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- Fixed a display corruption/flickering bug with DirectX that would often occur when switching between windowed and full-screen.
- Fixed a bug in regards to restoring windowed state (minimized/maximized/etc) when switching between windowed and full-screen; sometimes Gens would not switch out of full-screen properly.
- New build process for win32 version, using MS VS.NET (VC70) with performance optimizations. Resulting binary is larger, but runtime performance appears better. Probably runs more smoothly on slower machines.
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- Net Play developed more.
- Keyboard-separated games also are supported and it is possible to play the same game from several client PC's with running emulators.
- Automatic switching rules (for time-separated games) can now be set very easy, there are no programmer skill required at all to setup a scenario). Simple example of such scenario provided for BATTY, just load it and try.
- Compression (UCL and LZip) also are supported.
- Hidden Moves mode made hidden also for Direct-X full screen.
- Keyboard state now provided by the server rather then restoring it while "replaying" frames like in Action Replay.
- Separate top menu item Net added in the main menu, and hot keys to control connection without switching to Connection window (Alt-0 - pass moves to the next player, Alt-1 - to the first, etc. to Alt-8 and Alt-9 to request moves).
- Also some bugs fixed on connection/disconnection, so working with Net Play became more stable and speed of playing over network became more reliable. Now Net Play tested in a local network with two computers connected and works well in such case.
- Some possible problems with graphic output fixed, especially for Windows9x and low desktop resolutions. Working under 16 colors on real hardware can be still slow (case of 1 bit per pixel, 4 planes). But other modes work fast enough now. If 320x200x256 video mode requested for DirectX full-screen but the hardware can not satisfy this request,the next mode 640x400x256 is tryed.
- Smooth Scale graphic filter now requires only MMX, and not need SSE2 to be available (so it can work on Pentium II with MMX, at least).
- Configuration dialog redesigned a bit to fit in lowest resolution display (640x400).
- An option added 'Dynamic priorities' (in the Configuration), by default it is reset. It has effect in NT/2K/XP and controls treads priority on-fly achieving in some cases better performance (but setting permanent task priority can stop working).
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Mame v0.92u2000 !
0.92u2000---------
Given the circumstances this seems a worthwhile update .
----
Improvements to Seibu SPI decryption [Nicola Salmoria]
Tile graphics are decrypted for all Games
Sprites decrypted for Raiden Fighters 2000
Discrete Sound in Tank8 [Hans Andersson]
Added Trackballs in Championship Bowling [Pierpaolo Prazzoli]
Fixed Super Trio sound frequency [Pierpaolo Prazzoli]
Compiler Fixes [R.Belmont]
FD1089 Update [Nicola Salmoria, Charles MacDonald]
Complete table for 317-0033 (Alien Syndrome) and 317-0034 (S.Hang On)
Updated Mahjong drivers to use new default controls [James Wallace]
Updated Gladiator driver [Nicola Salmoria]
- verified with schematics (though the schematics are very hard to read
so there are still dubious places)
- converted to tilemaps, fixed scrolling
- simplified tile decoding
- flip screen support
- fixed spriteram size (this fixes gladiatr36rc2gre)
- support for sprite dual buffer (this fixes sprite trails)
- adjusted YM2203 mixing levels so bass notes can still be heard (the
audio mixing stage has some program controlled filters though which
aren't supported)
- merged with ppking, drivers/ppking.c is no longer needed
- proper blending of the fg layer (it's a palette effect not alpha
blending)
Improved video emulation in XFiles [Tomasz Slanina]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Raiden Fighters 2: 2000 [Nicola Salmoria, Ville Linde]
Sound is not yet perfect, some graphical effects are missing
clones:
Little Hero (bootleg of KidNiki) [Pierpaolo Prazzoli]
Astro Combat (bootleg of Astro Blaster) [Pierpaolo Prazzoli]
Super Missile Attack (encrypted set) [Mowerman, Dave Widel]
New games marked as GAME_NOT_WORKING
------------------------------------
TurboSub [Tomasz Slanina]
basic driver for now, acts as a bitmap viewer for the GFX roms.
Gens 2.12b Released!
Gens is a Sega Genesis, Sega-CD, 32X emulator for Windows.
» Get it here.
» Gens homepage.
DSemu v0.0.1d Released!
DSemu is a GBA emulator & soon to be DS emulator for Windows.
"The ARM instruction validator that mic's working on grows all the time. It has 4 screens now! And after a bit of hacking (most notably, fixing rotated-operand LDR to actually rotate the carry in for RRX), I get green lights across the board. I've been assured that Gebea and sGBA do just as well, though, so I still have better competition.
I've packaged the all new ARM-wrestler ROM into the download Zip, so head over to Downloads and try it out."
» DSemu homepage.
EmuZWin 2.6 Release 1.2 Beta Released!
EmuZWin is a Spectrum-128K/48K emulator for Windows.
» EmuZWin homepage.