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    MAME v0.91 released !

    Prican25
    By Prican25,

    http://www.mame.net/downmain.html

     

     

    0.91

    ----

     

    Fixed pengo (was broken in u4) [smf]

     

    Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]

     

    Fixed a problem in palette_get_color() causing an incorrect value to be returned

    in some specific cases [Nicola Salmoria]

     

    Fixed kaneko16.c which was broken in u4 [sebastien Volpe]

     

    Debugger enhancements [Nathan Woods]

    src/debug/debugcmd.c:

    src/debug/debugcpu.c:

    src/debug/debugcpu.h:

    src/debug/debughlp.c:

    src/debug/debugvw.c:

         - Adds a 'source' command, that reads in a set of debugger commands

           similar to the UNIX shell command of the same name

         - Added a debug_trace_printf() call, for use during debugging to

           emit text into a trace file

         - Petty compiler warning fixes

     

    Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]

     

    Memory System update with improved mirroring support [Aaron Giles]

     

    Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]

     

    Sega update [Aaron Giles]

    segas16a:

    * added proper mirroring for the memory map (needs my memory update)

    * fixed sense of Time Scanner cocktail DIP

    * fixed SDI

     

    segas16b:

    * fixed sense of Time Scanner cocktail DIP

    * fixed SDI

     

    machine/segaic16:

    * added support for 3 multiply chips and 3 divide chips

    * fixed timer/compare chip implementation to match real PCB

     

    vidhrdw/segaic16:

    * added tilemap flipping support

    * added sprite flipping support for 16A and 16B sprites

     

    Changed outrun and outruna to use a better set of GFX roms [David Haywood]

     

    Fixed some NeoGeo G FX bugs [A nonymous]

     

    Fixed some vasara2 dipswitch text [Mamesick]

     

    Fixed popeye crash + water colour [Nicola Salmoria]

     

    Fixed vs. Wrecking Crew colours [Roberto Gandola]

     

    Improved workaround for hang bug in tnzs [Nicola Salmoria]

     

    Improvements to PPC core / Model 3 driver [Ville Linde]

    some step 2.0 games now show something

     

    MC68HC11 CPU core [Ville Linde]

     

    Lethal Enforcers update [R.Belmont]

    Fixes/resolves:

    - Both versions now boot and run

    - Tilemaps and sprites display

    - Sound now works

    - Memory maps unified

    - All digital inputs added (including DIPs)

     

    Still to do:

    - Colors

    - Gun inputs

    - Tilemap enable/disable

    - Priorities

    - K054000 protection chip hookup

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Dacholer [Pierpaolo Prazzoli]

    Kick Boy [Pierpaolo Prazzoli]

    both are missing proms (causes bad colours) and lack sound

     

    clones

    ------

     

    Clash Road (Status License) [steve Rice, Pierpaolo Prazzoli]

    Golden Axe RODA (Japan) [Tormod Tjaberg]

    Thunder Cross (World?) [Andreas Thorsén]

    PushMan (Korea) [Andreas Thorsén]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

     

    Tarzan (IGS)

    no work been done on it, might be gambling

     

    Magical Tetris Challenge

    Eleven Beat

    these are n64 based, skeleton driver only with board layouts, maybe

    more useful to n64 emulator authors.

     

    See See Find Out [Tomasz Slanina]

    mostly ok, but sometimes pauses


    FB Alpha v0.2.95.23 released

    James
    By James,

    http://www.ojko.com/phpbb/viewtopic.php?t=2601

     

    What's New?

    -----------

     

    v0.2.95.23

     

    This is still an alpha release!

     

    Note that, if compiled with GCC, you will need to use version 3.3.x, and

    the experimental DirectX 9 blitter is not built.

     

    - Changed the way FB Alpha looks for ROMs. Now, it will always check the last

    path for any given.zip file, even when a.zip file of the same name is

    present in another path. This way, we can keep ROMs that are only needed

    for FB Alpha seperate without sacrifising compatibility with other emulators;

    - Changed the way Neo Geo memory cards work, allowing the use of 1 megabit

    cards;

    - Emulated protection in Super Sidekicks (was patched before);

    - Fixed the last few bad game names / bad ROM definitions;

    - Fixed a few minor issues in the makefile for mingw/cygwin;

    - The debugger is now only compiled for debug builds;

    - Minor updates to compile documentation;

    - Fixed a crash at startup for some systems when autopause was activated


    SainT 1.99 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    SainT is an ATARI-ST emulator for Windows.

     

    • Real 6301 low level keyboard CPU emulator written by Vincent Joguin ( Now Froggies' demo and Transbeauce2 are working !!)
       
    • -weird- MFP "0" data register behavior when strangly programmed emulated. ( Froggie's demo )
       
    • noisy YM sound sometimes when resetting fixed.
       
    • TimerB when shifter disabled bug fixed ( Oxygene screen in Transbeauce2 )
       
    • bug fix in video combo box frequency selector ( sort removed )

    » SainT homepage.


    Pcsx2 Development Progress!

    LoRd_SnOw
    By LoRd_SnOw,

    Recently today the Pcsx2 Page has been updated with some very nice screenshots showing Virtua Fighter 4 running. Which now some games can now run video's

     

    pcsx2 0.8 WIP

    Ipu working now. Some games can now play videos. Enjoy shots

     

    Home page - Official Page


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