102 games. [Nicola Salmoria]

     

    Fixed DIP switches in Pocket Gal DX and Captain and the Advengers. [brian Troha]

     

    Added better protection against crashing in the debugger. [Nathan Woods]

     

     

     

    New clones added

    ----------------

    Space Invaders (Model Racing) [David Haywood]

    Pocket Gal Deluxe (Euro v3.00) (not working) [Corrado Tomaselli]

    Tecmo World Cup '94 (set 2) (not working) [Corrado Tomaselli]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Dream World [David Haywood]

    Choky Choky [David Haywood]

     

    Get the diff update here:

    http://mamedev.com/source.html


    Mame v0.95u3

    James
    By James,

    http://mamedev.com/source.html

     

    0.95u3

    ------

     

    Changes from Nathan Woods

    -------------------------

    * fixed crashes in NES games with new 6502 code

    * updated some M6502 variants in accordance with my recent M6502 changes

    * merged in 8255 PPI mode 2 functionality

     

     

    Changes from smf

    ----------------

    * increased MAX_INSTANCES in src\state.c

    * increased FLASH_CHIPS_MAX in src\machine\intelfsh.h

    * merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as

      a parameter

    * cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial

      analogue to digital converters

    * hooked up konamigx.c to use adc083x.c

    * commented out logerror's in timekpr.c

    * added rudimentary support in artwork.c for resizing after a visible area change

     

     

    Changes from R. Belmont

    -----------------------

    * Made gradius 3 vis region symmetrical

    * Added dx/dy settings to K052109, similar to those

      known to exist in the '156 and later chips

    * Fixed layer 2's X offset in gradius3

     

     

    Changes from Aaron Giles

    ------------------------

    Williams driver rewrite

    * rederived all addressing from schematics

    * cleaned up banking mechanisms

    * fixed sound CPU clock in later games

    * simplified blitter code significantly

    * added timing to the blitter (just a guess right now)

    * implemented clipping circuits correctly

    * simplified palette handling significantly

    * rewrote video system to use tilemaps for later games

     

     

    Other changes

    -------------

    Fixed DIP switches in ghoshunt/tutstomb. [sonikos]

     

    Fixed ROM names in Rastan. [bryan McPhail]

     

    Sped up reading of input ports. [wpcmame]

     

    Fixed cycle counts for several 68000 instructions. [Andrew Seed]

     

    Updated tone sounds in Phoenix to use discrete system. [Derrick Renaud]

     

    Removed fake hack ports from Battlezone and Vindicators Part II. [Aaron Giles]

     

    Cleaned up DIP switches in the M90 games. [brian Troha]

     

    Added graphics decryption to panicr. [Nicola Salmoria]

     

    Cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying

    sound chip info. [sebastien Volpe]

     

    Removed Phoenix sound from Pleiads. [Derrick Renaud]

     

    Fixed dipswitches in Pocket Gal Deluxe. [sonikos]

     

    Fixed dipswitches in Vs. Sky Kid. [chaneman]

     

    Fixed gsword sprite palettes. [Nicola Salmoria]

     

    Added oki banking to Speed Spin driver. [Pierpaolo Prazzoli]

     

    Fixed clock speeds and refresh rate for crimfght. [Mamesick]

     

    Added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the

    garbage colors at startup. [Pierpaolo Prazzoli]

     

    Fixed index addressing mode disassembly for HD6309. [Tim Lindner]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Flying Tiger [David Haywood]

    Thunder Dragon [Angelo Salese, Nicola Salmoria]

    Hacha Mecha Fighter [Angelo Salese]

    World Beach Ball Championship 1997 [Pierpaolo Prazzoli]

     

     

    New clones added

    ----------------

    Operation Wolf (World) [bryan McPhail]

    Great Swordsman (World?) [Nicola Salmoria, Corrado Tomaselli]

    Sharpshooter (Rev 1.2) [brian Troha]

    Cascade (Avalanche bootleg) [David Haywood]

    Catt (Japan) [Pierpaolo Prazzoli]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Hollywood Action [David Haywood]

    Power Spikes (bootleg) [Pierpaolo Prazzoli]

    Aero Fighters (bootleg) [Pierpaolo Prazzoli]


    Dualis Release 8!

    Robert
    By Robert,

    Dualis Revision 8 has been released!

     

    2005-04-19

    CPU: The Sqrt SWI is now function number 13 instead of 8

    MMU: Fixed DMA word counts

    MMU: Touchscreen calibration data can now be entered in the ini file

    MMU: Fixed some VRAM mappings

    GPU: Fixed some hflip issues for 16-color text BGs

    GPU: Fixed the VRAM source address for extended rotoscale BGs on the sub core

    GPU: Fixed blending of the leftmost column for 16-color text BGs

    GPU: Fixed some 16-color OBJ clipping issues

    GPU: Proper VRAMCNT values are now enforced

    GUI: Added an I/O register viewer

    GUI: Added a tile viewer

    GUI: Added a -theme commandline switch to select color theme (eg. -theme 0)

    GUI: Fixed the file path of dualis.ini

     

    »» http://dualis.1emulation.com/ [site]

    »» Dualis Official Forum

    »» http://dualis.1emulation.com/files/index.html [Downloads]


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