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    ZiNc 1.1 released !

    James
    By James,

    http://www.emuhype.com/index.phtml?s=zinc&ss=files

     

    Several of the remaining biggest issues with ZiNc have been resolved in this update. First and foremost, we have correct root counter emulation by smf. This corrects the gameplay timing of most System 11 and 12 games, so if Tekken 3 was showing 60/60 but playing like molasses before, give it a try now. Similarly, Soul Edge no longer acts like the characters are on speed with a Red Bull chaser. Polygonal pr0n fans will appreciate that Show Time is now fully functional in Dancing Eyes. In more mundane news, I (RB) have replaced ZiNc´s zip file loader. ZiNc now should recognize all valid zip files (including ones it didn´t understand before) and additionally it can load by CRC so your ROM sets don´t have to have perfect filenames inside the zips. The final change from 1.0.2 is that the Soul Edge sets now are defined properly w.r.t. MAME and should no longer cause trouble

    Note that this is a pretty fundamental emulation change and I haven´t been able to verify that all 71 of ZiNc´s games work properly now, so if you find any new issues (especially those related to either game speed or games now not working properly) please report them on the official ZiNc messageboard.


    Mame 0.90u4 !

    James
    By James,

    http://haze.mame.net/

     

    Here is 0.90u4, some things are a bit of a mess, hopefully will be cleaned up before u5. CPS2 text update hasn't been verified by Guru so isn't in.. Forgot the NG freqency change.... Forgot to make bomblord a clone of bbmanw.. Forgot to update the date somewhere I think.. probably countless other thing which for some reason I always remember after I've done the diff.... I've noticed that at least Pengo is broken, but anyway.. I'm too tired to check this over 100% right now, and I expect a busy week so any corrections will have to wait until u5.

     

    0.90u4

    ------

     

    Sega Update [Aaron Giles]

    drivers/segahang.c:

    * connected rowscroll/colscroll controls, though I don't think anyone uses them

    * upped YM2151 mixing volume, as suggested by Arbee

    * made all the 6844 dumps verified

     

    drivers/segaorun.c:

    * noted that the break LED no longer functions

    * upped YM2151 mixing volume

     

    drivers/segas16a.c:

    * improved the way custom I/O controls work internally

    * rewrote the N7751 path so that it is properly triggered and better described

    * added support for mjleague controls

    * added support for sjryukoa controls

    * hooked up DIP switches for timescna

    * connected up the watchdog (some games use it, some don't)

    * removed unused controls from all games' input lists

    * upped YM2151 mixing volume

     

    drivers/sega16b.c:

    * improved the way custom I/O controls work internally

    * added support for sjryuko controls

    * hooked up DIP switches for timescn

    * upped YM2151 mixing volume

     

    drivers/segas18.c:

    * added P3 start button to desertbr

    * included 317-0184 dump in ddcrewb

     

    drivers/segaxbd.c:

    * upped YM2151 mixing volume

     

    vidhrdw/segaic16.c:

    * cleaned up tilemap handling using the new user_data feature

    * added pixel-accurate scaling to System 16B sprites

    * based on this knowledge, tweaked Hang On, Space Harrier, and 16A sprite systems

    * fixed documentation on Hang On/Space Harrier road chip

     

    vidhrdw/segas18.c:

    * fixed memory leak

     

    FD1089 update [Nicola Salmoria, Charles MacDonald]

    Improved decryption logic

    Added complete table for Enduro Racer

    Added more data to Super Hang On Table

     

    Increased the amount of adjustable memory banks from 24 to 32. [Nathan Woods]

     

    ST-V Update [Angelo Salese]

     

    -Started to work with the A-Bus protection,it is a sort of data transfer with the

      cartridge area,more info in the stv.c file.

      Current implementation just fixes character selection screens in sss,I will work out

      about this one in the future,it has various "interesting" issues which was thought

      to be emulation probs(i.e booting in rsgun,textures in elandore etc.).

     

    -Added a preliminary timer 1 irq handling,it fixes pblbeach booting but it doesn't

      work yet because of incomplete VDP-1 emulation.

     

    -Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not

      needed (because sss is protected rather than using an illegal procedure),it was

      causing wrong graphics in fhboxers & boot errors in pblbeach,reversed it back to

      default.

     

    Added missing Player 2 controls to Space War (Leijac) [steve Ellenoff]

     

    Pacman Driver Update [Dave Widel]

    Sets added:

     

    jumpshtp: prototype from PokeMAME

    vanvanb:  bootleg but it looks earlier.

    sprglobp: Not sure if this is the official set, or an accidental merged set with

               the glob.

    ctrpllrp: I consider this sig. since it came in it's own cab, and they did change

               some of the music.

