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DSEmu v0.0.3b Released!
DSemu v0.0.3b released!
Friday, 8th April 2005I've implemented the screen-flip bit in POWERCNT, so anything that uses that feature should work correctly now. In particular, the ARM Wrestler will appear in its right place, on the top screen. Also, regarding the opening of ROMs, I've attempted a hack at type selection; anything with an NDS extension will load in DS mode, and anything else will open as a GBA rom. I know it's buggy and it will break, but it should help a little.
In other news, Normmatt seems to have finished his configuration editor dialog. I haven't been able to grab his code and take a look just yet, but I shall do so for a release in the near future. That should help matters regarding the config file.
Wednesday, 6th April 2005
It's been a slow few days; there've been maybe a couple of bug fixes in the source, but not enough to warrant a new release. I am going to start tracking down the bugs in the CPU that seem to be stopping the majority of demos from running, though. It could be a long process.
I'm not sure that too many people were able to catch the hint in the last post, but the emulator does now have two CPU cores. The ARM7 doesn't actually do anything, and there's nothing else on the bus (a touchscreen controller, for example) for it to interface with, but it is there and executing. If only something actually ran, I could see it in action.
Regarding CVS, it has been out of date recently. Not to worry; I've updated all the existing files, and added in the new ARM9 and its associated files, so any checkouts from CVS should be current now.
»» http://www.dsemu.org [Homepage]
»» http://dsemu.1emulation.com [Forums]
»» http://www.dsemu.org/dsemu-0.0.3b.zip [Download]
Mamedev.com
The mamedevs have their own website.
Welcome to the official MAME development team site. This site is intended to be the official communications channel for the development team.
At the moment, this site is in "beta" mode in order to get feedback on the new license and the other info that appears on the left-hand side. Note that most of the text from the old license didn't really belong in a license, and is now a separate document called About MAME. If you have feedback, please use the contact form to send it to the appropriate place.
What you will find here:
announcements of official releases
links to the official source code distribution
information on the MAME license and trademark
links to useful MAME-related sites
a means of contacting the team and some of the individual developers
What you will not find here:
binary distributions of MAME
message boards
chat rooms
On the left side of the page is all the mame legal stuff.
>> http://mamedev.com/ [site]
Dualis Release 7!
2005-04-06CPU: Fixed a bug in ARM SUBS in IRQ mode
CPU: Changed emulation of the VBlankIntrWait SWI a bit
GPU: Fixed a bug introduced in r6 where VRAM display screens would disappear
GPU: Fixed a bug with incorrect OBJ sizes in some cases
GPU: Added support for extended palettes in VRAM banks F-H
GUI: The close-button on the Video output window is now disabled
GUI: Added support for loading and saving palettes in MS PAL format
GUI: The palette viewer can now view extended palettes
GUI: There is now an auto-update option in the palette viewer
GUI: Fixed a few bugs in the disassembler, and added some more opcodes
GUI: Starting a ROM by double-clicking it in explorer after associating the file type with Dualis now works
GUI: Toggling the OBJ layer on/off now works
Mame v0.95u2
0.95u2------
Incredible Tech. 8-bit update [Aaron Giles]
* added extensive documentation on all the various PCB layouts
* reorganized drivers to match PCB information
* fixed paging/flicker problems in Poker Dice/Dyno Bop
* fixed lack of announcer voices in Rim Rockin' Basketball (rimrockn057gre)
* fixed P3/P4 controls in Rim Rockin' Basketball
* added "behind the beam" updating for Super Strike Bowling
* redid Slick Shot input to use a crosshair for starting point and trackball
movement for velocity
* hooked up inputs for Dyno Bop/Super Strike Bowling, which are now somewhat
playable
* rewrote blitter implementation to be much simpler (no more macros)
* measured and implemented accurate blitter timing (fixes some speed
problems)
* cleaned up TMS34061 implementation to remove dirty pixel tracking
* fixed scanline computations in TMS34061 code
* updated Capcom Bowling driver as well to handle TMS34061 changes
Sega ST-V update [Angelo Salese]
* Fixed Batman Forever rom loading,now the game works,thanks to Runik to point this out.
* Fixed some interrupt issues because the old implementation was giving several hangs
on the above game.To be more specific added the sprite draw end irq to the INTERRUPT_GEN
structure & fixed a bug which prevented the vblank bit to not be cleared if the irq mask
has the VBLANK-IN disactivated.
* Fixed the NMI_disable/enable cmds on the SMPC device,his function is to active/disactive
a bit in the SMPC ram.This fixes the "2 credits bug at start-up" in Shanghai Triple Threat.
* Fixed a bug in the bitmap type 4 in VDP2 handling,which was causing the Sunsoft logo in
Shanghai Triple Threat to not show correctly.
Removed hack from Ghox controls so it acts like real PCB [Corrado Tomaselli]
Attempted to fix crash in Crackdown [David Haywood]
Misc Patch [Nathan Woods]
src/cpu/m6502/m6502.c:
src/cpu/m6502/m6502.h:
src/cpu/m6502/ops02.h:
- Added a hook that allows drivers to override the indexed
addressing mode (there is a certain system on the MESS side that does
some very ugly tricks to change the behavior of this mode)
src/machine/6821pia.c:
- PIA fix
Fixed error introduced in Splash when Funny Strip gfx were fixed [Pierpaolo Prazzoli]
Improved SSlam audio MCU sim [Quench]
SN76496 improvements [sebastien Chevalier]
Megaplay dipswitch fix [barry Rodewald]
Improved gamelist.txt generation code [buddabing, Atari Ace]
Changed way in which MCU kludge/hack works in armedf driver [sebastien Chevalier]
mayjisn2 input fix [WING]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Up Your Alley [Aaron Giles]
Dr. Tomy [Pierpaolo Prazzoli]
Snapper [Aaron Giles, Simon White]
Pocket Gal Deluxe (bootleg) [David Haywood]
Batman Forever [Angelo Salese, Runik]
clones
------
Wally wo Sagase! (Rev. [Chack'n]
DD. Crew (Japan, 2 Player) [Chack'n]
Aurail (Japan) [Chack'n]
Trio the Punch (World) [Roberto Gandola]
Simpsons (4 Player alt) [Chris Hardy]
New games marked as GAME_NOT_WORKING
------------------------------------
Comad World Beach Ball Championship 1997 (skeleton driver)
Monster World (different memory map etc. to speed spin)
Peno Cup (maybe wrong title, corrupt rom data)
Panic Road [Tomasz Slanina] (encrypted gfx, like mustache boy?)
D.D Crew (3 Player, World) [Chris Hardy] (hangs when you select character, needs investigation)