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    Project 64 v1.6

    iq_132
    By iq_132,

    PJ64 homepage: pj64.net

    Release Thread: Emutalk

     

    *Edit*

    Here's the changelog:

    v1.6

     

    R4300i core and executable

     

    - support for rumble enabled controller plugins

    - marked some memory allocations with execute flag

    - game fixes for DK64, Hydro Thunder, etc

    - enable perm cheats

    - fixed gui issues

    - reduced memory usage

     

    Direct3D6

     

    - Pilotwings no longer crashes

    - Fixed drivers that have incorrect depth buffer caps

     

    Direct3D8

    - Added new plugin

     

    RSP

     

    - minor compiler tweaks for speed

     

    Direct Input

     

    - support for more axes

    - warn user when configuring button already set

    - rumble support using force feedback


    DSemu v0.0.2g released!

    Robert
    By Robert,

    Version 0.0.2g of DSemu has been released

     

    Thursday, 31st March 2005

    It's high time I added at least a little SWI support to the ARM core. So, I've put in Div, Sqrt, SoftReset and VblankIntrWait. I dunno if it'll make any difference to making GBA or DS demos work, but it needs to be done either way.

     

    I've been receiving comments recently that the compilation process for the emu is less than clean, generating a good wad of warnings. After many months, I finally took it upon myself to resolve the warnings. They turned out mostly to be simple casting requirements, and the occasional return without a value. I've patched all those up, and the compile process should be clean with no errors and no warnings.

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]

    »» http://www.dsemu.org/dsemu-0.0.2g.zip [Download]


    DSEmu v0.0.2f Released!

    Alpha
    By Alpha,
    I said I'd be picking up a config editor; well, I'm not. It turns out that Normmatt wrote the thing in Visual Basic, and pretty bad VB at that. Not much code I can use there, I'm afraid. I might get onto that myself at some point soon.

     

    Regarding the CPU, I've finally decided to pick up the red lights on ARMwrestler and make 'em green. That involved fixing the flag setting code for a few of the Thumb ops, and implementing a good chunk of the enhanced DSP (in particular, short multiply and saturated addition). After all that, it does indeed mean that Wrestler green-lights fully, which is a good thing.

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]


    Dualis Release 5!

    Alpha
    By Alpha,
    CPU: Fixed the Q-flag for SMLAxy

    MMU: Fixed halfword reads from LCDC VRAM

    MMU: Added the math coprocessor functions (Div, Sqrt)

    GPU: Added preliminary support for mode 6 (main core)

    GPU: Added optional GDI rendering (no 3D support)

    GPU: The preferred renderer can now be specified in dualis.ini

    GPU: Added some checks for proper VRAMCNT_* values

    GUI: Forgot to unload the plugins and free the memory they were using when closing the emulator (Oops..)

     

    Moved key input to a dedicated plugin. The source for the input plugin is available for anyone who wants to write their own plugin.

     

    Oh, and Dualis now has a forum

    »» http://dualis.1emulation.com

    »» Dualis Forum


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