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    Mame v0.95u3

    James
    By James,

    http://mamedev.com/source.html

     

    0.95u3

    ------

     

    Changes from Nathan Woods

    -------------------------

    * fixed crashes in NES games with new 6502 code

    * updated some M6502 variants in accordance with my recent M6502 changes

    * merged in 8255 PPI mode 2 functionality

     

     

    Changes from smf

    ----------------

    * increased MAX_INSTANCES in src\state.c

    * increased FLASH_CHIPS_MAX in src\machine\intelfsh.h

    * merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as

      a parameter

    * cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial

      analogue to digital converters

    * hooked up konamigx.c to use adc083x.c

    * commented out logerror's in timekpr.c

    * added rudimentary support in artwork.c for resizing after a visible area change

     

     

    Changes from R. Belmont

    -----------------------

    * Made gradius 3 vis region symmetrical

    * Added dx/dy settings to K052109, similar to those

      known to exist in the '156 and later chips

    * Fixed layer 2's X offset in gradius3

     

     

    Changes from Aaron Giles

    ------------------------

    Williams driver rewrite

    * rederived all addressing from schematics

    * cleaned up banking mechanisms

    * fixed sound CPU clock in later games

    * simplified blitter code significantly

    * added timing to the blitter (just a guess right now)

    * implemented clipping circuits correctly

    * simplified palette handling significantly

    * rewrote video system to use tilemaps for later games

     

     

    Other changes

    -------------

    Fixed DIP switches in ghoshunt/tutstomb. [sonikos]

     

    Fixed ROM names in Rastan. [bryan McPhail]

     

    Sped up reading of input ports. [wpcmame]

     

    Fixed cycle counts for several 68000 instructions. [Andrew Seed]

     

    Updated tone sounds in Phoenix to use discrete system. [Derrick Renaud]

     

    Removed fake hack ports from Battlezone and Vindicators Part II. [Aaron Giles]

     

    Cleaned up DIP switches in the M90 games. [brian Troha]

     

    Added graphics decryption to panicr. [Nicola Salmoria]

     

    Cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying

    sound chip info. [sebastien Volpe]

     

    Removed Phoenix sound from Pleiads. [Derrick Renaud]

     

    Fixed dipswitches in Pocket Gal Deluxe. [sonikos]

     

    Fixed dipswitches in Vs. Sky Kid. [chaneman]

     

    Fixed gsword sprite palettes. [Nicola Salmoria]

     

    Added oki banking to Speed Spin driver. [Pierpaolo Prazzoli]

     

    Fixed clock speeds and refresh rate for crimfght. [Mamesick]

     

    Added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the

    garbage colors at startup. [Pierpaolo Prazzoli]

     

    Fixed index addressing mode disassembly for HD6309. [Tim Lindner]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Flying Tiger [David Haywood]

    Thunder Dragon [Angelo Salese, Nicola Salmoria]

    Hacha Mecha Fighter [Angelo Salese]

    World Beach Ball Championship 1997 [Pierpaolo Prazzoli]

     

     

    New clones added

    ----------------

    Operation Wolf (World) [bryan McPhail]

    Great Swordsman (World?) [Nicola Salmoria, Corrado Tomaselli]

    Sharpshooter (Rev 1.2) [brian Troha]

    Cascade (Avalanche bootleg) [David Haywood]

    Catt (Japan) [Pierpaolo Prazzoli]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Hollywood Action [David Haywood]

    Power Spikes (bootleg) [Pierpaolo Prazzoli]

    Aero Fighters (bootleg) [Pierpaolo Prazzoli]


    Dualis Release 8!

    Robert
    By Robert,

    Dualis Revision 8 has been released!

     

    2005-04-19

    CPU: The Sqrt SWI is now function number 13 instead of 8

    MMU: Fixed DMA word counts

    MMU: Touchscreen calibration data can now be entered in the ini file

    MMU: Fixed some VRAM mappings

    GPU: Fixed some hflip issues for 16-color text BGs

    GPU: Fixed the VRAM source address for extended rotoscale BGs on the sub core

    GPU: Fixed blending of the leftmost column for 16-color text BGs

    GPU: Fixed some 16-color OBJ clipping issues

    GPU: Proper VRAMCNT values are now enforced

    GUI: Added an I/O register viewer

    GUI: Added a tile viewer

    GUI: Added a -theme commandline switch to select color theme (eg. -theme 0)

    GUI: Fixed the file path of dualis.ini

     

    »» http://dualis.1emulation.com/ [site]

    »» Dualis Official Forum

    »» http://dualis.1emulation.com/files/index.html [Downloads]


    DSEmu is NOT Dead.

    Alpha
    By Alpha,

    Just to clear some things up regarding DSEmu which many people have stated is quite possibly dead. It is not dead, just delayed until further notice.

     

    It's not the end of the project as a whole. Essentially, I can't work on the current incarnation of the emulator any more, as it's a Win32 project, and I have no Win32 development environment. I do, however, have access to a PowerPC; the loss of the x86 environment gives me an excuse to start on what the project was all about: dynamic recompilation.

     

    Basically, the current zip will remain as is until I can swap out the core with a portable dynarec.

     

    If I were to give a wildly inaccurate guess, I'd say another 8 months. But of course, I don't have the time now that I had last August, and lord only knows what'll happen for the rest of this year. As for testing it, I'm most likely to develop for my PowerPC server at the moment, so I'm not sure how much use a Win32 environment would be smile.gif

     

    Thanks for the expression of appreciation. If more than zero people get some use (or even inspiration) from what I do, then I'm happy.

    A big thanks as well from the 1Emulation Community for Two9A's hardwork in the past couple of months and we wish him the best and hope to see DSEmu back soon. :(

     

    »» End of DSemu? Thread

    »» http://www.dsemu.org

    »» DSEmu Official Forum


    A Fond Farewell

    James
    By James,

    http://haze.mameworld.info/

     

    After much thought I’ve decided to hand over the reigns of the project to Aaron on a permanent basis.

     

    I feel that my job as co-ordinator is done, and that the project is now in better shape than when I started. I would mark the abolishment of the TESTDRIVER system, inclusion of more preliminary drivers, and the regular source updates as key factors in this, allowing for more open, active development than was previously possible.

     

    While it can’t be denied that I’m not too optimistic over the way emulation is heading in general lately I hope that Aaron can continue to take the project forward, while sticking to the basic principals which have made MAME so successful and appealing to developers over the years.

     

    I will continue to work on drivers as interest dictates, afterall, its hard to kick a habit, especially one you enjoy when you can take a relaxed approach to it.

     

    This site will continue to be used to show any progress made on drivers, however no more official ‘u’ updates will be posted here, and the future system used will be at Aaron’s discretion.

     

    I do wonder exactly how many source updates and releases I did put together, I lost track pretty early on.


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