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ZSNES WIP 4/11/05
ZSNES 4/11 WIP is now available at ipher's WIP Site
Here's what's new:
ALL: Returning from GUI while paused now restores game screen. [Nach] ALL: Better code in zstate.c, should fix the 'dash issue' [grinvader] ALL: Selectable amount of rewind states no longer dummy, fixed loading rewind when none left.[Nach] ALL: Low CPU usage when emulation paused. [grinvader] ALL: New caps for rewind state number and frequency. [grinvader] ALL: Removed Netplay... for now. [Nach, grinvader] WIN: Primary Buffer Option now works properly [Jonas Quinn] GUI: Moved "Rewind" shortcut option to the Save Options window [ipher] GUI: Fixed the size of the black box for the Rewind States option. [ipher] SRC: Updated Win32 cross compiler [Nach] SRC: Pruning of ~6 years of useless EXTSYMs *whew* [Nach, grinvader] SRC: Fixed jumping mechanism to be more correct. [Nach]
It is adviced that you delete old config files before starting to use this one.
iDeaS 1.0.0.2 released!
iDeaS 1.0.0.2 released!
11-04-2005
Emulation status
----------------
- ARM7TDMI : 32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
- ARM946E-S: 32-bit ARM CPU support (90%)
16-bit THUMB CPU support (100%)
- Real sync emulation for HBlanks and VBlanks
- GFX Mode 0
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Rotation/Zoom
* Windows 0/1 support
- OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Trasparent OBJ
- 256 colors line-per-line palette support
Load a demo
-----------------------------------------
- To load a demo on iDeaS open the dialog Open and load in a strictly order 2 files,
first you have to choose the arm9 executable file then the arm7 file.
- If you don't load the second file (arm7 file) the arm7 code will be disabled.
- The arm9 binary will be loaded at the address 0x2004000, the arm7 binary at 0x2380000.
What is really emulated
-----------------------------------------
- arm7 and arm9 processors with the exception of some of the opcodes of arm9.
- A few the arm7 calls to bios are emulated.
- All two the screens are emulated and give all the 3d output and gba output,
naturally with big limitations.
- The touch screen works but only with the adc sets to 12 bits.
- The Real Time Clock is summary emulated.
>> http://ideasemu.altervista.org/downloads.php [Download]
>> http://ideasemu.altervista.org/index.php [site]
DSEmu v0.0.3c Released!
DSEmu v0.0.3c Released!
Saturday, 9th April 2005So it seems that the screen-flip implementation in.3b was immensely buggy; maybe the bottom screen moved to the top, but it happened all the time, and what should be on the bottom screen went missing. It turns out I was using a subtract instead of an XOR to flip. A small thing, makes quite a difference. Flip should work fine now.
Interface issues, and I mentioned that Normmatt had a config editor ready to go. Well, it was still in Visual Basic, and under the GPL, so I ended up only taking a general inspiration from its layout. The editor is available on the new Options menu; try it out.
»» http://www.dsemu.org [Homepage]
»» http://dsemu.1emulation.com [Forums]
»» http://www.dsemu.org/dsemu-0.0.3c.zip [Download]
Ninphin Discontinued.
Here is an update by Scull at the Ninphin site:
It's been 1 year now, since I slowly started to lose interest in the project. Since the last update there has been no progress and a lot in my life has changed. Honestly, I stopped coding at all.Ninphin was never planned to be dead before it's release.
But though, I will release parts of the source code once I get some time. But at least, I learned a lot while coding it and met cool people. I don't have anything more to say. Sorry for those who waited for nothing.
- Scull
There were no releases of any sort and only a handful of screenshots but it's always a sad thing when an emulator is discontinued.
>> Official Ninphin Site: http://ninphin.emulation64.com/