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    DSemu v0.0.2g released!

    Robert
    By Robert,

    Version 0.0.2g of DSemu has been released

     

    Thursday, 31st March 2005

    It's high time I added at least a little SWI support to the ARM core. So, I've put in Div, Sqrt, SoftReset and VblankIntrWait. I dunno if it'll make any difference to making GBA or DS demos work, but it needs to be done either way.

     

    I've been receiving comments recently that the compilation process for the emu is less than clean, generating a good wad of warnings. After many months, I finally took it upon myself to resolve the warnings. They turned out mostly to be simple casting requirements, and the occasional return without a value. I've patched all those up, and the compile process should be clean with no errors and no warnings.

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]

    »» http://www.dsemu.org/dsemu-0.0.2g.zip [Download]


    DSEmu v0.0.2f Released!

    Alpha
    By Alpha,
    I said I'd be picking up a config editor; well, I'm not. It turns out that Normmatt wrote the thing in Visual Basic, and pretty bad VB at that. Not much code I can use there, I'm afraid. I might get onto that myself at some point soon.

     

    Regarding the CPU, I've finally decided to pick up the red lights on ARMwrestler and make 'em green. That involved fixing the flag setting code for a few of the Thumb ops, and implementing a good chunk of the enhanced DSP (in particular, short multiply and saturated addition). After all that, it does indeed mean that Wrestler green-lights fully, which is a good thing.

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]


    Dualis Release 5!

    Alpha
    By Alpha,
    CPU: Fixed the Q-flag for SMLAxy

    MMU: Fixed halfword reads from LCDC VRAM

    MMU: Added the math coprocessor functions (Div, Sqrt)

    GPU: Added preliminary support for mode 6 (main core)

    GPU: Added optional GDI rendering (no 3D support)

    GPU: The preferred renderer can now be specified in dualis.ini

    GPU: Added some checks for proper VRAMCNT_* values

    GUI: Forgot to unload the plugins and free the memory they were using when closing the emulator (Oops..)

     

    Moved key input to a dedicated plugin. The source for the input plugin is available for anyone who wants to write their own plugin.

     

    Oh, and Dualis now has a forum

    »» http://dualis.1emulation.com

    »» Dualis Forum


    Gens32 1.65 Se Released

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Gens32 is a emulator for SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X for Windows.

     

    • Update GIM system. You can record your GIM during net play now(Not tested yet).And GIM cfg system was added too,this will make your GIM played more correct.
       
    • Update game name system. You can config the name displayed easily.
       
    • Simple force feedback system added.A simple force feedback system.Please use the force feedback drivers to get more effect.
       
    • 7z format supported in windowed modle. You need the 7-Zip(standalone command line version) to make this avilibal.Check up the Gens32.txt to get more details.
       
    • Volume config system added. Only 1/2X ,1/4X ,2X,4X are avilibal.
       
    • Some new keyboard shotcuts added.Please check up the Gens32.txt to get more details.

    » Gens32 homepage.


Portal by DevFuse · Based on IP.Board Portal by IPS
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