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DSEmu v0.0.3a Released!
Large modifications demand a number change, so welcome to version 0.0.3. Firstly some relatively minor things. I changed the MMU to actually register waitstates with the clock, instead of just adding them to some useless variable; you should notice a little speedup. Also, I've modified the way SWI waits are handled, so they require acknowledgement before they can continue.
Moving up, I've moved the child window creation and handling from the main executable into the seperate DLLs. It was getting ridiculously unwieldy, and starting to clutter up the DLL vTable with entries that could be removed with a small redesign. There may still be a few bugs with the new child window handling; if you come across any, do let me know.
Some of you have commented that the emu has purported to load.NDS files for some time, without actually being able to interpret the header structure. Well, now the DS core can load the seperate CPU executables into their right places and start executing them. I'll leave you to see what loading two binaries means, but just note; it's bugged to high heck, and is unlikely to work in almost all cases.
»» http://www.dsemu.org [Homepage]
»» http://dsemu.1emulation.com [Forums]
iDeaS 1.0.0.1 released
iDeaS emulator 1.0.0.1 31-03-2005
This is the second release of iDeaS 1.0.0.1, now run the 3d demos.
Fixed bugs in matrix stacks.
Now the irq routines for ARM7 run.
Fixed bug in write palette memory.
A few bios functions are emulated.
To load a demo on iDeaS open the dialog Open and load in a strictly order 2 files, first you have to choose the arm9 executable file then the arm7 file.
If you don't load the second file (arm7 file) the arm7 code will be disabled.
The arm9 binary will be loaded at the address 0x2004000, the arm7 binary at 0x2380000
>> http://ideasemu.altervista.org/downloads.php [Download]
>> http://ideasemu.altervista.org/index.php [site]
Mame v0.95u1
0.95u1------
Irem M92 dip corrections [brian Troha]
Patches to fix compile errors with VC [bryan McPhail]
Link Warning Fixes [Lawrence Gold]
Misc Updates [Nathan Woods]
src/cpu/hd6309/6309ops.c:
src/cpu/hd6309/6309tbl.c:
- Fixed 6309 SEXW instruction
src/fileio.c:
- Adding a MESS specific option to FILETYPE_SCREENSHOT
Best League update [Pierpaolo Prazzoli]
- Fixed tilemaps and sprites offsets
- Fixed visible area
- Fixed dip-switches
- Added oki banking
- Added sprites wraparound
- Added sprites color masking
SemiCom dipswitch fixes [sonikos]
Excelsior updates [Pierpaolo Prazzoli]
- Fixed sprites priorities
- Added bitmap size switch (100% or 50%)
Megaplay dip fixes [barry Rodewald]
fixed v60 DIVFS opcodes [sebastien Chevalier]
Flash updates [smf]
- Implemented state saving for flash chips.
- Fixed block erase on 16bit flash chips.
- Increased maximum number of flash chips.
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Crackdown [Charles MacDonald, David Haywood] (some graphical problems)
Sonic the Hedgehog 2 (Megaplay) [David Haywood] (some problems due to bad genesis emulation)
Photo Y2k [Olivier Galibert, ElSemi]
Mahjong Channel Zoom In [Angelo Salese]
Mahjong Kakumei [Angelo Salese]
Mahjong Kakumei 2 - Princess League [Angelo Salese]
Idol Janshi Su-Chi-Pie Special [Angelo Salese]
clones
------
Pinball Action (set 3, encrypted) [Nicola Salmoria]
Tekken 3 (TET2/VER.A) [smf]
Ehrgeiz (EG2/VER.A) [smf]
Soul Edge Ver. II (SO3/VER.C) [smf]
Red Hawk (bootleg) [tirino73, David Haywood]
(this suffers from the same problems as the original, I'm not convinced that it really is
protection as the boards are very simple, needs investigation)
Project 64 v1.6
PJ64 homepage: pj64.net
Release Thread: Emutalk
*Edit*
Here's the changelog:
v1.6
R4300i core and executable
- support for rumble enabled controller plugins
- marked some memory allocations with execute flag
- game fixes for DK64, Hydro Thunder, etc
- enable perm cheats
- fixed gui issues
- reduced memory usage
Direct3D6
- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps
Direct3D8
- Added new plugin
RSP
- minor compiler tweaks for speed
Direct Input
- support for more axes
- warn user when configuring button already set
- rumble support using force feedback