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    GCN | Dolwin goes CVS

    LoRd_SnOw
    By LoRd_SnOw,

    Dolwin Gamecube Emulator, or9 has placed his source on Sorceforge.

     

    I registered Dolwin in SourceForge.net and placed its source code in CVS.

     

    Now you may get Dolwin source code anytime, and see how WIP is going on.

     

    Dolwin on SF.net: https://sourceforge.net/projects/dolwin

    Dolwin CVS: http://cvs.sourceforge.net/viewcvs.py/dolwin/dolwin/

    TortoiseCVS client: http://www.tortoisecvs.org/download.shtml

    CVS Article: http://www.anandtech.com/printarticle.aspx?i=2310

     


    Psx | SSSPSX 0.0.10

    LoRd_SnOw
    By LoRd_SnOw,

    A new japanese PSX emulator which had been released. Yet currently there is no translation of the changes of this new release.. We apologize for that matter.

     

    - Official Page


    iDeaS v1.0.0.3 Released!

    Alpha
    By Alpha,

    iDeaS is a current work in progress to be a Nintendo DS emulator.

     

        * Added Display List Management (GXFIFO)

        * Added DMA Management

        * Fixed some errors in the touchscreen management

        * Added TEXGEN_NORMAL. (Mike260 demo)

        * Added TOON effect (it works but I think there are still problems)

        * Added screen capture features.

        * And more changes..

    »» Download Now!

    »» http://ideasemu.altervista.org


    MAME 0.95u4. 0.95u5

    iq_132
    By iq_132,
    0.95u5

    ------

     

    Fixed Windows-specific input bug introduced in u4. [Aaron Giles]

     

    Fixed OKI frequency in Gal's Hustler. [sonikos]

     

    Figured out decryption of remaining DECO102 games. [Nicola Salmoria]

     

     

    0.95u4

    ------

     

    Changes from Aaron Giles

    ------------------------

    * removed CPU_16BIT_PORT hack; this means that all Z80 drivers must explicitly

      clamp their I/O space address space to 8-bits via ADDRESS_MAP_FLAGS(AMEF_ABITS(:lol:)

    * removed CPU_AUDIO_CPU; it was no longer having any effect, and it was a poor

      substitution for documentation since it wasn't used consistently across all games

    * added 'emulator' target to the makefile to make it easier to build just mame.exe

    * removed obsolete targets from the main makefile

    * added Pentium-M optimization target to the makefile

     

     

     

    Other changes

    -------------

    Fixed gsword descriptions and added documentation on the 8741s. [Nicola Salmoria]

     

    Fixed C140 sound routing in the Namco games. [Mamesick]

     

    Added proper sprite ROMs to G-Loc. [Mike Coates]

     

    Fixed game logic bug in mslider. [Phil B, Dox, David Haywood]

     

    Added hack to v60 for srmp7, though this needs a real fix eventually. [David Haywood]

     

    Fixed DIP switches in Survival Arts and Dyna Gear. [brian Troha]

     

    Added several TMS9900 enhancements and variants from MESS. [Raphael Nabet]

     

    Fixed backgrounds in Nitro Ball/Gun Ball. [Pierpaolo Prazzoli]

     

    Added preliminary decryption to Deco 102 games. [Nicola Salmoria]

     

    Fixed DIP switches in Pocket Gal DX and Captain and the Advengers. [brian Troha]

     

    Added better protection against crashing in the debugger. [Nathan Woods]

     

     

     

    New clones added

    ----------------

    Space Invaders (Model Racing) [David Haywood]

    Pocket Gal Deluxe (Euro v3.00) (not working) [Corrado Tomaselli]

    Tecmo World Cup '94 (set 2) (not working) [Corrado Tomaselli]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Dream World [David Haywood]

    Choky Choky [David Haywood]

     

    Get the diff update here:

    http://mamedev.com/source.html


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