     

    Other changes:

     

    Added full memory map, this should fix the ending of Ms Pac.

    Added a jumpshot dip.

    I didn't remove any sets, but I mentioned which of them are junk imo and why.

     

    Pacman Driver Update [smf]

    * pacman/pengo/jrpacman use the same tile/sprite decode, palette decode & sprite

       rendering

    * renamed pengo sound & video hardware to pacman as it was used their first.

    * converted to use tilemaps

    * merged memory maps

    * added rom mirroring to pacman & moved any game that needs another rom into

       another map.

    * tidied up the mirroring in the S2650 games.

    * grouped the GAME() lines by hardware and then year.

    * moved jrpacmbl back into pengo.c

     

    Emulated protection in Golden Axe ROTD [Charles MacDonald, David Haywood]

     

    Fixed 65816 dasm error [Nathan Woods]

     

    Minor Debugger Fix [Nathan Woods]

    Removed the VK_HOME and VK_END cases for the WM_KEYDOWN event.  As far as I can

    tell, the default action does the trick, and additionally, Shift+Home and

    Shift+End are also handled correctly.

     

    Added standard set of Mahjong Inputs [Aaron Giles]

     

    Arcadia Update [Mariusz Wojcieszek]

    - changed driver to use multi bios setup

    - added support for TenPlay bios (from 10 games board)

    - added proper Kickstart 1.3 image (256k instead of 512k)

    - reverted ar_sdwr to 0.5MB chip ram, and made blitter to discard

       writes above chip ram

     

    Operation Thunderbolt Update [Nicola Salmoria]

    - verified and coumented from schematics

    - emulated external volume and panning control

    - added othundrj (region byte change)

    - fixed garbage graphics on startup with a kludge (othunder074u1gre)

    - also fixed wrong plane graphics at the end of the game (othunder074u1gre3)

       but I have no idea how! I completed the game three times and it's not doing

       it anymore.

     

    Tilemap Update [Aaron Giles]

    Added a user_data field for tilemaps. You can call tilemap_set_user_data() to

    set this field internally in the tilemaps. Before  rendering, this value will

    be copied into the (new) global  tile_info.user_data field, so that your

    tilemap callback can use it

     

    Kaneko update in preparation for data from Blood Warriors [sebastien Volpe]

     

    Preliminary decryption of Shisensho II [Pierpaolo Prazzoli]

    note: still being worked on

     

    Erotictac driver update [Tomasz Slanina]

    Few changes to video hw and interrupts.

    Added timer.

    Gameplay speed should be ok now, as well as title animation

    and attract mode speed.

    Added few notes about sound.

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Sukeban Jansi Ryuko [Aaron Giles]

     

    clones

    ------

     

    Shot Rider (new parent, without Sigma license) [Pierpaolo Prazzoli]

    Jump Shot Engineering Sample [PokeMAME]

    Van Van Car (bootleg) [Dave Widel]

    Super Glob (pacman HW) [Dave Widel]

    Caterpillar Pacman [Dave Widel]

    DD Crew (Euro, 2 players) [Andreas Thorsen, Thierry]

    Operation Thunderbolt (Japan) [Nicola Salmoria]


    Castaway v15.3 Released

    olaf
    By olaf,

    Castaway, the Atari ST emulator for the GP32 was updated recently, below are the changes in version 15.3.

     

    CHG: Improved audio.. better sample handling and better change from YM to sample and back to YM.. Xenon 2 theme song is now much better

    Better for Starglider theme, but still not perfect there. I think I need

    to make a bass boost as well..

    - Official Homepage


    PC2E Updated

    olaf
    By olaf,

    PC2E, the PC Engine emulator, was updated (1/23/05 release), and below are the changes in this release.

     

    - Improved the mixer device handling - mixer volumes are now configurable with pc2ecfg.exe

    - Supported pause/resume operation on CDDA playback

    - Fixed some bugs regarding to the 6-button pad

    - Fixed a bug in PSG master volume attenuation

    - Restored the "stretched" screen mode with some improvements

    - Restored the hardware-accelerated fullscreen mode

    - Added an option "Use Hardware Acceleration"

    - Added an option "Sync to 60Hz fullscreen"

    - "READ Q SUB-CHANNEL" operation is temporarily disabled for performance

    - Updated the simple configurator (pc2ecfg.exe)

    - Updated the TOC database

    - Official Homepage


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