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- Real 6301 low level keyboard CPU emulator written by Vincent Joguin ( Now Froggies' demo and Transbeauce2 are working !!)
- -weird- MFP "0" data register behavior when strangly programmed emulated. ( Froggie's demo )
- noisy YM sound sometimes when resetting fixed.
- TimerB when shifter disabled bug fixed ( Oxygene screen in Transbeauce2 )
- bug fix in video combo box frequency selector ( sort removed )
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MAME v0.91 released !
http://www.mame.net/downmain.html
0.91----
Fixed pengo (was broken in u4) [smf]
Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]
Fixed a problem in palette_get_color() causing an incorrect value to be returned
in some specific cases [Nicola Salmoria]
Fixed kaneko16.c which was broken in u4 [sebastien Volpe]
Debugger enhancements [Nathan Woods]
src/debug/debugcmd.c:
src/debug/debugcpu.c:
src/debug/debugcpu.h:
src/debug/debughlp.c:
src/debug/debugvw.c:
- Adds a 'source' command, that reads in a set of debugger commands
similar to the UNIX shell command of the same name
- Added a debug_trace_printf() call, for use during debugging to
emit text into a trace file
- Petty compiler warning fixes
Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]
Memory System update with improved mirroring support [Aaron Giles]
Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]
Sega update [Aaron Giles]
segas16a:
* added proper mirroring for the memory map (needs my memory update)
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
segas16b:
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
machine/segaic16:
* added support for 3 multiply chips and 3 divide chips
* fixed timer/compare chip implementation to match real PCB
vidhrdw/segaic16:
* added tilemap flipping support
* added sprite flipping support for 16A and 16B sprites
Changed outrun and outruna to use a better set of GFX roms [David Haywood]
Fixed some NeoGeo G FX bugs [A nonymous]
Fixed some vasara2 dipswitch text [Mamesick]
Fixed popeye crash + water colour [Nicola Salmoria]
Fixed vs. Wrecking Crew colours [Roberto Gandola]
Improved workaround for hang bug in tnzs [Nicola Salmoria]
Improvements to PPC core / Model 3 driver [Ville Linde]
some step 2.0 games now show something
MC68HC11 CPU core [Ville Linde]
Lethal Enforcers update [R.Belmont]
Fixes/resolves:
- Both versions now boot and run
- Tilemaps and sprites display
- Sound now works
- Memory maps unified
- All digital inputs added (including DIPs)
Still to do:
- Colors
- Gun inputs
- Tilemap enable/disable
- Priorities
- K054000 protection chip hookup
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Dacholer [Pierpaolo Prazzoli]
Kick Boy [Pierpaolo Prazzoli]
both are missing proms (causes bad colours) and lack sound
clones
------
Clash Road (Status License) [steve Rice, Pierpaolo Prazzoli]
Golden Axe RODA (Japan) [Tormod Tjaberg]
Thunder Cross (World?) [Andreas Thorsén]
PushMan (Korea) [Andreas Thorsén]
New games marked as GAME_NOT_WORKING
------------------------------------
Tarzan (IGS)
no work been done on it, might be gambling
Magical Tetris Challenge
Eleven Beat
these are n64 based, skeleton driver only with board layouts, maybe
more useful to n64 emulator authors.
See See Find Out [Tomasz Slanina]
mostly ok, but sometimes pauses
FB Alpha v0.2.95.23 released
http://www.ojko.com/phpbb/viewtopic.php?t=2601
What's New?-----------
v0.2.95.23
This is still an alpha release!
Note that, if compiled with GCC, you will need to use version 3.3.x, and
the experimental DirectX 9 blitter is not built.
- Changed the way FB Alpha looks for ROMs. Now, it will always check the last
path for any given.zip file, even when a.zip file of the same name is
present in another path. This way, we can keep ROMs that are only needed
for FB Alpha seperate without sacrifising compatibility with other emulators;
- Changed the way Neo Geo memory cards work, allowing the use of 1 megabit
cards;
- Emulated protection in Super Sidekicks (was patched before);
- Fixed the last few bad game names / bad ROM definitions;
- Fixed a few minor issues in the makefile for mingw/cygwin;
- The debugger is now only compiled for debug builds;
- Minor updates to compile documentation;
- Fixed a crash at startup for some systems when autopause was activated
SainT 1.99 Released!
SainT is an ATARI-ST emulator for Windows.
» SainT homepage.
Pcsx2 Development Progress!
Recently today the Pcsx2 Page has been updated with some very nice screenshots showing Virtua Fighter 4 running. Which now some games can now run video's
pcsx2 0.8 WIPIpu working now. Some games can now play videos. Enjoy shots
Home page - Official Page