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    Mame v0.92u2000 !

    James
    By James,

    http://haze.mameworld.info/

     

    0.92u2000

    ---------

     

    Given the circumstances this seems a worthwhile update ;).

     

    ----

     

    Improvements to Seibu SPI decryption [Nicola Salmoria]

    Tile graphics are decrypted for all Games

    Sprites decrypted for Raiden Fighters 2000

     

    Discrete Sound in Tank8 [Hans Andersson]

     

    Added Trackballs in Championship Bowling [Pierpaolo Prazzoli]

     

    Fixed Super Trio sound frequency [Pierpaolo Prazzoli]

     

    Compiler Fixes [R.Belmont]

     

    FD1089 Update [Nicola Salmoria, Charles MacDonald]

    Complete table for 317-0033 (Alien Syndrome) and  317-0034 (S.Hang On)

     

    Updated Mahjong drivers to use new default controls [James Wallace]

     

    Updated Gladiator driver [Nicola Salmoria]

    - verified with schematics (though the schematics are very hard to read

      so there are still dubious places)

    - converted to tilemaps, fixed scrolling

    - simplified tile decoding

    - flip screen support

    - fixed spriteram size (this fixes gladiatr36rc2gre)

    - support for sprite dual buffer (this fixes sprite trails)

    - adjusted YM2203 mixing levels so bass notes can still be heard (the

      audio mixing stage has some program controlled filters though which

      aren't supported)

    - merged with ppking, drivers/ppking.c is no longer needed

    - proper blending of the fg layer (it's a palette effect not alpha

      blending)

     

    Improved video emulation in XFiles [Tomasz Slanina]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Raiden Fighters 2: 2000 [Nicola Salmoria, Ville Linde]

    Sound is not yet perfect, some graphical effects are missing

     

    clones:

    Little Hero (bootleg of KidNiki) [Pierpaolo Prazzoli]

    Astro Combat (bootleg of Astro Blaster) [Pierpaolo Prazzoli]

    Super Missile Attack (encrypted set) [Mowerman, Dave Widel]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

     

    TurboSub [Tomasz Slanina]

    basic driver for now, acts as a bitmap viewer for the GFX roms.


    Gens 2.12b Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Gens is a Sega Genesis, Sega-CD, 32X emulator for Windows.

     

    • Fixed a display corruption/flickering bug with DirectX that would often occur when switching between windowed and full-screen.
       
    • Fixed a bug in regards to restoring windowed state (minimized/maximized/etc) when switching between windowed and full-screen; sometimes Gens would not switch out of full-screen properly.
       
    • New build process for win32 version, using MS VS.NET (VC70) with performance optimizations. Resulting binary is larger, but runtime performance appears better. Probably runs more smoothly on slower machines.

    » Get it here.

     

    » Gens homepage.


    DSemu v0.0.1d Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    DSemu is a GBA emulator & soon to be DS emulator for Windows.

     

    "The ARM instruction validator that mic's working on grows all the time. It has 4 screens now! And after a bit of hacking (most notably, fixing rotated-operand LDR to actually rotate the carry in for RRX), I get green lights across the board. I've been assured that Gebea and sGBA do just as well, though, so I still have better competition.

     

    I've packaged the all new ARM-wrestler ROM into the download Zip, so head over to Downloads and try it out."

    » DSemu homepage.


    EmuZWin 2.6 Release 1.2 Beta Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    EmuZWin is a Spectrum-128K/48K emulator for Windows.

     

    • Net Play developed more.
       
    • Keyboard-separated games also are supported and it is possible to play the same game from several client PC's with running emulators.
       
    • Automatic switching rules (for time-separated games) can now be set very easy, there are no programmer skill required at all to setup a scenario). Simple example of such scenario provided for BATTY, just load it and try.
       
    • Compression (UCL and LZip) also are supported.
       
    • Hidden Moves mode made hidden also for Direct-X full screen.
       
    • Keyboard state now provided by the server rather then restoring it while "replaying" frames like in Action Replay.
       
    • Separate top menu item Net added in the main menu, and hot keys to control connection without switching to Connection window (Alt-0 - pass moves to the next player, Alt-1 - to the first, etc. to Alt-8 and Alt-9 to request moves).
       
    • Also some bugs fixed on connection/disconnection, so working with Net Play became more stable and speed of playing over network became more reliable. Now Net Play tested in a local network with two computers connected and works well in such case.
       
    • Some possible problems with graphic output fixed, especially for Windows9x and low desktop resolutions. Working under 16 colors on real hardware can be still slow (case of 1 bit per pixel, 4 planes). But other modes work fast enough now. If 320x200x256 video mode requested for DirectX full-screen but the hardware can not satisfy this request,the next mode 640x400x256 is tryed.
       
    • Smooth Scale graphic filter now requires only MMX, and not need SSE2 to be available (so it can work on Pentium II with MMX, at least).
       
    • Configuration dialog redesigned a bit to fit in lowest resolution display (640x400).
       
    • An option added 'Dynamic priorities' (in the Configuration), by default it is reset. It has effect in NT/2K/XP and controls treads priority on-fly achieving in some cases better performance (but setting permanent task priority can stop working).

    » EmuZWin homepage.


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