Jump to content

    UberNES 2 rev 3 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    UberNES is a NES emulator for Windows.

     

    • Added High Score trackers for 12 new games.
       
    • Expanded High Score feature to display top 10 scores and players for each game, rather than just the top overall score.
       
    • Modified Internet NES Stats structure; stats are now compressed and take less time to download
       
    • Added support for 512k MMC1 games, Dragon Warrior 3 and 4 are now playable.
       
    • Added more Game Genie codes to online code database
       
    • Added more box descriptions to NES database

    » UberNES homepage.


    ZSNES WIP 2/2/05

    Agozer
    By Agozer,

    ZSNES 2/02 WIP is now available at ipher's WIP Site.

     

    Whats New:

     

    ALL: Rewind uses less RAM [Nach]
    ALL: Netplay fixes round 2 [grinvader, Nach]
    SRC: Ported asm to C [Aerdan, grinvader, Nach]
    ALL: Removed unused code, sped up ZSNES [grinvader, Nach]
    GUI: Updated about box. [pagefault]
    GUI: Thumbnail for save states is now only generated if there. [Nach]


    Mame 0.91u2

    James
    By James,

    http://haze.mameworld.info/

     

    0.91u2

    ------

     

    Main purpose of this update is to clean up the compile warnings

     

    --

     

    Warning Cleanups [Nathan Woods, David Haywood]

     

    ST-V update [Angelo Salese]

    -Added a kludge for Astra Super Stars to let it run past a nasty code,

      nasty because I highly suspect it's a sh-2 bug,will be worked out in

      the future.

    -Added some new vdp2 registers,for example the DISP one for avoid

      transitions draws.

    -Re-added the layer disable/enable code that I sent in the past which

      was lost,and removed the possibility to disable layers with non-debug

      builds

    -Started to add default eeproms for the various games,for now I've hooked

      up the one in Shienryu to let it run already with Vertical Switch.

    -Added the dynamic clocks,hopefully now 100% working.

     

    TNZS driver update [Nicola Salmoria]

    - fixed crash due to code execution across bank cboundary (tnzs36b16yel)

    - removed kludges which were required to run Arkanoid 2 (they were just

    mirror addresses)

    - added sprite banking (same as seta.c). Insecotr X and other were obvoisly

    running at 30fps before, now they are ok. Also fixes insectx13b16gre and

    insectx236b16gre.

    - added sprite buffering (not quite the same as seta.c). Fixes kabukiz

    sprites and backgrounds, though there might still be a few glitches.

    - fixed kabukiz sound

     

    Correct NeoGeo Mirroring + additional information on coin counters etc. [Razoola]

     

    Lethal Enforcers updates [Nicola Salmoria, R.Belmont]

     

    uPD7759 rewrite, fixing sound in System 16 games [Aaron Giles]

     

    Small jalmah.c update to fix a crash [Angelo Salese]

     

    Fixed Gunsmoke transparency [Nicola Salmoria]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Kabuki-Z [Nicola Salmoria]

     

    clones

    ------

     

    Karate Blazers (Japan) [Gerald]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

     

    Super Trio - background emulation not complete (encrypted tiles?)

                sound emulation not complete

             

    Join 'Em [David Haywood] - basic driver, not much work done on it yet

     

    The Couples [Angelo Salese] - basic driver, not much work done on it yet


    Gebea Release 10 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Gebea is a plugin-based GBA emulator for Windows.

     

    • Fixed some barrel shifter special cases in both ARM and Thumb mode
       
    • Fixed some BG/OBJ tile flipping issues
       
    • Added clipping of rotoscaled OBJs
       
    • Fixed a bug in the BG layer sorting
       
    • Fixed a few IRQ-related bugs
       
    • Fixed transparencies for 16x16 color BGs
       
    • Fixed rendering of left-most tile for text BGs
       
    • Added support for timer interrupts and cascading timers
       
    • Added support for DMA interrupts
       
    • Added support for fixed address DMA
       
    • Writes to the interrupt request flag register should now work properly
       
    • Fixed 32-bit reads from the key input register
       
    • Layer enabling/disabling in the GPU settings dialogue now work correctly
       
    • Added support for zipped roms

    » Gebea homepage.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...